mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 04:13:44 +01:00
77 lines
2.8 KiB
Python
77 lines
2.8 KiB
Python
import pyglet, arcade, arcade.gui, os, json
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from game.lissajous_simulator.shader import create_shader
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from game.base import BaseGame
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class Game(BaseGame):
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def __init__(self, pypresence_client):
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super().__init__(pypresence_client, "Lissajous Simulator", "lissajous_simulator", {
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"amplitude_x": 0.8,
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"amplitude_y": 0.8,
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"frequency_x": 3.0,
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"frequency_y": 2.0,
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"thickness": 0.005,
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"samples": 50,
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"phase_shift": 6.283
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})
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self.time = 0
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def on_show_view(self):
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super().on_show_view()
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self.add_setting("X Amplitude: {value}", 0, 1.5, 0.1, "amplitude_x")
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self.add_setting("Y Amplitude: {value}", 0, 1.5, 0.1, "amplitude_y")
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self.add_setting("X Frequency: {value}", 1, 10, 1, "frequency_x")
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self.add_setting("Y Frequency: {value}", 1, 10, 1, "frequency_y")
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self.add_setting("Phase Shift: {value}", 0, 6.283, 0.001, "phase_shift")
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self.add_setting("Thickness: {value}", 0.001, 0.05, 0.001, "thickness")
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self.add_setting("Samples: {value}", 1, 1000, 25, "samples")
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self.setup()
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def setup(self):
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self.shader_program, self.lissajous_image = create_shader(int(self.window.width * 0.8), self.window.height)
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self.image_sprite = pyglet.sprite.Sprite(img=self.lissajous_image)
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def on_update(self, delta_time):
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self.time += delta_time
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current_settings = self.settings["lissajous_simulator"]
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with self.shader_program:
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self.shader_program["x_amp"] = current_settings["amplitude_x"]
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self.shader_program["y_amp"] = current_settings["amplitude_y"]
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self.shader_program["x_freq"] = current_settings["frequency_x"]
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self.shader_program["y_freq"] = current_settings["frequency_y"]
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self.shader_program["thickness"] = current_settings["thickness"]
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self.shader_program["samples"] = int(current_settings["samples"])
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self.shader_program["phase_shift"] = current_settings["phase_shift"]
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self.shader_program["resolution"] = (int(self.window.width * 0.8), self.window.height)
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self.shader_program["time"] = self.time
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self.shader_program.dispatch(int(self.lissajous_image.width / 32), int(self.lissajous_image.height / 32), 1)
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE: # overwrite and no super because shader program needs to be deleted.
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self.shader_program.delete()
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def on_draw(self):
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super().on_draw()
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self.image_sprite.draw() |