mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 12:23:44 +01:00
86 lines
3.2 KiB
Python
86 lines
3.2 KiB
Python
import pyglet, arcade, arcade.gui, os, json, time
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from game.lorenz_attractor_simulator.shader import create_shader
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from game.base import BaseGame
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class Game(BaseGame):
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def __init__(self, pypresence_client):
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super().__init__(pypresence_client, "Lorenz Attractor Simulator", "lorenz_attractor_simulator", {
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"sigma": 10,
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"rho": 28,
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"beta": 2.66666666,
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"steps": 50,
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"decay_factor": 0.999,
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"speed": 1
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})
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self.delta_time = 0
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self.should_clear = False
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self.last_update = time.perf_counter()
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def setup(self):
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self.shader_program, self.lorenz_image = create_shader(int(self.window.width * 0.8), self.window.height)
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self.image_sprite = pyglet.sprite.Sprite(self.lorenz_image)
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def on_show_view(self):
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super().on_show_view()
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self.add_setting("Sigma: {value}", 1, 50, 0.1, "sigma")
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self.add_setting("Rho: {value}", 1, 100, 0.1, "rho")
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self.add_setting("Beta: {value}", 0.1, 10, 0.01, "beta")
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self.add_setting("Steps: {value}", 50, 1000, 10, "steps")
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self.add_setting("Decay multiplier: {value}", 0.8, 1, 0.001, "decay_factor")
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self.add_setting("Speed: {value}", 0.1, 100, 0.1, "speed")
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self.setup()
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def change_value(self, label, text, settings_key, value):
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super().change_value(label, text, settings_key, value)
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self.should_clear = True
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def on_update(self, delta_time):
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if time.perf_counter() - self.last_update >= 1 / 15:
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if self.should_clear:
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self.should_clear = False
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self.delta_time = 0
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pyglet.gl.glClearTexImage(
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self.lorenz_image.id, 0,
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pyglet.gl.GL_RGBA, pyglet.gl.GL_FLOAT,
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None
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)
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current_settings = self.settings["lorenz_attractor_simulator"]
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with self.shader_program:
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self.shader_program["sigma"] = current_settings["sigma"]
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self.shader_program["rho"] = current_settings["rho"]
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self.shader_program["beta"] = current_settings["beta"]
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self.shader_program["steps"] = int(current_settings["steps"])
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self.shader_program["dt"] = self.delta_time
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self.shader_program["resolution"] = (int(self.window.width * 0.8), self.window.height)
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self.shader_program["decay_factor"] = current_settings["decay_factor"]
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self.shader_program.dispatch(int(self.window.width * 0.8) // 32, self.window.height // 32)
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pyglet.gl.glMemoryBarrier(pyglet.gl.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
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self.delta_time += (current_settings["speed"] * 0.00005)
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE: # overwrite instead of super because deleting shader program is mandatory.
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self.shader_program.delete()
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def on_draw(self):
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super().on_draw()
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self.image_sprite.draw() |