mirror of
https://github.com/csd4ni3l/chaos-protocol.git
synced 2026-01-01 04:23:43 +01:00
Update requirements.txt, add saving and loading, add file manager, convert each UI group to a category controlled by buttons at the bottom, fix crash induced by non shape_action if rules not getting shape_type
This commit is contained in:
214
game/rules.py
214
game/rules.py
@@ -1,6 +1,5 @@
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from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN
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import random
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from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN, VAR_NAMES, VAR_DEFAULT, VAR_OPTIONS, dropdown_style, slider_style
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import arcade, arcade.gui, random
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IF_KEYS = tuple(IF_RULES.keys())
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DO_KEYS = tuple(DO_RULES.keys())
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@@ -46,4 +45,211 @@ def generate_ruleset(ruleset_type):
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if logical:
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return [when_a, logical, when_b, do]
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else:
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return [when_a, do]
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return [when_a, do]
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class RuleUIBox(arcade.gui.UIBoxLayout):
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def __init__(self, window):
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super().__init__(space_between=10, align="center", size_hint=(0.95, 0.75))
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self.window = window
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self.current_ruleset_num = 0
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self.current_ruleset_page = 0
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self.rulesets_per_page = 2
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self.rulesets = {}
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self.rule_values = {}
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self.rule_labels = {}
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self.rule_var_changers = {}
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self.rule_boxes = {}
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self.nav_buttons_box = None
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self.rules_label = self.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.WHITE))
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self.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
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self.add_simple_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
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self.add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
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self.add(arcade.gui.UISpace(height=self.window.height / 85))
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self.add_advanced_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
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self.add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
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self.add(arcade.gui.UISpace(height=self.window.height / 85))
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self.nav_buttons_box = self.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
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self.prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
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self.prev_button.on_click = self.prev_page
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self.next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
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self.next_button.on_click = self.next_page
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self.rules_content_box = self.add(arcade.gui.UIBoxLayout(align="center"))
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def get_rule_defaults(self, rule_type):
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if rule_type == "if":
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return {
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rule_key: (
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
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{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
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)
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for rule_key, rule_dict in IF_RULES.items()
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}
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elif rule_type == "do":
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return {
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rule_key: (
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
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{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
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)
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for rule_key, rule_dict in DO_RULES.items()
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}
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def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1, is_import=False):
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defaults = self.get_rule_defaults(rule_type)
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rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
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ruleset_num = self.current_ruleset_num
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default_values = defaults[rule][1]
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dropdown_options = [desc for desc, _ in defaults.values()]
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desc_label = rule_box.add(arcade.gui.UIDropdown(default=defaults[rule][0], options=dropdown_options, font_size=13, width=self.window.width * 0.225, active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style))
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desc_label.on_change = lambda event, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num: self.change_rule_type(ruleset_num, rule_num, rule_type, event.new_value)
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self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
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for n, variable_type in enumerate(rule_dict["user_vars"]):
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key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
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if not is_import:
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self.rule_values[key] = default_values[VAR_NAMES[n]]
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label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {self.rule_values[key]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
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self.rule_labels[key] = label
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if variable_type in ["variable", "size"]:
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slider = rule_box.add(arcade.gui.UISlider(value=self.rule_values[key], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
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self.rule_var_changers[key] = slider
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else:
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dropdown = rule_box.add(arcade.gui.UIDropdown(default=self.rule_values[key], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
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dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
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self.rule_var_changers[key] = dropdown
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def change_rule_type(self, ruleset_num, rule_num, rule_type, new_rule_text):
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defaults = self.get_rule_defaults(rule_type)
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new_rule_name = next(key for key, default_list in defaults.items() if default_list[0] == new_rule_text)
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ruleset = self.rulesets[ruleset_num]
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if len(ruleset) == 2:
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if rule_type == "if":
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ruleset[0] = new_rule_name
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else:
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ruleset[1] = new_rule_name
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else:
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if rule_type == "if":
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if rule_num == 1:
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ruleset[0] = new_rule_name
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else:
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ruleset[2] = new_rule_name
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else:
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ruleset[3] = new_rule_name
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self.rebuild_ruleset_ui(ruleset_num)
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def rebuild_ruleset_ui(self, ruleset_num):
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rule_box = self.rule_boxes[ruleset_num]
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keys_to_remove = [k for k in self.rule_labels.keys() if k.startswith(f"{ruleset_num}_")]
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for key in keys_to_remove:
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del self.rule_labels[key]
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keys_to_remove = [k for k in self.rule_var_changers.keys() if k.startswith(f"{ruleset_num}_")]
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for key in keys_to_remove:
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del self.rule_var_changers[key]
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keys_to_remove = [k for k in self.rule_values.keys() if k.startswith(f"{ruleset_num}_")]
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for key in keys_to_remove:
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del self.rule_values[key]
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rule_box.clear()
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ruleset = self.rulesets[ruleset_num]
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old_ruleset_num = self.current_ruleset_num
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self.current_ruleset_num = ruleset_num
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if len(ruleset) == 2:
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self.create_rule_ui(rule_box, ruleset[0], "if")
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self.create_rule_ui(rule_box, ruleset[1], "do", 2)
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else:
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self.create_rule_ui(rule_box, ruleset[0], "if")
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rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
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self.create_rule_ui(rule_box, ruleset[2], "if", 2)
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self.create_rule_ui(rule_box, ruleset[3], "do", 3)
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self.current_ruleset_num = old_ruleset_num
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def add_ruleset(self, ruleset, is_import=False):
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rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left")
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self.rule_boxes[self.current_ruleset_num] = rule_box
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if len(ruleset) == 2:
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self.rulesets[self.current_ruleset_num] = ruleset
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self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
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self.create_rule_ui(rule_box, ruleset[1], "do", 2, is_import)
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else:
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self.rulesets[self.current_ruleset_num] = ruleset
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self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
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rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
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self.create_rule_ui(rule_box, ruleset[2], "if", 2, is_import)
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self.create_rule_ui(rule_box, ruleset[3], "do", 3, is_import)
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def refresh_rules_display(self):
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self.rules_content_box.clear()
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sorted_keys = sorted(self.rule_boxes.keys())
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start_idx = self.current_ruleset_page * self.rulesets_per_page
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end_idx = start_idx + self.rulesets_per_page
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visible_keys = sorted_keys[start_idx:end_idx]
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for key in visible_keys:
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self.rules_content_box.add(self.rule_boxes[key])
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self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
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def next_page(self, event):
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sorted_keys = sorted(self.rule_boxes.keys())
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max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
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if self.current_ruleset_page < max_page:
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self.current_ruleset_page += 1
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self.refresh_rules_display()
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def prev_page(self, event):
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if self.current_ruleset_page > 0:
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self.current_ruleset_page -= 1
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self.refresh_rules_display()
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def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
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rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
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key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
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self.rule_values[key] = value
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values = {}
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for i, variable in enumerate(rule_dict["user_vars"]):
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lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
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values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
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description = rule_dict["description"].format_map(values)
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self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description
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self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
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def add_rule(self, ruleset_type=None, force=None):
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self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
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self.add_ruleset(self.rulesets[self.current_ruleset_num])
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self.current_ruleset_num += 1
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if self.rules_content_box:
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self.refresh_rules_display()
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