Make Bullets use textures instead of one circle for all of them, remove some bloat code

This commit is contained in:
csd4ni3l
2025-10-10 21:30:49 +02:00
parent 02561e01b6
commit 5798f3ba2a
3 changed files with 13 additions and 31 deletions

View File

@@ -15,4 +15,8 @@ dark_wizard_right_animation = arcade.TextureAnimation([arcade.TextureKeyframe(te
dark_wizard_standing_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in dark_wizard_spritesheet[6:8]])
dark_wizard_left_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in dark_wizard_spritesheet[9:11]])
fireball_texture = arcade.make_circle_texture(10, arcade.color.RED)
lightning_bolt_texture = arcade.make_circle_texture(20, arcade.color.BLUE)
ice_blast_texture = arcade.make_circle_texture(20, arcade.color.ICEBERG)
irs_agent_texture = arcade.load_texture("assets/graphics/irs_agent.png")