mirror of
https://github.com/csd4ni3l/chaos-protocol.git
synced 2026-01-01 04:23:43 +01:00
Improve filemanager layout and positioning, dont check mouse events unless in simulation, work more in rules, not working fully yet, of course. but convert it to a space where rules have pairs, and move the logic from straight rulesets
This commit is contained in:
@@ -7,7 +7,7 @@ from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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class FileManager(arcade.gui.UIAnchorLayout):
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def __init__(self, width, allowed_extensions):
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super().__init__(size_hint=(0.95, 0.9), vertical=False)
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super().__init__(size_hint=(0.95, 0.875), vertical=False)
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self.filemanager_width = width
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@@ -20,11 +20,11 @@ class FileManager(arcade.gui.UIAnchorLayout):
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self.content_cache = {}
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self.pre_cache_contents()
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self.current_directory_label = self.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=24), anchor_x="center", anchor_y="top", align_y=-5)
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self.current_directory_label = self.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=22), anchor_x="center", anchor_y="top", align_y=-10)
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self.scroll_area = UIScrollArea(size_hint=(0.665, 0.7)) # center on screen
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self.scroll_area.scroll_speed = -50
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self.add(self.scroll_area, anchor_x="center", anchor_y="center", align_y=self.filemanager_width * 0.05)
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self.add(self.scroll_area, anchor_x="center", anchor_y="center", align_y=self.filemanager_width * 0.025)
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar.size_hint = (0.02, 1)
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@@ -33,21 +33,18 @@ class FileManager(arcade.gui.UIAnchorLayout):
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self.files_box = arcade.gui.UIBoxLayout(space_between=5)
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self.scroll_area.add(self.files_box)
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self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x="center", anchor_y="bottom", align_y=10)
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self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="bottom", align_y=5)
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self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=20))
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self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_width * 0.025).with_border(color=arcade.color.WHITE))
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self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.2, height=self.filemanager_width * 0.05))
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self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=17))
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self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_width * 0.02).with_border(color=arcade.color.WHITE))
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self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.5, height=self.filemanager_width * 0.025))
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self.submit_button.on_click = lambda event: self.submit(self.current_directory)
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self.submit_button.visible = False
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self.filename_label.visible = False
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self.filename_input.visible = False
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.exit()
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self.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.show_directory()
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def change_mode(self, mode):
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@@ -125,10 +122,6 @@ class FileManager(arcade.gui.UIAnchorLayout):
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def disable(self):
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self.parent.parent.disable() # The FileManager UIManager. self.parent is the FileManager UIAnchorLayout
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def exit(self):
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self.disable()
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self.submitted_content = "exit"
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def change_directory(self, directory):
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if directory.startswith("//"): # Fix / paths
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directory = directory[1:]
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17
game/play.py
17
game/play.py
@@ -3,7 +3,7 @@ import arcade, arcade.gui, pyglet, random, json
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from utils.preload import SPRITE_TEXTURES, button_texture, button_hovered_texture
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from utils.constants import button_style, dropdown_style, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT, menu_background_color
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from game.rules import RuleUIBox
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from game.rules import RuleUI
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from game.sprites import BaseShape, Rectangle, Circle, Triangle
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from game.file_manager import FileManager
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@@ -19,7 +19,7 @@ class Game(arcade.gui.UIView):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.rules_box = RuleUIBox(self.window)
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self.rules_box = RuleUI(self.window)
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self.file_manager = FileManager(self.window.width * 0.95, [".json"]).with_border()
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@@ -165,8 +165,7 @@ class Game(arcade.gui.UIView):
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def on_show_view(self):
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super().on_show_view()
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self.rules_box.add_rule(None, ["on_left_click", "spawn"])
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self.rules_box.refresh_rules_display()
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# self.rules_box.add_rule(None, ["on_left_click", "spawn"])
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self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.WHITE), anchor_x="center", anchor_y="top")
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@@ -330,12 +329,18 @@ class Game(arcade.gui.UIView):
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self.triggered_events.append(["on_input", {"event_key": chr(symbol)}])
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def on_mouse_press(self, x, y, button, modifiers):
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if not self.mode == "simulation":
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return
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if button == arcade.MOUSE_BUTTON_LEFT:
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self.triggered_events.append(["on_left_click", {}])
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elif self.mode == "simulation" and button == arcade.MOUSE_BUTTON_RIGHT:
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self.triggered_events.append(["on_right_click", {}])
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def on_mouse_motion(self, x, y, button, modifiers):
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if not self.mode == "simulation":
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return
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self.triggered_events.append(["on_mouse_move", {}])
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def disable_previous(self):
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@@ -361,7 +366,7 @@ class Game(arcade.gui.UIView):
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self.mode = "export"
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self.file_manager.change_mode("export")
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self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top")
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self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top", align_y=-self.window.height * 0.025)
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def import_file(self):
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self.disable_previous()
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@@ -369,7 +374,7 @@ class Game(arcade.gui.UIView):
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self.mode = "import"
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self.file_manager.change_mode("import")
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self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top")
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self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top", align_y=-self.window.height * 0.025)
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def sprites(self):
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self.disable_previous()
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543
game/rules.py
543
game/rules.py
@@ -1,4 +1,17 @@
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from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN, VAR_NAMES, VAR_DEFAULT, VAR_OPTIONS, dropdown_style, slider_style
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from utils.constants import (
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DO_RULES,
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IF_RULES,
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LOGICAL_OPERATORS,
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NON_COMPATIBLE_WHEN,
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NON_COMPATIBLE_DO_WHEN,
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VAR_NAMES,
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VAR_DEFAULT,
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VAR_OPTIONS,
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dropdown_style,
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slider_style,
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button_style,
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)
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from utils.preload import button_texture, button_hovered_texture
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import arcade, arcade.gui, random
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IF_KEYS = tuple(IF_RULES.keys())
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@@ -7,249 +20,369 @@ DO_KEYS = tuple(DO_RULES.keys())
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BAD_WHEN = {tuple(sorted(pair)) for pair in NON_COMPATIBLE_WHEN}
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BAD_DO_WHEN = {tuple(pair) for pair in NON_COMPATIBLE_DO_WHEN}
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def generate_ruleset(ruleset_type):
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when_a = random.choice(IF_KEYS)
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def generate_if_rule():
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return random.choice(IF_KEYS)
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if ruleset_type == "advanced":
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valid_b = [
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b for b in IF_KEYS
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if b != when_a and tuple(sorted((when_a, b))) not in BAD_WHEN
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]
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def generate_do_rule():
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return random.choice(DO_KEYS)
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if not valid_b:
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return [when_a, random.choice(DO_KEYS)]
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def generate_comparison():
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return random.choice(LOGICAL_OPERATORS)
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when_b = random.choice(valid_b)
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logical = random.choice(LOGICAL_OPERATORS)
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else:
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when_b = None
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logical = None
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def per_widget_height(height, widget_count):
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return height // widget_count
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if when_b:
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valid_do = [
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d for d in DO_KEYS
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if (when_a, d) not in BAD_DO_WHEN
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and (when_b, d) not in BAD_DO_WHEN
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and (d, when_a) not in BAD_DO_WHEN
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and (d, when_b) not in BAD_DO_WHEN
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]
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else:
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valid_do = [
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d for d in DO_KEYS
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if (when_a, d) not in BAD_DO_WHEN
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and (d, when_a) not in BAD_DO_WHEN
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]
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def cubic_bezier_point(p0, p1, p2, p3, t):
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u = 1 - t
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x = (u ** 3) * p0[0] + 3 * (u ** 2) * t * p1[0] + 3 * u * (t ** 2) * p2[0] + (t ** 3) * p3[0]
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y = (u ** 3) * p0[1] + 3 * (u ** 2) * t * p1[1] + 3 * u * (t ** 2) * p2[1] + (t ** 3) * p3[1]
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return x, y
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do = random.choice(valid_do)
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def cubic_bezier_points(p0, p1, p2, p3, segments=40):
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return [cubic_bezier_point(p0, p1, p2, p3, i / segments) for i in range(segments + 1)]
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if logical:
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return [when_a, logical, when_b, do]
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else:
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return [when_a, do]
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def connection_between(p0, p3):
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dx = p3[0] - p0[0]
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offset = max(60, abs(dx) * 0.45)
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c1 = (p0[0] + offset, p0[1])
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c2 = (p3[0] - offset, p3[1])
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class RuleUIBox(arcade.gui.UIBoxLayout):
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def __init__(self, window):
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super().__init__(space_between=10, align="center", size_hint=(0.95, 0.75))
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self.window = window
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self.current_ruleset_num = 0
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self.current_ruleset_page = 0
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self.rulesets_per_page = 2
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self.rulesets = {}
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self.rule_values = {}
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return cubic_bezier_points(p0, c1, c2, p3, segments=100)
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self.rule_labels = {}
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self.rule_var_changers = {}
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self.rule_boxes = {}
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self.nav_buttons_box = None
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self.rules_label = self.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.WHITE))
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self.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
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self.add_simple_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
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self.add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
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self.add(arcade.gui.UISpace(height=self.window.height / 85))
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self.add_advanced_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
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self.add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
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self.add(arcade.gui.UISpace(height=self.window.height / 85))
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self.nav_buttons_box = self.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
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self.prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
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self.prev_button.on_click = self.prev_page
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self.next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
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self.next_button.on_click = self.next_page
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self.rules_content_box = self.add(arcade.gui.UIBoxLayout(align="center"))
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def get_rule_defaults(self, rule_type):
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def get_rule_defaults(rule_type):
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if rule_type == "if":
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return {
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rule_key: (
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
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{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
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rule_dict["description"].format_map(
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{
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VAR_NAMES[n]: VAR_NAMES[n]
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for n, variable in enumerate(rule_dict["user_vars"])
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}
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),
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{
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VAR_NAMES[n]: VAR_DEFAULT[variable]
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for n, variable in enumerate(rule_dict["user_vars"])
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},
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)
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for rule_key, rule_dict in IF_RULES.items()
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}
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elif rule_type == "do":
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return {
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rule_key: (
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rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
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{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
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rule_dict["description"].format_map(
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{
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VAR_NAMES[n]: VAR_NAMES[n]
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for n, variable in enumerate(rule_dict["user_vars"])
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}
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),
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{
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VAR_NAMES[n]: VAR_DEFAULT[variable]
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for n, variable in enumerate(rule_dict["user_vars"])
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},
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)
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for rule_key, rule_dict in DO_RULES.items()
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}
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def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1, is_import=False):
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defaults = self.get_rule_defaults(rule_type)
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rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
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ruleset_num = self.current_ruleset_num
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default_values = defaults[rule][1]
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dropdown_options = [desc for desc, _ in defaults.values()]
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desc_label = rule_box.add(arcade.gui.UIDropdown(default=defaults[rule][0], options=dropdown_options, font_size=13, width=self.window.width * 0.225, active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style))
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desc_label.on_change = lambda event, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num: self.change_rule_type(ruleset_num, rule_num, rule_type, event.new_value)
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self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
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class ComparisonBox(arcade.gui.UITextureButton):
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def __init__(self, x, y, comparison, rule_num):
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super().__init__(
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x=x,
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y=y,
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text=comparison,
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style=button_style,
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texture=button_texture,
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texture_hovered=button_hovered_texture,
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)
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for n, variable_type in enumerate(rule_dict["user_vars"]):
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key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
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self.rule_num = rule_num
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if not is_import:
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class RuleBox(arcade.gui.UIBoxLayout):
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def __init__(self, x, y, width, height, rule_num, rule_type, rule):
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super().__init__(space_between=10, x=x, y=y, width=width, height=height)
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self.rule = rule
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self.rule_num = rule_num
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self.rule_type = rule_type
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self.rule_dict = (
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IF_RULES[self.rule] if self.rule_type == "if" else DO_RULES[self.rule]
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)
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self.defaults = get_rule_defaults(self.rule_type)
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self.rule_values = {}
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self.var_labels = {}
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self.var_changers = {}
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self.per_widget_height = per_widget_height(
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self.height, 2 + 2 * len(self.rule_dict["user_vars"])
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)
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self.init_ui()
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def init_ui(self):
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dropdown_options = [desc for desc, _ in self.defaults.values()]
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self.desc_label = self.add(
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arcade.gui.UIDropdown(
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default=self.defaults[self.rule][0],
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options=dropdown_options,
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font_size=13,
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active_style=dropdown_style,
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primary_style=dropdown_style,
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dropdown_style=dropdown_style,
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width=self.width,
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)
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)
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# self.desc_label.on_change = lambda event, rule_type=self.rule_type, rule_num=self.rule_num: self.change_rule_type(rule_num, rule_type, event.new_value)
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if self.rule_type == "do":
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self.add_connection_button()
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for n, variable_type in enumerate(self.rule_dict["user_vars"]):
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key = f"{variable_type}_{n}"
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defaults = get_rule_defaults(self.rule_type)
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default_values = defaults[self.rule][1]
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self.rule_values[key] = default_values[VAR_NAMES[n]]
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label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {self.rule_values[key]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
self.rule_labels[key] = label
|
||||
self.var_labels[key] = self.add(
|
||||
arcade.gui.UILabel(
|
||||
f"{VAR_NAMES[n]}: {self.rule_values[key]}",
|
||||
font_size=11,
|
||||
text_color=arcade.color.WHITE,
|
||||
width=self.width,
|
||||
height=self.per_widget_height,
|
||||
)
|
||||
)
|
||||
|
||||
if variable_type in ["variable", "size"]:
|
||||
slider = rule_box.add(arcade.gui.UISlider(value=self.rule_values[key], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
slider = self.add(
|
||||
arcade.gui.UISlider(
|
||||
value=self.rule_values[key],
|
||||
min_value=VAR_OPTIONS[variable_type][0],
|
||||
max_value=VAR_OPTIONS[variable_type][1],
|
||||
step=1,
|
||||
style=slider_style,
|
||||
width=self.width,
|
||||
height=self.per_widget_height,
|
||||
)
|
||||
)
|
||||
slider._render_steps = lambda surface: None
|
||||
slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = slider
|
||||
slider.on_change = (
|
||||
lambda event,
|
||||
variable_type=variable_type,
|
||||
n=n: self.change_var_value(variable_type, n, event.new_value)
|
||||
)
|
||||
|
||||
self.var_changers[key] = slider
|
||||
|
||||
else:
|
||||
dropdown = rule_box.add(arcade.gui.UIDropdown(default=self.rule_values[key], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = dropdown
|
||||
dropdown = self.add(
|
||||
arcade.gui.UIDropdown(
|
||||
default=self.rule_values[key],
|
||||
options=VAR_OPTIONS[variable_type],
|
||||
active_style=dropdown_style,
|
||||
primary_style=dropdown_style,
|
||||
dropdown_style=dropdown_style,
|
||||
width=self.width,
|
||||
height=self.per_widget_height,
|
||||
)
|
||||
)
|
||||
dropdown.on_change = (
|
||||
lambda event,
|
||||
variable_type=variable_type,
|
||||
n=n: self.change_var_value(variable_type, n, event.new_value)
|
||||
)
|
||||
|
||||
def change_rule_type(self, ruleset_num, rule_num, rule_type, new_rule_text):
|
||||
defaults = self.get_rule_defaults(rule_type)
|
||||
new_rule_name = next(key for key, default_list in defaults.items() if default_list[0] == new_rule_text)
|
||||
self.var_changers[key] = dropdown
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
if self.rule_type == "if":
|
||||
self.add_connection_button()
|
||||
|
||||
if len(ruleset) == 2:
|
||||
if rule_type == "if":
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[1] = new_rule_name
|
||||
else:
|
||||
if rule_type == "if":
|
||||
if rule_num == 1:
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[2] = new_rule_name
|
||||
else:
|
||||
ruleset[3] = new_rule_name
|
||||
def add_connection_button(self):
|
||||
self.connection_button = self.add(
|
||||
arcade.gui.UITextureButton(
|
||||
text="+",
|
||||
width=self.width,
|
||||
style=button_style,
|
||||
texture=button_texture,
|
||||
texture_hovered=button_hovered_texture,
|
||||
)
|
||||
)
|
||||
|
||||
self.rebuild_ruleset_ui(ruleset_num)
|
||||
|
||||
def rebuild_ruleset_ui(self, ruleset_num):
|
||||
rule_box = self.rule_boxes[ruleset_num]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_labels.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_labels[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_var_changers.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_var_changers[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_values.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_values[key]
|
||||
|
||||
rule_box.clear()
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
old_ruleset_num = self.current_ruleset_num
|
||||
self.current_ruleset_num = ruleset_num
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2)
|
||||
else:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
|
||||
|
||||
self.current_ruleset_num = old_ruleset_num
|
||||
|
||||
def add_ruleset(self, ruleset, is_import=False):
|
||||
rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left")
|
||||
self.rule_boxes[self.current_ruleset_num] = rule_box
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2, is_import)
|
||||
|
||||
else:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2, is_import)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3, is_import)
|
||||
|
||||
def refresh_rules_display(self):
|
||||
self.rules_content_box.clear()
|
||||
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
start_idx = self.current_ruleset_page * self.rulesets_per_page
|
||||
end_idx = start_idx + self.rulesets_per_page
|
||||
visible_keys = sorted_keys[start_idx:end_idx]
|
||||
|
||||
for key in visible_keys:
|
||||
self.rules_content_box.add(self.rule_boxes[key])
|
||||
self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
||||
|
||||
def next_page(self, event):
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
|
||||
if self.current_ruleset_page < max_page:
|
||||
self.current_ruleset_page += 1
|
||||
self.refresh_rules_display()
|
||||
|
||||
def prev_page(self, event):
|
||||
if self.current_ruleset_page > 0:
|
||||
self.current_ruleset_page -= 1
|
||||
self.refresh_rules_display()
|
||||
|
||||
def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
def change_var_value(self, variable_type, n, value):
|
||||
key = f"{variable_type}_{n}"
|
||||
|
||||
self.rule_values[key] = value
|
||||
|
||||
values = {}
|
||||
for i, variable in enumerate(rule_dict["user_vars"]):
|
||||
lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
|
||||
values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
|
||||
for i, variable in enumerate(self.rule_dict["user_vars"]):
|
||||
lookup_key = f"{variable}_{i}"
|
||||
values[VAR_NAMES[i]] = self.rule_values.get(
|
||||
lookup_key, VAR_DEFAULT[variable]
|
||||
)
|
||||
|
||||
description = rule_dict["description"].format_map(values)
|
||||
description = self.rule_dict["description"].format_map(values)
|
||||
|
||||
self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description
|
||||
self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
|
||||
self.desc_label.text = description
|
||||
self.var_labels[key].text = f"{VAR_NAMES[n]}: {value}"
|
||||
|
||||
def add_rule(self, ruleset_type=None, force=None):
|
||||
self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
|
||||
self.add_ruleset(self.rulesets[self.current_ruleset_num])
|
||||
self.current_ruleset_num += 1
|
||||
if self.rules_content_box:
|
||||
self.refresh_rules_display()
|
||||
|
||||
class RuleUI(arcade.gui.UIAnchorLayout):
|
||||
def __init__(self, window):
|
||||
super().__init__(size_hint=(0.95, 0.875))
|
||||
|
||||
self.window = window
|
||||
self.current_rule_num = 0
|
||||
self.rule_values = {}
|
||||
|
||||
self.dragged_rule_ui = None
|
||||
self.rule_ui: dict[str, RuleBox | ComparisonBox] = {}
|
||||
self.connections = []
|
||||
self.to_connect = []
|
||||
|
||||
self.rules_label = self.add(
|
||||
arcade.gui.UILabel(
|
||||
text="Rules", font_size=20, text_color=arcade.color.WHITE
|
||||
),
|
||||
anchor_x="center",
|
||||
anchor_y="top",
|
||||
)
|
||||
|
||||
self.add(
|
||||
arcade.gui.UISpace(
|
||||
height=self.window.height / 70, width=self.window.width * 0.25
|
||||
)
|
||||
)
|
||||
|
||||
self.add_button_box = self.add(
|
||||
arcade.gui.UIBoxLayout(space_between=10),
|
||||
anchor_x="center",
|
||||
anchor_y="bottom",
|
||||
)
|
||||
|
||||
self.add_if_rule_button = self.add_button_box.add(
|
||||
arcade.gui.UIFlatButton(
|
||||
text="Add IF rule",
|
||||
width=self.window.width * 0.225,
|
||||
height=self.window.height / 25,
|
||||
style=dropdown_style,
|
||||
)
|
||||
)
|
||||
self.add_if_rule_button.on_click = lambda event: self.add_if_rule()
|
||||
|
||||
self.add_do_rule_button = self.add_button_box.add(
|
||||
arcade.gui.UIFlatButton(
|
||||
text="Add DO rule",
|
||||
width=self.window.width * 0.225,
|
||||
height=self.window.height / 25,
|
||||
style=dropdown_style,
|
||||
)
|
||||
)
|
||||
self.add_do_rule_button.on_click = lambda event: self.add_do_rule()
|
||||
|
||||
self.add_comparison_button = self.add_button_box.add(
|
||||
arcade.gui.UIFlatButton(
|
||||
text="Add comparison",
|
||||
width=self.window.width * 0.225,
|
||||
height=self.window.height / 25,
|
||||
style=dropdown_style,
|
||||
)
|
||||
)
|
||||
self.add_comparison_button.on_click = lambda event: self.add_comparison()
|
||||
|
||||
self.rule_space = self.add(arcade.gui.UIWidget(size_hint=(1, 1)))
|
||||
|
||||
# self.trash_image = self.add(arcade.gui.UIImage(texture=trash_texture), anchor_x="right", anchor_y="bottom")
|
||||
|
||||
def connection(self, rule_ui):
|
||||
if len(self.to_connect) == 1:
|
||||
rule_type = self.to_connect[0].rule_type
|
||||
|
||||
if (rule_type == "if" and rule_ui.rule_type == "if") or (rule_type == "do" and rule_type in ["do", "comparison"]):
|
||||
return
|
||||
|
||||
self.to_connect.append(rule_ui.rule_num)
|
||||
|
||||
if len(self.to_connect) == 2:
|
||||
self.connections.append(self.to_connect)
|
||||
self.to_connect = []
|
||||
|
||||
@property
|
||||
def rulesets(self): # dinamically generate them? maybe bad idea?
|
||||
return {}
|
||||
|
||||
def generate_pos(self):
|
||||
return random.randint(
|
||||
self.window.width * 0.1, int(self.window.width * 0.9)
|
||||
), random.randint(self.window.height * 0.1, int(self.window.height * 0.7))
|
||||
|
||||
def add_if_rule(self):
|
||||
rule_box = RuleBox(
|
||||
*self.generate_pos(),
|
||||
self.window.width * 0.2,
|
||||
self.window.height * 0.1,
|
||||
self.current_rule_num,
|
||||
"if",
|
||||
generate_if_rule(),
|
||||
)
|
||||
|
||||
self.rule_space.add(rule_box)
|
||||
self.rule_ui[self.current_rule_num] = rule_box
|
||||
self.current_rule_num += 1
|
||||
|
||||
def add_do_rule(self):
|
||||
rule_box = RuleBox(
|
||||
*self.generate_pos(),
|
||||
self.window.width * 0.2,
|
||||
self.window.height * 0.1,
|
||||
self.current_rule_num,
|
||||
"do",
|
||||
generate_do_rule(),
|
||||
)
|
||||
|
||||
self.rule_space.add(rule_box)
|
||||
self.rule_ui[self.current_rule_num] = rule_box
|
||||
self.current_rule_num += 1
|
||||
|
||||
def add_comparison(self):
|
||||
comparison_box = ComparisonBox(
|
||||
*self.generate_pos(), generate_comparison(), self.current_rule_num
|
||||
)
|
||||
|
||||
self.rule_ui[self.current_rule_num] = comparison_box
|
||||
self.add(comparison_box)
|
||||
self.current_rule_num += 1
|
||||
|
||||
def draw(self):
|
||||
self.bezier_points = []
|
||||
|
||||
for conn in self.connections:
|
||||
start_id, end_id = conn
|
||||
start_rule_ui = self.rule_ui[start_id]
|
||||
end_rule_ui = self.rule_ui[end_id]
|
||||
|
||||
start_pos = start_rule_ui.top if start_rule_ui.rule_type == "do" else start_rule_ui.bottom
|
||||
end_pos = end_rule_ui.top if end_rule_ui.rule_type == "do" else end_rule_ui.bottom
|
||||
|
||||
points = self.connection_between(start_pos, end_pos)
|
||||
self.bezier_points.append(points)
|
||||
|
||||
arcade.draw_line_strip(points, arcade.color.WHITE, 6)
|
||||
|
||||
def on_event(self, event):
|
||||
super().on_event(event)
|
||||
|
||||
if isinstance(event, arcade.gui.UIMouseDragEvent):
|
||||
if self.dragged_rule_ui is not None:
|
||||
self.dragged_rule_ui.center_x += event.dx
|
||||
self.dragged_rule_ui.center_y += event.dy
|
||||
elif isinstance(event, arcade.gui.UIMouseReleaseEvent):
|
||||
self.dragged_rule_ui = None
|
||||
elif isinstance(event, arcade.gui.UIMousePressEvent):
|
||||
if event.button == arcade.MOUSE_BUTTON_RIGHT:
|
||||
...
|
||||
|
||||
elif event.button == arcade.MOUSE_BUTTON_LEFT:
|
||||
for rule_ui in self.rule_ui.values():
|
||||
if rule_ui.rect.point_in_rect((event.x, event.y)):
|
||||
self.dragged_rule_ui = rule_ui
|
||||
|
||||
Reference in New Issue
Block a user