mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 12:23:44 +01:00
61 lines
2.4 KiB
Python
61 lines
2.4 KiB
Python
import arcade, random
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from game.boid_simulator.boid import Boid
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from game.base import BaseGame
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class Game(BaseGame):
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def __init__(self, pypresence_client):
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super().__init__(pypresence_client, "Boid Simulator", "boid_simulator", {
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"w_separation": 1.0,
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"w_alignment": 1.0,
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"w_cohesion": 1.0,
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"small_radius": 100,
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"large_radius": 250
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})
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self.current_boid_num = 1
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self.boid_sprites = arcade.SpriteList()
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self.add_setting("Separation Weight: {value}", 0.1, 5, 0.1, "w_separation")
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self.add_setting("Alignment Weight: {value}", 0.1, 5, 0.1, "w_alignment")
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self.add_setting("Cohesion Weight: {value}", 0.1, 5, 0.1, "w_cohesion")
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self.add_setting("Small Radius: {value}", 25, 250, 25, "small_radius")
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self.add_setting("Large Radius: {value}", 50, 500, 50, "large_radius")
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def change_value(self, label, text, boid_variable, value):
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super().change_value(label, text, boid_variable, value)
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for boid in self.boid_sprites:
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setattr(boid, boid_variable, value)
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def create_boid(self, x, y):
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boid = Boid(self.current_boid_num, x, y)
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boid.w_alignment = self.settings["boid_simulator"]["w_alignment"]
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boid.w_separation = self.settings["boid_simulator"]["w_separation"]
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boid.w_cohesion = self.settings["boid_simulator"]["w_cohesion"]
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boid.large_radius = self.settings["boid_simulator"]["large_radius"]
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boid.small_radius = self.settings["boid_simulator"]["small_radius"]
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self.boid_sprites.append(boid)
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self.current_boid_num += 1
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def setup_boids(self):
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for i in range(25):
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self.create_boid(random.randint(self.window.width / 2 - 150, self.window.width / 2), random.randint(self.window.height / 2 - 150, self.window.height / 2))
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def on_show_view(self):
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super().on_show_view()
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self.setup_boids()
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def on_update(self, delta_time):
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boid_directions = [(boid.boid_num, boid.direction, arcade.math.Vec2(*boid.position)) for boid in self.boid_sprites]
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for boid in self.boid_sprites:
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boid.update(self.window.width, self.window.height, boid_directions)
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if self.window.mouse[arcade.MOUSE_BUTTON_LEFT]:
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self.create_boid(self.window.mouse.data["x"], self.window.mouse.data["y"])
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def on_draw(self):
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super().on_draw()
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self.boid_sprites.draw() |