mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 04:13:44 +01:00
138 lines
8.5 KiB
Python
138 lines
8.5 KiB
Python
import arcade, arcade.gui, asyncio, pypresence, time, copy, json
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from utils.preload import button_texture, button_hovered_texture
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from utils.constants import big_button_style, discord_presence_id
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from utils.utils import FakePyPresence
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class Main(arcade.gui.UIView):
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def __init__(self, pypresence_client=None):
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super().__init__()
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout())
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center')
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self.pypresence_client = pypresence_client
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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if self.settings_dict.get('discord_rpc', True):
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if self.pypresence_client == None: # Game has started
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try:
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asyncio.get_event_loop()
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except:
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asyncio.set_event_loop(asyncio.new_event_loop())
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try:
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self.pypresence_client = pypresence.Presence(discord_presence_id)
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self.pypresence_client.connect()
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self.pypresence_client.start_time = time.time()
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except:
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self.pypresence_client = FakePyPresence()
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self.pypresence_client.start_time = time.time()
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elif isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session.
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# get start time from old object
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start_time = copy.deepcopy(self.pypresence_client.start_time)
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try:
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self.pypresence_client = pypresence.Presence(discord_presence_id)
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self.pypresence_client.connect()
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self.pypresence_client.start_time = start_time
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except:
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self.pypresence_client = FakePyPresence()
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self.pypresence_client.start_time = start_time
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self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time)
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else: # game has started, but the user has disabled RPC in the settings.
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self.pypresence_client = FakePyPresence()
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self.pypresence_client.start_time = time.time()
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self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time)
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def on_show_view(self):
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super().on_show_view()
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self.title_label = self.box.add(arcade.gui.UILabel(text="Simulator Games", font_name="Roboto", font_size=48))
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self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.boid_simulator_button.on_click = lambda event: self.boid_simulator()
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self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.water_simulator_button.on_click = lambda event: self.water_simulator()
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self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.physics_playground_button.on_click = lambda event: self.physics_playground()
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self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.fourier_simulator_button.on_click = lambda event: self.fourier_simulator()
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self.chladni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chladni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.chladni_plate_simulator_button.on_click = lambda event: self.chladni_plate_simulator()
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self.lissajous_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lissajous Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.lissajous_simulator_button.on_click = lambda event: self.lissajous_simulator()
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self.voronoi_diagram_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Voronoi Diagram Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.voronoi_diagram_simulator_button.on_click = lambda event: self.voronoi_diagram_simulator()
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self.lorenz_attractor_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lorenz Attractor Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.lorenz_attractor_simulator_button.on_click = lambda event: self.lorenz_attractor_simulator()
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self.spirograph_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Spirograph Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.spirograph_simulator_button.on_click = lambda event: self.spirograph_simulator()
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self.double_pendulum_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Double Pendulum Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.double_pendulum_simulator_button.on_click = lambda event: self.double_pendulum_simulator()
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self.delaunay_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Delaunay Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.delaunay_simulator_button.on_click = lambda event: self.delaunay_simulator()
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self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 16, style=big_button_style))
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self.settings_button.on_click = lambda event: self.settings()
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def physics_playground(self):
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from game.physics_playground.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def boid_simulator(self):
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from game.boid_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def water_simulator(self):
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from game.water_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def fourier_simulator(self):
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from game.fourier_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def chladni_plate_simulator(self):
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from game.chladni_plate_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def lissajous_simulator(self):
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from game.lissajous_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def voronoi_diagram_simulator(self):
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from game.voronoi_diagram_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def lorenz_attractor_simulator(self):
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from game.lorenz_attractor_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def spirograph_simulator(self):
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from game.spirograph_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def double_pendulum_simulator(self):
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from game.double_pendulum_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def delaunay_simulator(self):
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from game.delaunay_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def settings(self):
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from menus.settings import Settings
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self.window.show_view(Settings(self.pypresence_client))
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