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https://github.com/csd4ni3l/chaos-protocol.git
synced 2026-01-01 04:23:43 +01:00
Update requirements.txt, add saving and loading, add file manager, convert each UI group to a category controlled by buttons at the bottom, fix crash induced by non shape_action if rules not getting shape_type
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138
game/file_manager.py
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138
game/file_manager.py
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import arcade, arcade.gui, os, time
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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class FileManager(arcade.gui.UIAnchorLayout):
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def __init__(self, width, allowed_extensions):
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super().__init__(size_hint=(0.95, 0.9), vertical=False)
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self.filemanager_width = width
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self.current_directory = os.path.expanduser("~")
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self.allowed_extensions = allowed_extensions
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self.file_buttons = []
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self.submitted_content = ""
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self.mode = None
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self.content_cache = {}
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self.pre_cache_contents()
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self.current_directory_label = self.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=24), anchor_x="center", anchor_y="top", align_y=-5)
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self.scroll_area = UIScrollArea(size_hint=(0.665, 0.7)) # center on screen
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self.scroll_area.scroll_speed = -50
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self.add(self.scroll_area, anchor_x="center", anchor_y="center", align_y=self.filemanager_width * 0.05)
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar.size_hint = (0.02, 1)
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self.add(self.scrollbar, anchor_x="right", anchor_y="bottom")
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self.files_box = arcade.gui.UIBoxLayout(space_between=5)
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self.scroll_area.add(self.files_box)
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self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x="center", anchor_y="bottom", align_y=10)
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self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=20))
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self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_width * 0.025).with_border(color=arcade.color.WHITE))
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self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.2, height=self.filemanager_width * 0.05))
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self.submit_button.on_click = lambda event: self.submit(self.current_directory)
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self.submit_button.visible = False
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self.filename_label.visible = False
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self.filename_input.visible = False
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.exit()
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self.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.show_directory()
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def change_mode(self, mode):
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self.mode = mode
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self.filename_input.visible = self.mode == "export"
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self.filename_label.visible = self.mode == "export"
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self.submit_button.visible = self.mode == "export"
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def submit(self, content):
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self.submitted_content = content if self.mode == "import" else f"{content}/{self.filename_input.text}"
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self.disable()
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def get_content(self, directory):
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if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
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try:
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entries = os.listdir(directory)
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except PermissionError:
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return None
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filtered = [
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entry for entry in entries
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if (os.path.isdir(os.path.join(directory, entry)) and not "." in entry) or
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os.path.splitext(entry)[1].lower() in self.allowed_extensions
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]
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sorted_entries = sorted(
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filtered,
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key=lambda x: (0 if os.path.isdir(os.path.join(directory, x)) else 1, x.lower())
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)
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self.content_cache[directory] = sorted_entries
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self.content_cache[directory].append(time.perf_counter())
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return self.content_cache[directory][:-1]
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def pre_cache_contents(self):
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for directory in self.walk_limited_depth(self.current_directory):
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self.get_content(directory)
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def walk_limited_depth(self, start_dir, max_depth=2):
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start_dir = os.path.abspath(start_dir)
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def _walk(current_dir, current_depth):
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if current_depth > max_depth:
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return
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yield current_dir
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try:
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with os.scandir(current_dir) as it:
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for entry in it:
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if entry.is_dir(follow_symlinks=False):
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yield from _walk(entry.path, current_depth + 1)
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except PermissionError:
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pass # skip directories you can't access
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return _walk(start_dir, 0)
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def show_directory(self):
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self.files_box.clear()
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self.file_buttons.clear()
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self.current_directory_label.text = self.current_directory
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self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Go up", style=button_style, width=self.filemanager_width / 1.5)))
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self.file_buttons[-1].on_click = lambda event, directory=self.current_directory: self.change_directory(os.path.dirname(directory))
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for file in self.get_content(self.current_directory):
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self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.filemanager_width / 1.5)))
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if os.path.isdir(f"{self.current_directory}/{file}"):
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self.file_buttons[-1].on_click = lambda event, directory=f"{self.current_directory}/{file}": self.change_directory(directory)
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else:
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self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
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def disable(self):
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self.parent.parent.disable() # The FileManager UIManager. self.parent is the FileManager UIAnchorLayout
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def exit(self):
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self.disable()
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self.submitted_content = "exit"
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def change_directory(self, directory):
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if directory.startswith("//"): # Fix / paths
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directory = directory[1:]
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self.current_directory = directory
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self.show_directory()
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