mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 12:23:44 +01:00
Make a modular BaseGame class that all Games are based on to decrease bloat, add Diaunay simulation and fix some stuff in README
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@@ -1,34 +1,17 @@
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import pyglet, arcade, arcade.gui, os, json, numpy as np
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from game.voronoi_diagram_simulator.shader import create_shader
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from game.base import BaseGame
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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class Game(arcade.gui.UIView):
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class Game(BaseGame):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing a simulator", details="Voronoi Diagram Simulator")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
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self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.settings = json.load(file)
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else:
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self.settings = {}
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if not "voronoi_diagram_simulator" in self.settings:
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self.settings["voronoi_diagram_simulator"] = {
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super().__init__(pypresence_client, "Voronoi Diagram Simulator", "voronoi_diagram_simulator", {
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"edge_thickness": 0.01,
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"edge_smoothness": 0.005
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}
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})
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self.points = np.empty((0, 2), dtype=np.float32)
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@@ -43,8 +26,6 @@ class Game(arcade.gui.UIView):
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def on_show_view(self):
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super().on_show_view()
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self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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self.add_setting("Edge Thickness: {value}", 0, 0.1, 0.01, "edge_thickness")
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self.add_setting("Edge Smoothness: {value}", 0, 0.1, 0.01, "edge_smoothness")
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@@ -58,17 +39,8 @@ class Game(arcade.gui.UIView):
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self.needs_redraw = True
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def add_setting(self, text, min_value, max_value, step, settings_key):
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label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["voronoi_diagram_simulator"][settings_key])))
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slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["voronoi_diagram_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
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def change_value(self, label, text, settings_key, value):
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label.text = text.format(value=value)
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self.settings["voronoi_diagram_simulator"][settings_key] = value
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super().change_value(label, text, settings_key, value)
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self.needs_redraw = True
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@@ -102,7 +74,7 @@ class Game(arcade.gui.UIView):
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self.needs_redraw = True
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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if symbol == arcade.key.ESCAPE: # overwrite is needed since shader program needs to be deleted
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self.shader_program.delete()
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with open("data.json", "w") as file:
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