mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2025-11-05 02:58:16 +01:00
Initial commit, SVG loading for physics sandbox doesnt work.
This commit is contained in:
92
.github/workflows/main.yml
vendored
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92
.github/workflows/main.yml
vendored
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@@ -0,0 +1,92 @@
|
||||
name: Build and Release
|
||||
|
||||
on: push
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build on ${{ matrix.os }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, windows-latest, macos-latest]
|
||||
|
||||
steps:
|
||||
- name: Check-out repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: "3.11"
|
||||
architecture: "x64"
|
||||
cache: "pip"
|
||||
cache-dependency-path: |
|
||||
**/requirements*.txt
|
||||
|
||||
- name: Install Dependencies
|
||||
run: pip install -r requirements.txt
|
||||
|
||||
- name: Build Executable
|
||||
uses: Nuitka/Nuitka-Action@main
|
||||
with:
|
||||
nuitka-version: main
|
||||
script-name: run.py
|
||||
nofollow-import-to: "*tk*,_codecs,encodings,multiprocessing,gi"
|
||||
disable-plugins: tk-inter,dill-compat,eventlet,gevent,pyqt5,pyqt6,pyside2,pyside6,delvewheel,pywebview,matplotlib,spacy,enum-compat,pbr-compat,gevent,pmw-freezer,transformers,upx,kivy,options-nanny,multiprocessing,gi
|
||||
include-data-dir: assets=assets
|
||||
include-data-files: CREDITS=CREDITS
|
||||
mode: standalone
|
||||
output-file: SimulatorGames
|
||||
|
||||
- name: Zip Build Output
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p zip_output
|
||||
if [ "${{ runner.os }}" = "Windows" ]; then
|
||||
powershell.exe -Command "Compress-Archive -Path 'build/run.dist/*' -DestinationPath 'zip_output/SimulatorGames-${{ runner.os }}.zip'"
|
||||
else
|
||||
cd build/run.dist
|
||||
zip -r "../../zip_output/SimulatorGames-${{ runner.os }}.zip" .
|
||||
fi
|
||||
|
||||
- name: Upload Zipped Build Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: SimulatorGames-${{ runner.os }}.zip
|
||||
path: zip_output/SimulatorGames-${{ runner.os }}.zip
|
||||
release:
|
||||
name: Create GitHub Release
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Download All Zipped Builds
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: downloads
|
||||
|
||||
- name: Delete Old Release (if exists)
|
||||
continue-on-error: true
|
||||
run: gh release delete latest -y
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Delete Git tag (if exists)
|
||||
continue-on-error: true
|
||||
run: |
|
||||
git push origin :refs/tags/latest
|
||||
git tag -d latest
|
||||
|
||||
- name: Recreate Git tag at HEAD
|
||||
run: |
|
||||
git tag latest
|
||||
git push origin latest
|
||||
|
||||
- name: Create the new release
|
||||
run: gh release create latest downloads/**/SimulatorGames-*.zip --title "Latest Build" --notes "Most recent multi-platform builds of SimulatorGames"
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
182
.gitignore
vendored
Normal file
182
.gitignore
vendored
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@@ -0,0 +1,182 @@
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
|
||||
# PyInstaller
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
*.manifest
|
||||
*.spec
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
*.py,cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
cover/
|
||||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
|
||||
# Django stuff:
|
||||
*.log
|
||||
local_settings.py
|
||||
db.sqlite3
|
||||
db.sqlite3-journal
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
.pybuilder/
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
profile_default/
|
||||
ipython_config.py
|
||||
|
||||
# pyenv
|
||||
# For a library or package, you might want to ignore these files since the code is
|
||||
# intended to run in multiple environments; otherwise, check them in:
|
||||
# .python-version
|
||||
|
||||
# pipenv
|
||||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
||||
# install all needed dependencies.
|
||||
#Pipfile.lock
|
||||
|
||||
# UV
|
||||
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||
# commonly ignored for libraries.
|
||||
#uv.lock
|
||||
|
||||
# poetry
|
||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||
# commonly ignored for libraries.
|
||||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
|
||||
#poetry.lock
|
||||
|
||||
# pdm
|
||||
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
||||
#pdm.lock
|
||||
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
|
||||
# in version control.
|
||||
# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
|
||||
.pdm.toml
|
||||
.pdm-python
|
||||
.pdm-build/
|
||||
|
||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
||||
__pypackages__/
|
||||
|
||||
# Celery stuff
|
||||
celerybeat-schedule
|
||||
celerybeat.pid
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv
|
||||
env/
|
||||
venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
|
||||
# pytype static type analyzer
|
||||
.pytype/
|
||||
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# PyCharm
|
||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
||||
#.idea/
|
||||
|
||||
# Ruff stuff:
|
||||
.ruff_cache/
|
||||
|
||||
# PyPI configuration file
|
||||
.pypirc
|
||||
|
||||
.vscode
|
||||
|
||||
test*.py
|
||||
.zed/
|
||||
logs/
|
||||
logs
|
||||
settings.json
|
||||
1
.python-version
Normal file
1
.python-version
Normal file
@@ -0,0 +1 @@
|
||||
3.11
|
||||
13
CREDITS
Normal file
13
CREDITS
Normal file
@@ -0,0 +1,13 @@
|
||||
The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information.
|
||||
|
||||
Huge Thanks to Python for being the programming language used in this game.
|
||||
https://www.python.org/
|
||||
|
||||
Huge thanks to Arcade and Pyglet for being the graphical engines used in this game.
|
||||
https://arcade.academy/
|
||||
https://pyglet.readthedocs.io/en/latest/
|
||||
|
||||
Thanks to the following other libraries used in this game:
|
||||
pypresence - https://github.com/qwertyquerty/pypresence - Used for Discord Rich Presence
|
||||
cairosvg - Used to convert SVG to PNG
|
||||
svgpathtools - Used to get paths of SVG files
|
||||
674
LICENSE
Normal file
674
LICENSE
Normal file
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
1
README.md
Normal file
1
README.md
Normal file
@@ -0,0 +1 @@
|
||||
Some simulator games i tried to make to get better at math and interesting concepts. Currently includes a Boids simulator and a Physics Sandbox
|
||||
93
assets/fonts/OFL.txt
Normal file
93
assets/fonts/OFL.txt
Normal file
@@ -0,0 +1,93 @@
|
||||
Copyright 2011 The Roboto Project Authors (https://github.com/googlefonts/roboto-classic)
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
https://openfontlicense.org
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
BIN
assets/fonts/Roboto-Black.ttf
Normal file
BIN
assets/fonts/Roboto-Black.ttf
Normal file
Binary file not shown.
BIN
assets/graphics/boid.png
Normal file
BIN
assets/graphics/boid.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 338 B |
BIN
assets/graphics/button.png
Normal file
BIN
assets/graphics/button.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 280 B |
BIN
assets/graphics/button_hovered.png
Normal file
BIN
assets/graphics/button_hovered.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 291 B |
33
game/body_inventory.py
Normal file
33
game/body_inventory.py
Normal file
@@ -0,0 +1,33 @@
|
||||
import arcade, arcade.gui, math
|
||||
|
||||
class BodyInventory(arcade.gui.UIGridLayout):
|
||||
def __init__(self, window_width, window_height, selected, items):
|
||||
super().__init__(column_count=2, row_count=math.ceil(len(items) / 2), size_hint=(0.2, 0.1))
|
||||
|
||||
self.items = items
|
||||
self.selected_item = selected
|
||||
self.buttons = {}
|
||||
self.window_width, self.window_height = window_width, window_height
|
||||
|
||||
n = 0
|
||||
for name, image in items.items():
|
||||
self.buttons[name] = self.add(arcade.gui.UITextureButton(width=(window_width * 0.2) / 4, height=(window_width * 0.2) / 4).with_background(texture=arcade.load_texture(image), color=arcade.color.WHITE if name == self.selected_item else arcade.color.TRANSPARENT_BLACK), column=n % 2, row=n // 2)
|
||||
self.buttons[name].on_click = lambda event, name=name: self.change_to(name)
|
||||
|
||||
n += 1
|
||||
|
||||
def add_item(self, name, image):
|
||||
if not (len(self.items) + 1 <= (self.column_count * self.row_count)):
|
||||
self.row_count += 1
|
||||
|
||||
self._update_size_hints()
|
||||
|
||||
self.items[name] = image
|
||||
|
||||
self.buttons[name] = self.add(arcade.gui.UITextureButton(width=(self.window_width * 0.2) / 2, height=(self.window_height * 0.1) / math.ceil(len(self.items) / 2), color=arcade.color.TRANSPARENT_BLACK).with_background(texture=image), column=len(self.items) % 2, row=len(self.items) // 2)
|
||||
self.buttons[name].on_click = lambda event, name=name: self.change_to(name)
|
||||
|
||||
def change_to(self, name):
|
||||
self.buttons[self.selected_item] = self.buttons[self.selected_item].with_background(color=arcade.color.TRANSPARENT_BLACK)
|
||||
self.selected_item = name
|
||||
self.buttons[self.selected_item] = self.buttons[self.selected_item].with_background(color=arcade.color.WHITE)
|
||||
77
game/boid.py
Normal file
77
game/boid.py
Normal file
@@ -0,0 +1,77 @@
|
||||
import arcade, arcade.math, random, math
|
||||
|
||||
class Boid(arcade.Sprite):
|
||||
def __init__(self, boid_num, x, y):
|
||||
super().__init__(arcade.load_texture("assets/graphics/boid.png"), center_x=x, center_y=y)
|
||||
|
||||
random_angle = random.randint(0, 361)
|
||||
|
||||
self.boid_num = boid_num
|
||||
self.direction = arcade.math.Vec2(math.cos(random_angle), math.sin(random_angle))
|
||||
|
||||
self.velocity = 5
|
||||
self.radius = 10
|
||||
|
||||
self.w_separation = 1.0
|
||||
self.w_cohesion = 1.0
|
||||
self.w_alignment = 1.0
|
||||
self.small_radius = 100
|
||||
self.large_radius = 250
|
||||
|
||||
def calculate_separation(self, neighbours: list[int, arcade.math.Vec2, arcade.math.Vec2]):
|
||||
steeraway_vectors = [arcade.math.Vec2(*self.position) - neighbour[2] for neighbour in neighbours]
|
||||
|
||||
if not steeraway_vectors:
|
||||
return self.direction
|
||||
|
||||
return (sum(steeraway_vectors) / len(steeraway_vectors)).normalize()
|
||||
|
||||
def calculate_alignment(self, neighbours: list[int, arcade.math.Vec2, arcade.math.Vec2]):
|
||||
directions = [neighbour[1] for neighbour in neighbours]
|
||||
|
||||
if not directions:
|
||||
return self.direction
|
||||
|
||||
return (sum(directions) / len(directions)).normalize()
|
||||
|
||||
def calculate_cohesion(self, neighbours: list[int, arcade.math.Vec2, arcade.math.Vec2]):
|
||||
positions = [neighbour[2] for neighbour in neighbours]
|
||||
|
||||
if not positions:
|
||||
return self.direction
|
||||
|
||||
return ((sum(positions) / len(positions)) - self.position).normalize()
|
||||
|
||||
def update(self, window_width, window_height, boids):
|
||||
small_radius_neighbours, large_radius_neighbours = [], []
|
||||
for boid_data in boids:
|
||||
distance = boid_data[2].distance(arcade.math.Vec2(*self.position))
|
||||
if boid_data[0] == self.boid_num or distance > self.large_radius:
|
||||
continue
|
||||
|
||||
if distance <= self.small_radius:
|
||||
small_radius_neighbours.append(boid_data)
|
||||
|
||||
large_radius_neighbours.append(boid_data)
|
||||
|
||||
self.direction = self.w_separation * self.calculate_separation(small_radius_neighbours) + self.w_alignment * self.calculate_alignment(large_radius_neighbours) + self.w_cohesion * self.calculate_cohesion(large_radius_neighbours)
|
||||
|
||||
if self.direction.length() > 1:
|
||||
self.direction = self.direction.normalize()
|
||||
|
||||
self.position += self.direction * self.velocity
|
||||
self.angle = 90 - math.degrees(self.direction.heading())
|
||||
|
||||
if self.center_x <= self.radius:
|
||||
self.center_x = self.radius
|
||||
self.direction = self.direction.reflect(arcade.math.Vec2(1, 0))
|
||||
elif self.center_x >= (window_width * 0.8) - self.radius:
|
||||
self.center_x = (window_width * 0.8) - self.radius
|
||||
self.direction = self.direction.reflect(arcade.math.Vec2(-1, 0))
|
||||
|
||||
if self.center_y <= self.radius:
|
||||
self.center_y = self.radius
|
||||
self.direction = self.direction.reflect(arcade.math.Vec2(0, 1))
|
||||
elif self.center_y >= window_height - self.radius:
|
||||
self.center_y = window_height - self.radius
|
||||
self.direction = self.direction.reflect(arcade.math.Vec2(0, -1))
|
||||
65
game/boid_simulator.py
Normal file
65
game/boid_simulator.py
Normal file
@@ -0,0 +1,65 @@
|
||||
import arcade, arcade.gui, random
|
||||
|
||||
from game.boid import Boid
|
||||
|
||||
class Game(arcade.gui.UIView):
|
||||
def __init__(self, pypresence_client):
|
||||
super().__init__()
|
||||
|
||||
self.pypresence_client = pypresence_client
|
||||
self.pypresence_client.update(state='Playing a simulator', details='Boids simulator', start=self.pypresence_client.start_time)
|
||||
self.boid_sprites = arcade.SpriteList()
|
||||
self.current_boid_num = 1
|
||||
|
||||
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
|
||||
|
||||
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
|
||||
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
|
||||
self.add_setting("Separation Weight: {value}", 0.1, 5, 0.1, "w_separation")
|
||||
self.add_setting("Alignment Weight: {value}", 0.1, 5, 0.1, "w_alignment")
|
||||
self.add_setting("Cohesion Weight: {value}", 0.1, 5, 0.1, "w_cohesion")
|
||||
self.add_setting("Small Radius: {value}", 25, 250, 25, "small_radius", 100)
|
||||
self.add_setting("Large Radius: {value}", 50, 500, 50, "large_radius", 250)
|
||||
|
||||
def add_setting(self, text, min_value, max_value, step, boid_variable, default=None):
|
||||
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=default or 1.0)))
|
||||
slider = self.settings_box.add(arcade.gui.UISlider(value=1.0, min_value=min_value, max_value=max_value, step=step, size_hint=(1, 0.05)))
|
||||
slider._render_steps = lambda surface: None
|
||||
|
||||
slider.on_change = lambda event, label=label: self.change_value(label, text, boid_variable, event.new_value)
|
||||
|
||||
def change_value(self, label, text, boid_variable, value):
|
||||
label.text = text.format(value=value)
|
||||
|
||||
for boid in self.boid_sprites:
|
||||
setattr(boid, boid_variable, value)
|
||||
|
||||
def create_boid(self, x, y):
|
||||
boid = Boid(self.current_boid_num, x, y)
|
||||
self.boid_sprites.append(boid)
|
||||
self.current_boid_num += 1
|
||||
|
||||
def setup_boids(self):
|
||||
for i in range(25):
|
||||
self.create_boid(random.randint(self.window.width / 2 - 150, self.window.width / 2), random.randint(self.window.height / 2 - 150, self.window.height / 2))
|
||||
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
self.setup_boids()
|
||||
|
||||
def on_update(self, delta_time):
|
||||
boid_directions = [(boid.boid_num, boid.direction, arcade.math.Vec2(*boid.position)) for boid in self.boid_sprites]
|
||||
for boid in self.boid_sprites:
|
||||
boid.update(self.window.width, self.window.height, boid_directions)
|
||||
|
||||
if self.window.mouse[arcade.MOUSE_BUTTON_LEFT]:
|
||||
self.create_boid(self.window.mouse.data["x"], self.window.mouse.data["y"])
|
||||
|
||||
def on_key_press(self, symbol, modifiers):
|
||||
if symbol == arcade.key.ESCAPE:
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
|
||||
def on_draw(self):
|
||||
super().on_draw()
|
||||
self.boid_sprites.draw()
|
||||
372
game/physics_playground.py
Normal file
372
game/physics_playground.py
Normal file
@@ -0,0 +1,372 @@
|
||||
import arcade, arcade.gui, pymunk, pymunk.util, math, time, os, io, cairosvg
|
||||
|
||||
from PIL import Image
|
||||
|
||||
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
|
||||
|
||||
from svgpathtools import svg2paths
|
||||
from game.body_inventory import BodyInventory
|
||||
|
||||
from utils.constants import menu_background_color, button_style
|
||||
from utils.preload import button_texture, button_hovered_texture
|
||||
|
||||
class SpritePhysics(arcade.Sprite):
|
||||
def __init__(self, pymunk_obj, filename):
|
||||
super().__init__(filename, center_x=pymunk_obj.body.position.x, center_y=pymunk_obj.body.position.y)
|
||||
self.pymunk_obj = pymunk_obj
|
||||
self.origin_x = 0
|
||||
self.origin_y = 0
|
||||
|
||||
class PhysicsCoin(SpritePhysics):
|
||||
def __init__(self, pymunk_obj, filename):
|
||||
super().__init__(pymunk_obj, filename)
|
||||
self.width = pymunk_obj.radius * 2
|
||||
self.height = pymunk_obj.radius * 2
|
||||
|
||||
class PhysicsCrate(SpritePhysics):
|
||||
def __init__(self, pymunk_obj, filename, width, height):
|
||||
super().__init__(pymunk_obj, filename)
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
class Game(arcade.gui.UIView):
|
||||
def __init__(self, pypresence_client):
|
||||
super().__init__()
|
||||
|
||||
self.pypresence_client = pypresence_client
|
||||
self.pypresence_client.update(state='Playing a simulator', details='Physics Playground', start=self.pypresence_client.start_time)
|
||||
|
||||
arcade.set_background_color(arcade.color.WHITE)
|
||||
|
||||
self.space = pymunk.Space()
|
||||
|
||||
self.spritelist: arcade.SpriteList[SpritePhysics] = arcade.SpriteList()
|
||||
self.walls = []
|
||||
|
||||
self.custom_pymunk_objs = {}
|
||||
|
||||
self.dragged_shape = None
|
||||
self.last_mouse_position = 0, 0
|
||||
self.last_processing_time_update = time.perf_counter()
|
||||
|
||||
self.iterations = 35
|
||||
self.space.iterations = self.iterations
|
||||
|
||||
self.gravity_x = 0
|
||||
self.gravity_y = -900
|
||||
self.space.gravity = (self.gravity_x, self.gravity_y)
|
||||
|
||||
self.crate_elasticity = 0.5
|
||||
self.crate_friction = 0.9
|
||||
self.crate_mass = 1
|
||||
|
||||
self.coin_elasticity = 0.5
|
||||
self.coin_friction = 0.9
|
||||
self.coin_mass = 1
|
||||
|
||||
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
|
||||
|
||||
self.info_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=3, align="left"), anchor_x="left", anchor_y="top")
|
||||
self.fps_label = self.info_box.add(arcade.gui.UILabel(text="FPS: 60", text_color=arcade.color.BLACK))
|
||||
self.object_count_label = self.info_box.add(arcade.gui.UILabel(text="Object count: 0", text_color=arcade.color.BLACK))
|
||||
self.processing_time_label = self.info_box.add(arcade.gui.UILabel(text="Processing time: 0 ms", text_color=arcade.color.BLACK))
|
||||
|
||||
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
|
||||
self.settings_title_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
|
||||
|
||||
self.settings_box.add(arcade.gui.UISpace(size_hint=(0, 0.025)))
|
||||
|
||||
self.add_setting("Crate Elasticity: {value}", 0, 3, 0.1, "crate_elasticity", "elasticity", PhysicsCrate)
|
||||
self.add_setting("Coin Elasticity: {value}", 0, 3, 0.1, "coin_elasticity", "elasticity", PhysicsCoin)
|
||||
self.add_setting("Crate Friction: {value}", 0, 10, 0.1, "crate_friction", "friction", PhysicsCrate)
|
||||
self.add_setting("Coin Friction: {value}", 0, 10, 0.1, "coin_friction", "friction", PhysicsCoin)
|
||||
self.add_setting("Crate Mass: {value}kg", 1, 100, 1, "crate_mass", "mass", PhysicsCrate)
|
||||
self.add_setting("Coin Mass: {value}kg", 1, 100, 1, "coin_mass", "mass", PhysicsCoin)
|
||||
|
||||
self.add_setting("Gravity X: {value}", -900, 900, 100, "gravity_x", on_change=lambda label, value: self.change_gravity(label, value, "x"))
|
||||
self.add_setting("Gravity Y: {value}", -1800, 1800, 100, "gravity_y", on_change=lambda label, value: self.change_gravity(label, value, "y"))
|
||||
|
||||
self.inventory_grid = self.settings_box.add(BodyInventory(self.window.width, self.window.height, "crate", {"crate": ":resources:images/tiles/boxCrate_double.png", "coin": ":resources:images/items/coinGold.png"}))
|
||||
|
||||
self.add_custom_body_button = self.settings_box.add(arcade.gui.UITextureButton(text="Add custom body from SVG", size_hint=(1, 0.1), width=self.window.width * 0.2, height=self.window.height * 0.1))
|
||||
self.add_custom_body_button.on_click = lambda event: self.custom_body_ui()
|
||||
|
||||
def change_gravity(self, label, value, gravity_type):
|
||||
if gravity_type == "x":
|
||||
self.gravity_x = value
|
||||
else:
|
||||
self.gravity_y = value
|
||||
|
||||
self.space.gravity = pymunk.Vec2d(self.gravity_x, self.gravity_y)
|
||||
label.text = f"Gravity {gravity_type.capitalize()}: {value}"
|
||||
|
||||
def add_setting(self, text, min_value, max_value, step, local_variable, pymunk_variable=None, instance=None, on_change=None):
|
||||
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=getattr(self, local_variable))))
|
||||
slider = self.settings_box.add(arcade.gui.UISlider(value=getattr(self, local_variable), min_value=min_value, max_value=max_value, step=step, size_hint=(1, 0.05)))
|
||||
slider._render_steps = lambda surface: None
|
||||
|
||||
if pymunk_variable:
|
||||
slider.on_change = lambda event, label=label: self.change_value(label, text, local_variable, event.new_value, pymunk_variable, instance)
|
||||
elif on_change:
|
||||
slider.on_change = lambda event, label=label: on_change(label, event.new_value)
|
||||
else:
|
||||
slider.on_change = lambda event, label=label: self.change_value(label, text, local_variable, event.new_value)
|
||||
|
||||
def change_value(self, label, text, local_variable, value, pymunk_variable=None, instance=None):
|
||||
label.text = text.format(value=value)
|
||||
|
||||
setattr(self, local_variable, value)
|
||||
|
||||
if pymunk_variable:
|
||||
for sprite in self.spritelist:
|
||||
if isinstance(sprite, instance):
|
||||
setattr(sprite.pymunk_obj, pymunk_variable, value)
|
||||
|
||||
def create_wall(self, width, height, x, y):
|
||||
body = pymunk.Body(body_type=pymunk.Body.STATIC)
|
||||
body.position = pymunk.Vec2d(x, y)
|
||||
pymunk_obj = pymunk.Segment(body, [0, height], [width, height], 0.0)
|
||||
pymunk_obj.friction = 10
|
||||
self.space.add(pymunk_obj, body)
|
||||
self.walls.append(pymunk_obj)
|
||||
|
||||
def create_crate(self, x, y, size, mass):
|
||||
pymunk_moment = pymunk.moment_for_box(mass, (size, size))
|
||||
|
||||
pymunk_body = pymunk.Body(mass, pymunk_moment)
|
||||
pymunk_body.position = pymunk.Vec2d(x, y)
|
||||
|
||||
pymunk_shape = pymunk.Poly.create_box(pymunk_body, (size, size))
|
||||
pymunk_shape.elasticity = self.crate_elasticity
|
||||
pymunk_shape.friction = self.crate_friction
|
||||
|
||||
self.space.add(pymunk_body, pymunk_shape)
|
||||
|
||||
sprite = PhysicsCrate(pymunk_shape, ":resources:images/tiles/boxCrate_double.png", width=size, height=size)
|
||||
self.spritelist.append(sprite)
|
||||
|
||||
def create_coin(self, x, y, radius, mass):
|
||||
inertia = pymunk.moment_for_circle(mass, 0, radius, (0, 0))
|
||||
|
||||
body = pymunk.Body(mass, inertia)
|
||||
body.position = x, y
|
||||
body.velocity = 0, 0
|
||||
|
||||
shape = pymunk.Circle(body, radius, pymunk.Vec2d(0, 0))
|
||||
shape.friction = self.coin_friction
|
||||
shape.elasticity = self.coin_elasticity
|
||||
|
||||
self.space.add(body, shape)
|
||||
|
||||
sprite = PhysicsCoin(shape, ":resources:images/items/coinGold.png")
|
||||
self.spritelist.append(sprite)
|
||||
|
||||
def on_draw(self):
|
||||
super().on_draw()
|
||||
|
||||
self.spritelist.draw()
|
||||
|
||||
for wall in self.walls:
|
||||
body = wall.body
|
||||
pv1 = body.position + wall.a.rotated(body.angle)
|
||||
pv2 = body.position + wall.b.rotated(body.angle)
|
||||
|
||||
arcade.draw_line(pv1.x, pv1.y, pv2.x, pv2.y, arcade.color.BLACK, 2)
|
||||
|
||||
def on_mouse_press(self, x, y, button, modifiers):
|
||||
if button == arcade.MOUSE_BUTTON_LEFT:
|
||||
self.last_mouse_position = x, y
|
||||
|
||||
shape_list = self.space.point_query((x, y), 1, pymunk.ShapeFilter())
|
||||
|
||||
if len(shape_list) > 0:
|
||||
self.dragged_shape = shape_list[0]
|
||||
|
||||
def on_mouse_release(self, x, y, button, modifiers):
|
||||
self.dragged_shape = None
|
||||
|
||||
def on_mouse_motion(self, x, y, dx, dy):
|
||||
if self.dragged_shape is not None:
|
||||
self.last_mouse_position = x, y
|
||||
|
||||
self.dragged_shape.shape.body.position = self.last_mouse_position
|
||||
self.dragged_shape.shape.body.velocity = dx * 50, dy * 50
|
||||
|
||||
def clear_custom_body_ui(self):
|
||||
if hasattr(self, "custom_body_ui_box"):
|
||||
self.anchor.remove(self.custom_body_ui_box)
|
||||
self.custom_body_ui_box.clear()
|
||||
del self.custom_body_ui_box
|
||||
|
||||
if hasattr(self, "file_manager_ui_box"):
|
||||
self.anchor.remove(self.file_manager_ui_box)
|
||||
self.file_manager_ui_box.clear()
|
||||
del self.file_manager_ui_box
|
||||
|
||||
if hasattr(self, "scrollbar"):
|
||||
self.anchor.remove(self.scrollbar)
|
||||
del self.scrollbar
|
||||
|
||||
def sample_path(self, path, segments=50):
|
||||
pts = []
|
||||
|
||||
for i in range(segments + 1):
|
||||
point = path.point(i / segments)
|
||||
pts.append((point.real, point.imag))
|
||||
|
||||
return pts
|
||||
|
||||
def add_custom_body(self, file_path):
|
||||
paths, _ = svg2paths(file_path)
|
||||
|
||||
pts = self.sample_path(paths[0], 15)
|
||||
|
||||
png_bytes = cairosvg.svg2png(url=file_path, scale=1.0)
|
||||
original_image = Image.open(io.BytesIO(png_bytes)).convert("RGBA")
|
||||
original_width, _ = original_image.size
|
||||
|
||||
desired_width = 32
|
||||
scale_factor = desired_width / original_width
|
||||
|
||||
pts = [(x * scale_factor, y * scale_factor) for x, y in pts]
|
||||
|
||||
hull = pymunk.util.convex_hull(pts)
|
||||
moment = pymunk.moment_for_poly(1.0, hull)
|
||||
|
||||
png_bytes = cairosvg.svg2png(url=file_path, scale=scale_factor)
|
||||
image = Image.open(io.BytesIO(png_bytes)).convert("RGBA")
|
||||
texture = arcade.Texture(image)
|
||||
|
||||
self.custom_pymunk_objs[file_path] = (hull, moment, texture)
|
||||
self.inventory_grid.add_item(file_path, texture)
|
||||
|
||||
self.clear_custom_body_ui()
|
||||
|
||||
def create_custom_body(self, file_path, x, y, mass):
|
||||
hull, moment, image = self.custom_pymunk_objs[file_path]
|
||||
|
||||
body = pymunk.Body(mass, moment)
|
||||
body.position = pymunk.Vec2d(x, y)
|
||||
|
||||
shape = pymunk.Poly(body, hull)
|
||||
|
||||
self.space.add(body, shape)
|
||||
|
||||
sprite = SpritePhysics(shape, image)
|
||||
sprite.origin_x = image.width / 2
|
||||
sprite.origin_y = image.height / 2
|
||||
|
||||
self.spritelist.append(sprite)
|
||||
|
||||
def get_directory_content(self, directory):
|
||||
try:
|
||||
entries = os.listdir(directory)
|
||||
except PermissionError:
|
||||
return None
|
||||
|
||||
filtered = [
|
||||
entry for entry in entries
|
||||
if (os.path.isdir(os.path.join(directory, entry)) and not "." in entry) or
|
||||
os.path.splitext(entry)[1].lower() == ".svg"
|
||||
]
|
||||
|
||||
sorted_entries = sorted(
|
||||
filtered,
|
||||
key=lambda x: (0 if os.path.isdir(os.path.join(directory, x)) else 1, x.lower())
|
||||
)
|
||||
|
||||
return sorted_entries
|
||||
|
||||
def file_manager(self, current_directory=None):
|
||||
self.clear_custom_body_ui()
|
||||
|
||||
if not current_directory:
|
||||
current_directory = os.getcwd()
|
||||
|
||||
self.scroll_area = UIScrollArea(size_hint=(0.5, 0.5)) # center on screen
|
||||
self.scroll_area.scroll_speed = -50
|
||||
self.anchor.add(self.scroll_area, anchor_x="center", anchor_y="center")
|
||||
|
||||
self.scrollbar = UIScrollBar(self.scroll_area)
|
||||
self.scrollbar.size_hint = (0.02, 0.5)
|
||||
self.anchor.add(self.scrollbar, anchor_x="center", anchor_y="center", align_x=self.window.width / 4)
|
||||
|
||||
self.file_manager_ui_box = self.scroll_area.add(arcade.gui.UIBoxLayout(space_between=10).with_background(color=arcade.color.GRAY))
|
||||
self.file_manager_ui_box.add(arcade.gui.UILabel(f"File Manager ({current_directory})", font_size=16))
|
||||
|
||||
go_up_button = self.file_manager_ui_box.add(arcade.gui.UITextureButton(text="Go up", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, width=self.window.width / 2, height=self.window.height / 10))
|
||||
go_up_button.on_click = lambda event, current_directory=current_directory: self.file_manager(os.path.dirname(current_directory))
|
||||
|
||||
for file in self.get_directory_content(current_directory):
|
||||
if os.path.isfile(f"{current_directory}/{file}"):
|
||||
file_button = self.file_manager_ui_box.add(arcade.gui.UITextureButton(text=file, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, width=self.window.width / 2, height=self.window.height / 10))
|
||||
file_button.on_click = lambda event, file=file: self.custom_body_ui(f"{current_directory}/{file}")
|
||||
else:
|
||||
file_button = self.file_manager_ui_box.add(arcade.gui.UITextureButton(text=file, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, width=self.window.width / 2, height=self.window.height / 10))
|
||||
file_button.on_click = lambda event, file=file: self.file_manager(f"{current_directory}/{file}")
|
||||
|
||||
def custom_body_ui(self, file_selected=None):
|
||||
self.clear_custom_body_ui()
|
||||
|
||||
self.custom_body_ui_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10, size_hint=(0.5, 0.5)).with_background(color=arcade.color.GRAY), anchor_x="center")
|
||||
self.custom_body_ui_box.add(arcade.gui.UILabel("Add Custom Body from SVG File", font_size=24))
|
||||
|
||||
select_file_button = self.custom_body_ui_box.add(arcade.gui.UITextureButton(text=f"Select File ({file_selected})", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, width=self.window.width / 2, height=self.window.height / 10))
|
||||
select_file_button.on_click = lambda event: self.file_manager()
|
||||
|
||||
add_button = self.custom_body_ui_box.add(arcade.gui.UITextureButton(text="Add Body", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, width=self.window.width / 2, height=self.window.height / 10))
|
||||
|
||||
if file_selected:
|
||||
add_button.on_click = lambda event, file_selected=file_selected: self.add_custom_body(file_selected)
|
||||
|
||||
def on_update(self, delta_time):
|
||||
if self.window.keyboard[arcade.key.W]:
|
||||
if self.inventory_grid.selected_item == "crate":
|
||||
self.create_crate(self.window.mouse.data['x'], self.window.mouse.data['y'], 32, self.crate_mass)
|
||||
elif self.inventory_grid.selected_item == "coin":
|
||||
self.create_coin(self.window.mouse.data['x'], self.window.mouse.data['y'], 10, self.coin_mass)
|
||||
else:
|
||||
self.create_custom_body(self.inventory_grid.selected_item, self.window.mouse.data['x'], self.window.mouse.data['y'], 1.0)
|
||||
|
||||
for sprite in self.spritelist:
|
||||
if sprite.pymunk_obj.body.position.x < 0 or sprite.pymunk_obj.body.position.x > self.window.width * 0.8 or sprite.pymunk_obj.body.position.y < 0:
|
||||
self.space.remove(sprite.pymunk_obj, sprite.pymunk_obj.body)
|
||||
|
||||
sprite.remove_from_sprite_lists()
|
||||
|
||||
start = time.perf_counter()
|
||||
self.space.step(self.window._draw_rate)
|
||||
|
||||
if self.dragged_shape is not None:
|
||||
self.dragged_shape.shape.body.position = self.last_mouse_position
|
||||
self.dragged_shape.shape.body.velocity = 0, 0
|
||||
|
||||
for sprite in self.spritelist:
|
||||
sprite.center_x = sprite.pymunk_obj.body.position.x + sprite.origin_x
|
||||
sprite.center_y = sprite.pymunk_obj.body.position.y + sprite.origin_y
|
||||
sprite.angle = -math.degrees(sprite.pymunk_obj.body.angle)
|
||||
|
||||
self.object_count_label.text = f"Object count: {len(self.spritelist)}"
|
||||
|
||||
current_time = time.perf_counter()
|
||||
if current_time - self.last_processing_time_update > 0.2:
|
||||
self.last_processing_time_update = current_time
|
||||
self.processing_time_label.text = f"Processing time: {round((current_time - start) * 1000, 2)} ms"
|
||||
|
||||
def on_key_press(self, symbol, modifiers):
|
||||
if symbol == arcade.key.ESCAPE:
|
||||
arcade.set_background_color(menu_background_color)
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
elif symbol == arcade.key.D:
|
||||
self.create_wall((self.window.width * 0.8) / 10, 80, self.window.mouse.data["x"] - (self.window.width * 0.8) / 20, self.window.mouse.data["y"] - 80)
|
||||
elif symbol == arcade.key.C:
|
||||
for sprite in self.spritelist:
|
||||
self.space.remove(sprite.pymunk_obj, sprite.pymunk_obj.body)
|
||||
|
||||
self.spritelist.clear()
|
||||
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.create_wall((self.window.width * 0.8), 80, 0, 0)
|
||||
74
menus/main.py
Normal file
74
menus/main.py
Normal file
@@ -0,0 +1,74 @@
|
||||
import arcade, arcade.gui, asyncio, pypresence, time, copy, json
|
||||
from utils.preload import button_texture, button_hovered_texture
|
||||
from utils.constants import big_button_style, discord_presence_id
|
||||
from utils.utils import FakePyPresence
|
||||
|
||||
class Main(arcade.gui.UIView):
|
||||
def __init__(self, pypresence_client=None):
|
||||
super().__init__()
|
||||
|
||||
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout())
|
||||
self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center')
|
||||
|
||||
self.pypresence_client = pypresence_client
|
||||
|
||||
with open("settings.json", "r") as file:
|
||||
self.settings_dict = json.load(file)
|
||||
|
||||
if self.settings_dict.get('discord_rpc', True):
|
||||
if self.pypresence_client == None: # Game has started
|
||||
try:
|
||||
asyncio.get_event_loop()
|
||||
except:
|
||||
asyncio.set_event_loop(asyncio.new_event_loop())
|
||||
try:
|
||||
self.pypresence_client = pypresence.Presence(discord_presence_id)
|
||||
self.pypresence_client.connect()
|
||||
self.pypresence_client.start_time = time.time()
|
||||
except:
|
||||
self.pypresence_client = FakePyPresence()
|
||||
self.pypresence_client.start_time = time.time()
|
||||
|
||||
elif isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session.
|
||||
# get start time from old object
|
||||
start_time = copy.deepcopy(self.pypresence_client.start_time)
|
||||
try:
|
||||
self.pypresence_client = pypresence.Presence(discord_presence_id)
|
||||
self.pypresence_client.connect()
|
||||
self.pypresence_client.start_time = start_time
|
||||
except:
|
||||
self.pypresence_client = FakePyPresence()
|
||||
self.pypresence_client.start_time = start_time
|
||||
|
||||
self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time)
|
||||
else: # game has started, but the user has disabled RPC in the settings.
|
||||
self.pypresence_client = FakePyPresence()
|
||||
self.pypresence_client.start_time = time.time()
|
||||
|
||||
self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time)
|
||||
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.title_label = self.box.add(arcade.gui.UILabel(text="Simulator Games", font_name="Roboto", font_size=48))
|
||||
|
||||
self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
|
||||
self.boid_simulator_button.on_click = lambda event: self.boid_simulator()
|
||||
|
||||
self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
|
||||
self.physics_playground_button.on_click = lambda event: self.physics_playground()
|
||||
|
||||
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
|
||||
self.settings_button.on_click = lambda event: self.settings()
|
||||
|
||||
def physics_playground(self):
|
||||
from game.physics_playground import Game
|
||||
self.window.show_view(Game(self.pypresence_client))
|
||||
|
||||
def boid_simulator(self):
|
||||
from game.boid_simulator import Game
|
||||
self.window.show_view(Game(self.pypresence_client))
|
||||
|
||||
def settings(self):
|
||||
from menus.settings import Settings
|
||||
self.window.show_view(Settings(self.pypresence_client))
|
||||
284
menus/settings.py
Normal file
284
menus/settings.py
Normal file
@@ -0,0 +1,284 @@
|
||||
import copy, pypresence, json, os
|
||||
|
||||
import arcade, arcade.gui
|
||||
|
||||
from utils.constants import button_style, dropdown_style, slider_style, settings, discord_presence_id, settings_start_category
|
||||
from utils.utils import FakePyPresence
|
||||
from utils.preload import button_texture, button_hovered_texture
|
||||
|
||||
from arcade.gui import UIBoxLayout, UIAnchorLayout
|
||||
|
||||
class Settings(arcade.gui.UIView):
|
||||
def __init__(self, pypresence_client, *args):
|
||||
super().__init__()
|
||||
|
||||
self.args = args
|
||||
|
||||
with open("settings.json", "r") as file:
|
||||
self.settings_dict = json.load(file)
|
||||
|
||||
self.pypresence_client = pypresence_client
|
||||
self.pypresence_client.update(state='In Settings', details='Modifying Settings', start=self.pypresence_client.start_time)
|
||||
|
||||
self.slider_labels = {}
|
||||
self.sliders = {}
|
||||
|
||||
self.on_radiobuttons = {}
|
||||
self.off_radiobuttons = {}
|
||||
|
||||
self.current_category = settings_start_category
|
||||
|
||||
self.modified_settings = {}
|
||||
|
||||
def create_layouts(self):
|
||||
self.anchor = self.add_widget(UIAnchorLayout(size_hint=(1, 1)))
|
||||
|
||||
self.box = UIBoxLayout(space_between=50, align="center", vertical=False)
|
||||
self.anchor.add(self.box, anchor_x="center", anchor_y="top", align_x=10, align_y=-75)
|
||||
|
||||
self.top_box = UIBoxLayout(space_between=self.window.width / 160, vertical=False)
|
||||
self.anchor.add(self.top_box, anchor_x="left", anchor_y="top", align_x=10, align_y=-10)
|
||||
|
||||
self.key_layout = self.box.add(UIBoxLayout(space_between=20, align='left'))
|
||||
self.value_layout = self.box.add(UIBoxLayout(space_between=13, align='left'))
|
||||
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.create_layouts()
|
||||
|
||||
self.ui.push_handlers(self)
|
||||
|
||||
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
|
||||
self.back_button.on_click = lambda event: self.main_exit()
|
||||
self.top_box.add(self.back_button)
|
||||
|
||||
self.display_categories()
|
||||
|
||||
self.display_category(settings_start_category)
|
||||
|
||||
def display_categories(self):
|
||||
for category in settings:
|
||||
category_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=category, style=button_style, width=self.window.width / 10, height=50)
|
||||
|
||||
if not category == "Credits":
|
||||
category_button.on_click = lambda event, category=category: self.display_category(category)
|
||||
else:
|
||||
category_button.on_click = lambda event: self.credits()
|
||||
|
||||
self.top_box.add(category_button)
|
||||
|
||||
def display_category(self, category):
|
||||
if hasattr(self, 'apply_button'):
|
||||
self.anchor.remove(self.apply_button)
|
||||
del self.apply_button
|
||||
|
||||
if hasattr(self, 'credits_label'):
|
||||
self.anchor.remove(self.credits_label)
|
||||
del self.credits_label
|
||||
|
||||
self.current_category = category
|
||||
|
||||
self.key_layout.clear()
|
||||
self.value_layout.clear()
|
||||
|
||||
for setting in settings[category]:
|
||||
label = arcade.gui.UILabel(text=setting, font_name="Roboto", font_size=28, text_color=arcade.color.WHITE )
|
||||
self.key_layout.add(label)
|
||||
|
||||
setting_dict = settings[category][setting]
|
||||
|
||||
if setting_dict['type'] == "option":
|
||||
dropdown = arcade.gui.UIDropdown(options=setting_dict['options'], width=200, height=50, default=self.settings_dict.get(setting_dict["config_key"], setting_dict["options"][0]), active_style=dropdown_style, dropdown_style=dropdown_style, primary_style=dropdown_style)
|
||||
dropdown.on_change = lambda _, setting=setting, dropdown=dropdown: self.update(setting, dropdown.value, "option")
|
||||
self.value_layout.add(dropdown)
|
||||
|
||||
elif setting_dict['type'] == "bool":
|
||||
button_layout = self.value_layout.add(arcade.gui.UIBoxLayout(space_between=50, vertical=False))
|
||||
|
||||
on_radiobutton = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="ON", style=button_style, width=150, height=50)
|
||||
self.on_radiobuttons[setting] = on_radiobutton
|
||||
on_radiobutton.on_click = lambda _, setting=setting: self.update(setting, True, "bool")
|
||||
button_layout.add(on_radiobutton)
|
||||
|
||||
off_radiobutton = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="OFF", style=button_style, width=150, height=50)
|
||||
self.off_radiobuttons[setting] = off_radiobutton
|
||||
off_radiobutton.on_click = lambda _, setting=setting: self.update(setting, False, "bool")
|
||||
button_layout.add(off_radiobutton)
|
||||
|
||||
if self.settings_dict.get(setting_dict["config_key"], setting_dict["default"]):
|
||||
self.set_highlighted_style(on_radiobutton)
|
||||
self.set_normal_style(off_radiobutton)
|
||||
else:
|
||||
self.set_highlighted_style(off_radiobutton)
|
||||
self.set_normal_style(on_radiobutton)
|
||||
|
||||
elif setting_dict['type'] == "slider":
|
||||
if setting == "FPS Limit":
|
||||
if self.settings_dict.get(setting_dict["config_key"]) == 0:
|
||||
label_text = "FPS Limit: Disabled"
|
||||
else:
|
||||
label_text = f"FPS Limit: {self.settings_dict.get(setting_dict['config_key'], setting_dict['default'])}"
|
||||
else:
|
||||
label_text = f"{setting}: {int(self.settings_dict.get(setting_dict['config_key'], setting_dict['default']))}"
|
||||
|
||||
label.text = label_text
|
||||
|
||||
self.slider_labels[setting] = label
|
||||
|
||||
slider = arcade.gui.UISlider(width=400, height=50, value=self.settings_dict.get(setting_dict["config_key"], setting_dict["default"]), min_value=setting_dict['min'], max_value=setting_dict['max'], style=slider_style)
|
||||
slider.on_change = lambda _, setting=setting, slider=slider: self.update(setting, slider.value, "slider")
|
||||
|
||||
self.sliders[setting] = slider
|
||||
self.value_layout.add(slider)
|
||||
|
||||
self.apply_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Apply', style=button_style, width=200, height=100)
|
||||
self.apply_button.on_click = lambda event: self.apply_settings()
|
||||
self.anchor.add(self.apply_button, anchor_x="right", anchor_y="bottom", align_x=-10, align_y=10)
|
||||
|
||||
def apply_settings(self):
|
||||
for config_key, value in self.modified_settings.items():
|
||||
self.settings_dict[config_key] = value
|
||||
|
||||
if self.settings_dict['window_mode'] == "Fullscreen":
|
||||
self.window.set_fullscreen(True)
|
||||
else:
|
||||
self.window.set_fullscreen(False)
|
||||
width, height = map(int, self.settings_dict['resolution'].split('x'))
|
||||
self.window.set_size(width, height)
|
||||
|
||||
if self.settings_dict['vsync']:
|
||||
self.window.set_vsync(True)
|
||||
display_mode = self.window.display.get_default_screen().get_mode()
|
||||
refresh_rate = display_mode.rate
|
||||
self.window.set_update_rate(1 / refresh_rate)
|
||||
self.window.set_draw_rate(1 / refresh_rate)
|
||||
|
||||
elif not self.settings_dict['fps_limit'] == 0:
|
||||
self.window.set_vsync(False)
|
||||
self.window.set_update_rate(1 / self.settings_dict['fps_limit'])
|
||||
self.window.set_draw_rate(1 / self.settings_dict['fps_limit'])
|
||||
|
||||
else:
|
||||
self.window.set_vsync(False)
|
||||
self.window.set_update_rate(1 / 99999999)
|
||||
self.window.set_draw_rate(1 / 99999999)
|
||||
|
||||
if self.settings_dict['discord_rpc']:
|
||||
if isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session.
|
||||
start_time = copy.deepcopy(self.pypresence_client.start_time)
|
||||
self.pypresence_client.close()
|
||||
del self.pypresence_client
|
||||
try:
|
||||
self.pypresence_client = pypresence.Presence(discord_presence_id)
|
||||
self.pypresence_client.connect()
|
||||
self.pypresence_client.update(state='In Settings', details='Modifying Settings', start=start_time)
|
||||
self.pypresence_client.start_time = start_time
|
||||
except:
|
||||
self.pypresence_client = FakePyPresence()
|
||||
self.pypresence_client.start_time = start_time
|
||||
else:
|
||||
if not isinstance(self.pypresence_client, FakePyPresence):
|
||||
start_time = copy.deepcopy(self.pypresence_client.start_time)
|
||||
self.pypresence_client.update()
|
||||
self.pypresence_client.close()
|
||||
del self.pypresence_client
|
||||
self.pypresence_client = FakePyPresence()
|
||||
self.pypresence_client.start_time = start_time
|
||||
|
||||
self.ui_cleanup()
|
||||
|
||||
self.ui = arcade.gui.UIManager()
|
||||
self.ui.enable()
|
||||
|
||||
self.create_layouts()
|
||||
|
||||
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
|
||||
self.back_button.on_click = lambda event: self.main_exit()
|
||||
self.top_box.add(self.back_button)
|
||||
|
||||
self.display_categories()
|
||||
|
||||
self.display_category(self.current_category)
|
||||
|
||||
with open("settings.json", "w") as file:
|
||||
file.write(json.dumps(self.settings_dict, indent=4))
|
||||
|
||||
def update(self, setting=None, button_state=None, setting_type="bool"):
|
||||
setting_dict = settings[self.current_category][setting]
|
||||
config_key = settings[self.current_category][setting]["config_key"]
|
||||
|
||||
if setting_type == "option":
|
||||
self.modified_settings[config_key] = button_state
|
||||
|
||||
elif setting_type == "bool":
|
||||
self.modified_settings[config_key] = button_state
|
||||
|
||||
if button_state:
|
||||
self.set_highlighted_style(self.on_radiobuttons[setting])
|
||||
self.set_normal_style(self.off_radiobuttons[setting])
|
||||
else:
|
||||
self.set_highlighted_style(self.off_radiobuttons[setting])
|
||||
self.set_normal_style(self.on_radiobuttons[setting])
|
||||
|
||||
elif setting_type == "slider":
|
||||
new_value = int(button_state)
|
||||
|
||||
self.modified_settings[config_key] = new_value
|
||||
self.sliders[setting].value = new_value
|
||||
|
||||
if setting == "FPS Limit":
|
||||
if new_value == 0:
|
||||
label_text = "FPS Limit: Disabled"
|
||||
else:
|
||||
label_text = f"FPS Limit: {str(new_value).rjust(8)}"
|
||||
else:
|
||||
label_text = f"{setting}: {str(new_value).rjust(8)}"
|
||||
|
||||
self.slider_labels[setting].text = label_text
|
||||
|
||||
def credits(self):
|
||||
if hasattr(self, 'apply_button'):
|
||||
self.anchor.remove(self.apply_button)
|
||||
del self.apply_button
|
||||
|
||||
if hasattr(self, 'credits_label'):
|
||||
self.anchor.remove(self.credits_label)
|
||||
del self.credits_label
|
||||
|
||||
self.key_layout.clear()
|
||||
self.value_layout.clear()
|
||||
|
||||
with open('CREDITS', 'r') as file:
|
||||
text = file.read()
|
||||
|
||||
if self.window.width == 3840:
|
||||
font_size = 30
|
||||
elif self.window.width == 2560:
|
||||
font_size = 20
|
||||
elif self.window.width == 1920:
|
||||
font_size = 17
|
||||
elif self.window.width >= 1440:
|
||||
font_size = 14
|
||||
else:
|
||||
font_size = 12
|
||||
|
||||
self.credits_label = arcade.gui.UILabel(text=text, text_color=arcade.color.WHITE, font_name="Roboto", font_size=font_size, align="center", multiline=True)
|
||||
|
||||
self.key_layout.add(self.credits_label)
|
||||
|
||||
def set_highlighted_style(self, element):
|
||||
element.texture = button_hovered_texture
|
||||
element.texture_hovered = button_texture
|
||||
|
||||
def set_normal_style(self, element):
|
||||
element.texture_hovered = button_hovered_texture
|
||||
element.texture = button_texture
|
||||
|
||||
def main_exit(self):
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client, *self.args))
|
||||
|
||||
def ui_cleanup(self):
|
||||
self.ui.clear()
|
||||
del self.ui
|
||||
12
pyproject.toml
Normal file
12
pyproject.toml
Normal file
@@ -0,0 +1,12 @@
|
||||
[project]
|
||||
name = "SimulatorGames"
|
||||
version = "0.1.0"
|
||||
description = "SimulatorGames"
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.11"
|
||||
dependencies = [
|
||||
"arcade==3.2.0",
|
||||
"cairosvg>=2.8.2",
|
||||
"pypresence>=4.3.0",
|
||||
"svgpathtools>=1.7.1",
|
||||
]
|
||||
52
requirements.txt
Normal file
52
requirements.txt
Normal file
@@ -0,0 +1,52 @@
|
||||
# This file was autogenerated by uv via the following command:
|
||||
# uv pip compile pyproject.toml -o requirements.txt
|
||||
arcade==3.2.0
|
||||
# via simulatorgames (pyproject.toml)
|
||||
attrs==25.3.0
|
||||
# via pytiled-parser
|
||||
cairocffi==1.7.1
|
||||
# via cairosvg
|
||||
cairosvg==2.8.2
|
||||
# via simulatorgames (pyproject.toml)
|
||||
cffi==1.17.1
|
||||
# via
|
||||
# cairocffi
|
||||
# pymunk
|
||||
cssselect2==0.8.0
|
||||
# via cairosvg
|
||||
defusedxml==0.7.1
|
||||
# via cairosvg
|
||||
numpy==2.3.3
|
||||
# via
|
||||
# scipy
|
||||
# svgpathtools
|
||||
pillow==11.0.0
|
||||
# via
|
||||
# arcade
|
||||
# cairosvg
|
||||
pycparser==2.22
|
||||
# via cffi
|
||||
pyglet==2.1.6
|
||||
# via arcade
|
||||
pymunk==6.9.0
|
||||
# via arcade
|
||||
pypresence==4.3.0
|
||||
# via simulatorgames (pyproject.toml)
|
||||
pytiled-parser==2.2.9
|
||||
# via arcade
|
||||
scipy==1.16.2
|
||||
# via svgpathtools
|
||||
svgpathtools==1.7.1
|
||||
# via simulatorgames (pyproject.toml)
|
||||
svgwrite==1.4.3
|
||||
# via svgpathtools
|
||||
tinycss2==1.4.0
|
||||
# via
|
||||
# cairosvg
|
||||
# cssselect2
|
||||
typing-extensions==4.14.1
|
||||
# via pytiled-parser
|
||||
webencodings==0.5.1
|
||||
# via
|
||||
# cssselect2
|
||||
# tinycss2
|
||||
93
run.py
Normal file
93
run.py
Normal file
@@ -0,0 +1,93 @@
|
||||
import pyglet
|
||||
|
||||
pyglet.options.debug_gl = False
|
||||
|
||||
import logging, datetime, os, json, sys, arcade
|
||||
|
||||
from utils.utils import get_closest_resolution, print_debug_info, on_exception
|
||||
from utils.constants import log_dir, menu_background_color
|
||||
from menus.main import Main
|
||||
|
||||
sys.excepthook = on_exception
|
||||
|
||||
pyglet.resource.path.append(os.getcwd())
|
||||
pyglet.font.add_directory('./assets/fonts')
|
||||
|
||||
if not log_dir in os.listdir():
|
||||
os.makedirs(log_dir)
|
||||
|
||||
while len(os.listdir(log_dir)) >= 5:
|
||||
files = [(file, os.path.getctime(os.path.join(log_dir, file))) for file in os.listdir(log_dir)]
|
||||
oldest_file = sorted(files, key=lambda x: x[1])[0][0]
|
||||
os.remove(os.path.join(log_dir, oldest_file))
|
||||
|
||||
timestamp = datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S")
|
||||
log_filename = f"debug_{timestamp}.log"
|
||||
logging.basicConfig(filename=f'{os.path.join(log_dir, log_filename)}', format='%(asctime)s %(name)s %(levelname)s: %(message)s', level=logging.DEBUG)
|
||||
|
||||
for logger_name_to_disable in ['arcade', "numba"]:
|
||||
logging.getLogger(logger_name_to_disable).propagate = False
|
||||
logging.getLogger(logger_name_to_disable).disabled = True
|
||||
|
||||
if os.path.exists('settings.json'):
|
||||
with open('settings.json', 'r') as settings_file:
|
||||
settings = json.load(settings_file)
|
||||
|
||||
resolution = list(map(int, settings['resolution'].split('x')))
|
||||
|
||||
if not settings.get("anti_aliasing", "4x MSAA") == "None":
|
||||
antialiasing = int(settings.get("anti_aliasing", "4x MSAA").split('x')[0])
|
||||
else:
|
||||
antialiasing = 0
|
||||
|
||||
fullscreen = settings['window_mode'] == 'Fullscreen'
|
||||
style = arcade.Window.WINDOW_STYLE_BORDERLESS if settings['window_mode'] == 'borderless' else arcade.Window.WINDOW_STYLE_DEFAULT
|
||||
vsync = settings['vsync']
|
||||
fps_limit = settings['fps_limit']
|
||||
else:
|
||||
resolution = get_closest_resolution()
|
||||
antialiasing = 4
|
||||
fullscreen = False
|
||||
style = arcade.Window.WINDOW_STYLE_DEFAULT
|
||||
vsync = True
|
||||
fps_limit = 0
|
||||
|
||||
settings = {
|
||||
"resolution": f"{resolution[0]}x{resolution[1]}",
|
||||
"antialiasing": "4x MSAA",
|
||||
"window_mode": "Windowed",
|
||||
"vsync": True,
|
||||
"fps_limit": 60,
|
||||
"discord_rpc": True
|
||||
}
|
||||
|
||||
with open("settings.json", "w") as file:
|
||||
file.write(json.dumps(settings))
|
||||
|
||||
window = arcade.Window(width=resolution[0], height=resolution[1], title='Simulator Games', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style)
|
||||
|
||||
if vsync:
|
||||
window.set_vsync(True)
|
||||
display_mode = window.display.get_default_screen().get_mode()
|
||||
refresh_rate = display_mode.rate
|
||||
window.set_update_rate(1 / refresh_rate)
|
||||
window.set_draw_rate(1 / refresh_rate)
|
||||
elif not fps_limit == 0:
|
||||
window.set_update_rate(1 / fps_limit)
|
||||
window.set_draw_rate(1 / fps_limit)
|
||||
else:
|
||||
window.set_update_rate(1 / 99999999)
|
||||
window.set_draw_rate(1 / 99999999)
|
||||
|
||||
arcade.set_background_color(menu_background_color)
|
||||
|
||||
print_debug_info()
|
||||
main = Main()
|
||||
|
||||
window.show_view(main)
|
||||
|
||||
logging.debug('Game started.')
|
||||
|
||||
arcade.run()
|
||||
|
||||
logging.info('Exited with error code 0.')
|
||||
45
utils/constants.py
Normal file
45
utils/constants.py
Normal file
@@ -0,0 +1,45 @@
|
||||
import arcade.color
|
||||
from arcade.types import Color
|
||||
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
|
||||
from arcade.gui.widgets.slider import UISliderStyle
|
||||
|
||||
SMALL_RADIUS = 75
|
||||
LARGE_RADIUS = 150
|
||||
|
||||
menu_background_color = (30, 30, 47)
|
||||
log_dir = 'logs'
|
||||
discord_presence_id = 1414634708414758972
|
||||
|
||||
button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK),
|
||||
'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK)}
|
||||
big_button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26),
|
||||
'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, font_size=26)}
|
||||
|
||||
dropdown_style = {'normal': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'hover': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(49, 154, 54)),
|
||||
'press': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128)), 'disabled': UIFlatButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK, bg=Color(128, 128, 128))}
|
||||
|
||||
slider_default_style = UISliderStyle(bg=Color(128, 128, 128), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
|
||||
slider_hover_style = UISliderStyle(bg=Color(49, 154, 54), unfilled_track=Color(128, 128, 128), filled_track=Color(49, 154, 54))
|
||||
|
||||
slider_style = {'normal': slider_default_style, 'hover': slider_hover_style, 'press': slider_hover_style, 'disabled': slider_default_style}
|
||||
|
||||
settings = {
|
||||
"Graphics": {
|
||||
"Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"},
|
||||
"Resolution": {"type": "option", "options": ["1366x768", "1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"},
|
||||
"Anti-Aliasing": {"type": "option", "options": ["None", "2x MSAA", "4x MSAA", "8x MSAA", "16x MSAA"], "config_key": "anti_aliasing", "default": "4x MSAA"},
|
||||
"VSync": {"type": "bool", "config_key": "vsync", "default": True},
|
||||
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "config_key": "fps_limit", "default": 60},
|
||||
},
|
||||
"Sound": {
|
||||
"Music": {"type": "bool", "config_key": "music", "default": True},
|
||||
"SFX": {"type": "bool", "config_key": "sfx", "default": True},
|
||||
"Music Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "music_volume", "default": 50},
|
||||
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "sfx_volume", "default": 50},
|
||||
},
|
||||
"Miscellaneous": {
|
||||
"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
|
||||
},
|
||||
"Credits": {}
|
||||
}
|
||||
settings_start_category = "Graphics"
|
||||
4
utils/preload.py
Normal file
4
utils/preload.py
Normal file
@@ -0,0 +1,4 @@
|
||||
import arcade.gui, arcade
|
||||
|
||||
button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
|
||||
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
|
||||
90
utils/utils.py
Normal file
90
utils/utils.py
Normal file
@@ -0,0 +1,90 @@
|
||||
import logging, arcade, arcade.gui, sys, traceback
|
||||
|
||||
from utils.constants import menu_background_color
|
||||
|
||||
import pyglet.info, pyglet.event
|
||||
|
||||
def dump_platform():
|
||||
import platform
|
||||
logging.debug(f'Platform: {platform.platform()}')
|
||||
logging.debug(f'Release: {platform.release()}')
|
||||
logging.debug(f'Machine: {platform.machine()}')
|
||||
logging.debug(f'Architecture: {platform.architecture()}')
|
||||
|
||||
def dump_gl(context=None):
|
||||
if context is not None:
|
||||
info = context.get_info()
|
||||
else:
|
||||
from pyglet.gl import gl_info as info
|
||||
logging.debug(f'gl_info.get_version(): {info.get_version()}')
|
||||
logging.debug(f'gl_info.get_vendor(): {info.get_vendor()}')
|
||||
logging.debug(f'gl_info.get_renderer(): {info.get_renderer()}')
|
||||
|
||||
def print_debug_info():
|
||||
logging.debug('########################## DEBUG INFO ##########################')
|
||||
logging.debug('')
|
||||
dump_platform()
|
||||
dump_gl()
|
||||
logging.debug('')
|
||||
logging.debug(f'Number of screens: {len(pyglet.display.get_display().get_screens())}')
|
||||
logging.debug('')
|
||||
for n, screen in enumerate(pyglet.display.get_display().get_screens()):
|
||||
logging.debug(f"Screen #{n+1}:")
|
||||
logging.debug(f'DPI: {screen.get_dpi()}')
|
||||
logging.debug(f'Scale: {screen.get_scale()}')
|
||||
logging.debug(f'Size: {screen.width}, {screen.height}')
|
||||
logging.debug(f'Position: {screen.x}, {screen.y}')
|
||||
logging.debug('')
|
||||
logging.debug('########################## DEBUG INFO ##########################')
|
||||
logging.debug('')
|
||||
|
||||
class ErrorView(arcade.gui.UIView):
|
||||
def __init__(self, message, title):
|
||||
super().__init__()
|
||||
|
||||
self.message = message
|
||||
self.title = title
|
||||
|
||||
def exit(self):
|
||||
logging.fatal('Exited with error code 1.')
|
||||
sys.exit(1)
|
||||
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.window.set_caption('SimulatorGames - Error')
|
||||
self.window.set_mouse_visible(True)
|
||||
self.window.set_exclusive_mouse(False)
|
||||
arcade.set_background_color(menu_background_color)
|
||||
|
||||
msgbox = arcade.gui.UIMessageBox(width=self.window.width / 2, height=self.window.height / 2, message_text=self.message, title=self.title)
|
||||
msgbox.on_action = lambda _: self.exit()
|
||||
self.add_widget(msgbox)
|
||||
|
||||
def on_exception(*exc_info):
|
||||
logging.error(f"Unhandled exception:\n{''.join(traceback.format_exception(exc_info[1], limit=None))}")
|
||||
|
||||
def get_closest_resolution():
|
||||
allowed_resolutions = [(1366, 768), (1440, 900), (1600,900), (1920,1080), (2560,1440), (3840,2160)]
|
||||
screen_width, screen_height = arcade.get_screens()[0].width, arcade.get_screens()[0].height
|
||||
if (screen_width, screen_height) in allowed_resolutions:
|
||||
if not allowed_resolutions.index((screen_width, screen_height)) == 0:
|
||||
closest_resolution = allowed_resolutions[allowed_resolutions.index((screen_width, screen_height))-1]
|
||||
else:
|
||||
closest_resolution = (screen_width, screen_height)
|
||||
else:
|
||||
target_width, target_height = screen_width // 2, screen_height // 2
|
||||
|
||||
closest_resolution = min(
|
||||
allowed_resolutions,
|
||||
key=lambda res: abs(res[0] - target_width) + abs(res[1] - target_height)
|
||||
)
|
||||
return closest_resolution
|
||||
|
||||
class FakePyPresence():
|
||||
def __init__(self):
|
||||
...
|
||||
def update(self, *args, **kwargs):
|
||||
...
|
||||
def close(self, *args, **kwargs):
|
||||
...
|
||||
464
uv.lock
generated
Normal file
464
uv.lock
generated
Normal file
@@ -0,0 +1,464 @@
|
||||
version = 1
|
||||
revision = 2
|
||||
requires-python = ">=3.11"
|
||||
|
||||
[[package]]
|
||||
name = "arcade"
|
||||
version = "3.2.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "pillow" },
|
||||
{ name = "pyglet" },
|
||||
{ name = "pymunk" },
|
||||
{ name = "pytiled-parser" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/e5/39/87eaffdfc50ec9d4b4573652ef8b80cca0592e5ccafb5fc5bc8612b1445d/arcade-3.2.0.tar.gz", hash = "sha256:1c2c56181560665f6542157b9ab316b9551274a9ee8468bae017ed5b8fee18fd", size = 41941030, upload_time = "2025-05-09T20:16:20.112Z" }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/40/9a/ac86f5cbccfe5455a28308fcf2d7179af8d9c3087ad4eb45706c2a7b089b/arcade-3.2.0-py3-none-any.whl", hash = "sha256:7bb47cf643b43272e4300d8a5ca5f1b1e9e131b0f3f1d3fad013cb29528d3062", size = 42635264, upload_time = "2025-05-09T20:16:15.98Z" },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "attrs"
|
||||
version = "25.3.0"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/5a/b0/1367933a8532ee6ff8d63537de4f1177af4bff9f3e829baf7331f595bb24/attrs-25.3.0.tar.gz", hash = "sha256:75d7cefc7fb576747b2c81b4442d4d4a1ce0900973527c011d1030fd3bf4af1b", size = 812032, upload_time = "2025-03-13T11:10:22.779Z" }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/77/06/bb80f5f86020c4551da315d78b3ab75e8228f89f0162f2c3a819e407941a/attrs-25.3.0-py3-none-any.whl", hash = "sha256:427318ce031701fea540783410126f03899a97ffc6f61596ad581ac2e40e3bc3", size = 63815, upload_time = "2025-03-13T11:10:21.14Z" },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cairocffi"
|
||||
version = "1.7.1"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "cffi" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/70/c5/1a4dc131459e68a173cbdab5fad6b524f53f9c1ef7861b7698e998b837cc/cairocffi-1.7.1.tar.gz", hash = "sha256:2e48ee864884ec4a3a34bfa8c9ab9999f688286eb714a15a43ec9d068c36557b", size = 88096, upload_time = "2024-06-18T10:56:06.741Z" }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/93/d8/ba13451aa6b745c49536e87b6bf8f629b950e84bd0e8308f7dc6883b67e2/cairocffi-1.7.1-py3-none-any.whl", hash = "sha256:9803a0e11f6c962f3b0ae2ec8ba6ae45e957a146a004697a1ac1bbf16b073b3f", size = 75611, upload_time = "2024-06-18T10:55:59.489Z" },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cairosvg"
|
||||
version = "2.8.2"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "cairocffi" },
|
||||
{ name = "cssselect2" },
|
||||
{ name = "defusedxml" },
|
||||
{ name = "pillow" },
|
||||
{ name = "tinycss2" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/ab/b9/5106168bd43d7cd8b7cc2a2ee465b385f14b63f4c092bb89eee2d48c8e67/cairosvg-2.8.2.tar.gz", hash = "sha256:07cbf4e86317b27a92318a4cac2a4bb37a5e9c1b8a27355d06874b22f85bef9f", size = 8398590, upload_time = "2025-05-15T06:56:32.653Z" }
|
||||
wheels = [
|
||||
{ url = "https://files.pythonhosted.org/packages/67/48/816bd4aaae93dbf9e408c58598bc32f4a8c65f4b86ab560864cb3ee60adb/cairosvg-2.8.2-py3-none-any.whl", hash = "sha256:eab46dad4674f33267a671dce39b64be245911c901c70d65d2b7b0821e852bf5", size = 45773, upload_time = "2025-05-15T06:56:28.552Z" },
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cffi"
|
||||
version = "1.17.1"
|
||||
source = { registry = "https://pypi.org/simple" }
|
||||
dependencies = [
|
||||
{ name = "pycparser" },
|
||||
]
|
||||
sdist = { url = "https://files.pythonhosted.org/packages/fc/97/c783634659c2920c3fc70419e3af40972dbaf758daa229a7d6ea6135c90d/cffi-1.17.1.tar.gz", hash = "sha256:1c39c6016c32bc48dd54561950ebd6836e1670f2ae46128f67cf49e789c52824", size = 516621, upload_time = "2024-09-04T20:45:21.852Z" }
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||||
wheels = [
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||||
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||||
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Reference in New Issue
Block a user