fix UI overflow by making buttons even smaller than before in main menu

This commit is contained in:
csd4ni3l
2025-09-29 06:26:50 +02:00
parent f9c90234dc
commit f62723dc34

View File

@@ -52,40 +52,40 @@ class Main(arcade.gui.UIView):
self.title_label = self.box.add(arcade.gui.UILabel(text="Simulator Games", font_name="Roboto", font_size=48))
self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.boid_simulator_button.on_click = lambda event: self.boid_simulator()
self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.water_simulator_button.on_click = lambda event: self.water_simulator()
self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.physics_playground_button.on_click = lambda event: self.physics_playground()
self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.fourier_simulator_button.on_click = lambda event: self.fourier_simulator()
self.chladni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chladni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.chladni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chladni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.chladni_plate_simulator_button.on_click = lambda event: self.chladni_plate_simulator()
self.lissajous_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lissajous Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.lissajous_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lissajous Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.lissajous_simulator_button.on_click = lambda event: self.lissajous_simulator()
self.voronoi_diagram_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Voronoi Diagram Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.voronoi_diagram_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Voronoi Diagram Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.voronoi_diagram_simulator_button.on_click = lambda event: self.voronoi_diagram_simulator()
self.lorenz_attractor_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lorenz Attractor Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.lorenz_attractor_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lorenz Attractor Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.lorenz_attractor_simulator_button.on_click = lambda event: self.lorenz_attractor_simulator()
self.spirograph_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Spirograph Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.spirograph_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Spirograph Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.spirograph_simulator_button.on_click = lambda event: self.spirograph_simulator()
self.double_pendulum_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Double Pendulum Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.double_pendulum_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Double Pendulum Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.double_pendulum_simulator_button.on_click = lambda event: self.double_pendulum_simulator()
self.delaunay_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Delaunay Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.delaunay_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Delaunay Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.delaunay_simulator_button.on_click = lambda event: self.delaunay_simulator()
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 18, style=big_button_style))
self.settings_button.on_click = lambda event: self.settings()
def physics_playground(self):