mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 04:13:44 +01:00
86 lines
3.1 KiB
Python
86 lines
3.1 KiB
Python
import pyglet, arcade, arcade.gui, os, json, numpy as np
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from game.chladni_plate_simulator.shader import create_shader
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from game.base import BaseGame
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from utils.preload import button_texture, button_hovered_texture
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from utils.constants import button_style
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class Game(BaseGame):
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def __init__(self, pypresence_client):
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super().__init__(pypresence_client, "Chladni Plate Simulator", "chladni_plate_simulator", {
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"k": 0.1
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})
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self.sources = np.empty((0, 2), dtype=np.float32)
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self.dragged_source = None
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self.needs_redraw = False
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def change_value(self, label, text, settings_key, value):
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super().change_value(label, text, settings_key, value)
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self.needs_redraw = True
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def on_update(self, delta_time):
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if self.needs_redraw:
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self.needs_redraw = False
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self.sources_ssbo.set_data(self.sources.tobytes())
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with self.shader_program:
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self.shader_program["source_count"] = len(self.sources)
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self.shader_program["k"] = self.settings["chladni_plate_simulator"]["k"]
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self.shader_program.dispatch(int(self.plate_image.width / 32), int(self.plate_image.height / 32), 1)
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def setup(self):
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self.shader_program, self.plate_image, self.sources_ssbo = create_shader(int(self.window.width * 0.8), self.window.height)
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self.image_sprite = pyglet.sprite.Sprite(img=self.plate_image)
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def add_source(self):
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self.sources = np.vstack([self.sources, [self.window.width * 0.4, self.window.height / 2]]).astype(np.float32)
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self.needs_redraw = True
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def on_mouse_press(self, x, y, button, modifiers):
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if not self.dragged_source:
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for i, source in enumerate(self.sources.reshape(-1, 2)):
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if arcade.math.Vec2(x, y).distance(arcade.math.Vec2(*source)) <= 10:
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self.dragged_source = i
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break
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def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
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if self.dragged_source is not None:
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self.sources[self.dragged_source] = [x, y]
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def on_mouse_release(self, x, y, button, modifiers):
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self.dragged_source = None
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self.needs_redraw = True
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def on_show_view(self):
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super().on_show_view()
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self.add_setting("k: {value}", 0.02, 0.5, 0.01, "k")
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self.add_source_button = self.settings_box.add(arcade.gui.UITextureButton(text="Add source", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, width=self.window.width * 0.2))
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self.add_source_button.on_click = lambda event: self.add_source()
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self.setup()
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def on_key_press(self, symbol, modifiers):
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super().on_key_press(symbol, modifiers)
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if symbol == arcade.key.C:
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del self.sources
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self.sources = np.empty((0, 2), dtype=np.float32)
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self.needs_redraw = True
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def on_draw(self):
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super().on_draw()
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self.image_sprite.draw()
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for item in self.sources.reshape(-1, 2):
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arcade.draw_circle_filled(item[0], item[1], 10, arcade.color.GRAY) |