Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README

This commit is contained in:
csd4ni3l
2025-09-28 21:20:15 +02:00
parent 195a429ff5
commit 311d3607f2
14 changed files with 242 additions and 407 deletions

View File

@@ -1,35 +1,18 @@
import pyglet, arcade, arcade.gui, os, json, time
from game.lorenz_attractor_simulator.shader import create_shader
from game.base import BaseGame
class Game(arcade.gui.UIView):
class Game(BaseGame):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Lorenz Attractor Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "lorenz_attractor_simulator" in self.settings:
self.settings["lorenz_attractor_simulator"] = {
super().__init__(pypresence_client, "Lorenz Attractor Simulator", "lorenz_attractor_simulator", {
"sigma": 10,
"rho": 28,
"beta": 2.66666666,
"steps": 50,
"decay_factor": 0.999,
"speed": 1
}
})
self.delta_time = 0
self.should_clear = False
@@ -53,17 +36,8 @@ class Game(arcade.gui.UIView):
self.setup()
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["lorenz_attractor_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["lorenz_attractor_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["lorenz_attractor_simulator"][settings_key] = value
super().change_value(label, text, settings_key, value)
self.should_clear = True
@@ -71,8 +45,8 @@ class Game(arcade.gui.UIView):
if time.perf_counter() - self.last_update >= 1 / 15:
if self.should_clear:
self.should_clear = False
self.delta_time = 0
pyglet.gl.glClearTexImage(
self.lorenz_image.id, 0,
pyglet.gl.GL_RGBA, pyglet.gl.GL_FLOAT,
@@ -97,13 +71,14 @@ class Game(arcade.gui.UIView):
self.delta_time += (current_settings["speed"] * 0.00005)
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
if symbol == arcade.key.ESCAPE: # overwrite instead of super because deleting shader program is mandatory.
self.shader_program.delete()
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_draw(self):
super().on_draw()