mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 12:23:44 +01:00
101 lines
3.3 KiB
Python
101 lines
3.3 KiB
Python
import arcade, arcade.gui, os, json, numpy as np
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from scipy.interpolate import interp1d
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from game.base import BaseGame
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class Game(BaseGame):
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def __init__(self, pypresence_client):
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super().__init__(pypresence_client, "Fourier Simulator", "fourier_simulator", {
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"max_coefficients": 1000,
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"speed": 1.0,
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"tail_size": 1000,
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"resampling_size": 512
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})
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self.path_points = []
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self.drawing_done = False
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self.fourier_coefficients = []
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self.drawing_trail = []
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self.time = 0.0
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def on_show_view(self):
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super().on_show_view()
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self.add_setting("Max Coefficients: {value}", 1, 10000, 1, "max_coefficients")
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self.add_setting("Speed: {value}", 0.1, 1.5, 0.1, "speed")
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self.add_setting("Tail Size: {value}", 10, 1000, 10, "tail_size")
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self.add_setting("Resampling Size: {value}", 128, 8192, 128, "resampling_size")
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def on_mouse_press(self, x, y, button, modifiers):
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self.path_points = []
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self.drawing_trail.clear()
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self.drawing_done = False
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def on_mouse_release(self, x, y, button, modifiers):
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self.drawing_done = True
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self.calculate_fourier_coefficients()
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def calculate_drawing_point(self, t):
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pos = 0j
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for i, c in enumerate(self.fourier_coefficients):
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k = i - (len(self.fourier_coefficients) // 2)
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angle = 2 * np.pi * k * t
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pos += c * np.exp(1j * angle)
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return float(pos.real), float(pos.imag)
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def resample_path(self, path_points, N):
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t = np.linspace(0, 1, len(path_points))
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fx = interp1d(t, path_points.real, kind='linear')
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fy = interp1d(t, path_points.imag, kind='linear')
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t_uniform = np.linspace(0, 1, N)
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return fx(t_uniform) + 1j * fy(t_uniform)
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def calculate_fourier_coefficients(self):
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if not self.path_points:
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return
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c_points = np.array(self.path_points)
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c_points = self.resample_path(c_points, int(self.settings["fourier_simulator"]["resampling_size"]))
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coeffs = np.fft.fftshift(np.fft.fft(c_points) / len(c_points))
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self.fourier_coefficients = np.array(coeffs[:int(self.settings["fourier_simulator"]["max_coefficients"])], dtype=np.complex64)
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def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
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if not self.drawing_done:
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self.path_points.append(complex(x / self.window.width, y / self.window.height))
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def on_update(self, delta_time):
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self.time += delta_time
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if self.drawing_done:
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t_normalized = (self.time * self.settings["fourier_simulator"]["speed"]) % 1.0
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x, y = self.calculate_drawing_point(t_normalized)
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pixel_x = x * self.window.width
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pixel_y = y * self.window.height
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self.drawing_trail.append((pixel_x, pixel_y))
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if len(self.drawing_trail) > self.settings["fourier_simulator"]["tail_size"]:
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self.drawing_trail.pop(0)
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def on_draw(self):
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super().on_draw()
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if len(self.drawing_trail) > 1:
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arcade.draw_line_strip(
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self.drawing_trail,
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color=arcade.color.WHITE,
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line_width=2
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) |