mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 12:23:44 +01:00
Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README
This commit is contained in:
@@ -1,35 +1,18 @@
|
||||
import pyglet, arcade, arcade.gui, os, json, time
|
||||
|
||||
from game.lorenz_attractor_simulator.shader import create_shader
|
||||
from game.base import BaseGame
|
||||
|
||||
class Game(arcade.gui.UIView):
|
||||
class Game(BaseGame):
|
||||
def __init__(self, pypresence_client):
|
||||
super().__init__()
|
||||
|
||||
self.pypresence_client = pypresence_client
|
||||
self.pypresence_client.update(state="Playing a simulator", details="Lorenz Attractor Simulator")
|
||||
|
||||
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
|
||||
|
||||
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
|
||||
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
|
||||
|
||||
if os.path.exists("data.json"):
|
||||
with open("data.json", "r") as file:
|
||||
self.settings = json.load(file)
|
||||
|
||||
else:
|
||||
self.settings = {}
|
||||
|
||||
if not "lorenz_attractor_simulator" in self.settings:
|
||||
self.settings["lorenz_attractor_simulator"] = {
|
||||
super().__init__(pypresence_client, "Lorenz Attractor Simulator", "lorenz_attractor_simulator", {
|
||||
"sigma": 10,
|
||||
"rho": 28,
|
||||
"beta": 2.66666666,
|
||||
"steps": 50,
|
||||
"decay_factor": 0.999,
|
||||
"speed": 1
|
||||
}
|
||||
})
|
||||
|
||||
self.delta_time = 0
|
||||
self.should_clear = False
|
||||
@@ -53,17 +36,8 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
self.setup()
|
||||
|
||||
def add_setting(self, text, min_value, max_value, step, settings_key):
|
||||
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["lorenz_attractor_simulator"][settings_key])))
|
||||
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["lorenz_attractor_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
|
||||
slider._render_steps = lambda surface: None
|
||||
|
||||
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
|
||||
|
||||
def change_value(self, label, text, settings_key, value):
|
||||
label.text = text.format(value=value)
|
||||
|
||||
self.settings["lorenz_attractor_simulator"][settings_key] = value
|
||||
super().change_value(label, text, settings_key, value)
|
||||
|
||||
self.should_clear = True
|
||||
|
||||
@@ -71,8 +45,8 @@ class Game(arcade.gui.UIView):
|
||||
if time.perf_counter() - self.last_update >= 1 / 15:
|
||||
if self.should_clear:
|
||||
self.should_clear = False
|
||||
|
||||
self.delta_time = 0
|
||||
|
||||
pyglet.gl.glClearTexImage(
|
||||
self.lorenz_image.id, 0,
|
||||
pyglet.gl.GL_RGBA, pyglet.gl.GL_FLOAT,
|
||||
@@ -97,13 +71,14 @@ class Game(arcade.gui.UIView):
|
||||
self.delta_time += (current_settings["speed"] * 0.00005)
|
||||
|
||||
def on_key_press(self, symbol, modifiers):
|
||||
if symbol == arcade.key.ESCAPE:
|
||||
if symbol == arcade.key.ESCAPE: # overwrite instead of super because deleting shader program is mandatory.
|
||||
self.shader_program.delete()
|
||||
|
||||
with open("data.json", "w") as file:
|
||||
file.write(json.dumps(self.settings, indent=4))
|
||||
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
|
||||
|
||||
def on_draw(self):
|
||||
super().on_draw()
|
||||
|
||||
Reference in New Issue
Block a user