Add a general rule framework with constants and UI that can add rules

This commit is contained in:
csd4ni3l
2025-11-22 14:43:11 +01:00
parent 94479f3eb2
commit 9106a5887b
6 changed files with 494 additions and 6 deletions

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@@ -1 +1,2 @@
Chaos Protocol is a simulation game which has randomly generated rules each time you launch it which apply to objects. Chaos Protocol is a simulation game where you have a rule engine and objects, which you can apply rules to! By default, the game launches with random rules.
Basically a framework of sorts, which can even be random!

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@@ -1,11 +1,111 @@
import arcade, arcade.gui import arcade, arcade.gui, pyglet, random
from utils.constants import menu_background_color, button_style from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, DEFAULT_GRAVITY, VAR_OPTIONS
from utils.preload import button_texture, button_hovered_texture
from game.rules import generate_rules, generate_rule
from game.sprites import *
class Game(arcade.gui.UIView): class Game(arcade.gui.UIView):
def __init__(self, pypresence_client): def __init__(self, pypresence_client):
super().__init__() super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Causing Chaos")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.rules_box = self.anchor.add(arcade.gui.UIBoxLayout(align="left", size_hint=(0.25, 1)).with_background(color=arcade.color.DARK_GRAY), anchor_x="right", anchor_y="bottom")
self.gravity = DEFAULT_GRAVITY
self.rules = generate_rules(1)
self.rule_labels = {}
self.rule_sliders = {}
self.shapes = []
self.shape_batch = pyglet.graphics.Batch()
def move_x(self, shape, a):
shape.x += a
def move_y(self, shape, a):
shape.y += a
def change_x(self, shape, a):
shape.x = a
def change_y(self, shape, a):
shape.y = a
def change_x_velocity(self, shape, a):
shape.x_velocity = a
def change_y_velocity(self, shape, a):
shape.y_velocity = a
def get_default_values(self, variable_list):
return {VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(variable_list)}
def spawn(self, shape):
x, y = random.randint(100, self.window.width - 100), random.randint(100, self.window.height - 100)
if shape == "circle":
self.shapes.append(Circle(x, y, 10, color=arcade.color.WHITE, batch=self.shape_batch))
elif shape == "rectangle":
self.shapes.append(Rectangle(x, y, width=10, height=10, color=arcade.color.WHITE, batch=self.shape_batch))
elif shape == "triangle":
self.shapes.append(Triangle(x, y, x + 10, y, x + 5, y + 10, color=arcade.color.WHITE, batch=self.shape_batch))
def create_rule_ui(self, rule_box, rule, rule_type="if"):
default_values = {VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule["user_vars"])}
description = rule["description"].format_map(default_values)
rule_box.add(arcade.gui.UILabel(description if rule_type == "if" else f"THEN {description}", font_size=13, width=self.window.width * 0.25))
for n, variable in enumerate(rule["user_vars"]):
rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.25, height=self.window.height / 25))
if variable in ["variable", "size"]:
slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable][0], max_value=VAR_OPTIONS[variable][1], step=1, style=slider_style, width=self.window.width * 0.25, height=self.window.height / 25))
slider._render_steps = lambda surface: None
elif variable in ["shape_type", "target_type", "color"]:
dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.25, height=self.window.height / 25))
def create_ruleset_ui(self, ruleset):
rule_box = self.rules_box.add(arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY))
if len(ruleset) == 2:
self.create_rule_ui(rule_box, ruleset[0])
self.create_rule_ui(rule_box, ruleset[1], "do")
else:
self.create_rule_ui(rule_box, ruleset[0], "if")
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
self.create_rule_ui(rule_box, ruleset[2], "if")
self.create_rule_ui(rule_box, ruleset[3], "do")
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
def on_show_view(self): def on_show_view(self):
super().on_show_view() super().on_show_view()
add_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add rule", width=self.window.width * 0.25, height=self.window.height / 15, style=dropdown_style))
add_rule_button.on_click = lambda event: self.add_rule()
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 50))
for ruleset in self.rules:
self.create_ruleset_ui(ruleset)
def add_rule(self):
self.rules.append(generate_rule())
self.create_ruleset_ui(self.rules[-1])
def on_draw(self):
super().on_draw()
self.shape_batch.draw()

29
game/rules.py Normal file
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@@ -0,0 +1,29 @@
from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN
import random
def generate_rule():
when_a = random.choice(list(IF_RULES.keys()))
when_b = None
if random.random() < 0.5:
when_b = random.choice(list(IF_RULES.keys()))
while (when_a, when_b) in NON_COMPATIBLE_WHEN or (when_b, when_a) in NON_COMPATIBLE_WHEN or when_a == when_b:
when_a = random.choice(list(IF_RULES.keys()))
when_b = random.choice(list(IF_RULES.keys()))
logical_operation = random.choice(LOGICAL_OPERATORS)
else:
logical_operation = None
do = random.choice(list(DO_RULES.keys()))
while (when_a, do) in NON_COMPATIBLE_DO_WHEN or (do, when_a) in NON_COMPATIBLE_DO_WHEN or (when_b, do) in NON_COMPATIBLE_DO_WHEN or (do, when_b) in NON_COMPATIBLE_DO_WHEN:
do = random.choice(list(DO_RULES.keys()))
if logical_operation:
return [IF_RULES[when_a], logical_operation, IF_RULES[when_b], DO_RULES[do]]
else:
return [IF_RULES[when_a], DO_RULES[do]]
def generate_rules(n):
return [generate_rule() for _ in range(n)]

25
game/sprites.py Normal file
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@@ -0,0 +1,25 @@
import pyglet
from utils.constants import DEFAULT_X_VELOCITY, DEFAULT_Y_VELOCITY
class BaseShape():
def __init__(self):
self.x_velocity = DEFAULT_X_VELOCITY
self.y_velocity = DEFAULT_Y_VELOCITY
def update(self, gravity):
self.x += self.x_velocity
self.y += self.y_velocity
self.y -= gravity
class Circle(pyglet.shapes.Circle, BaseShape):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
class Rectangle(pyglet.shapes.Rectangle, BaseShape):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
class Triangle(pyglet.shapes.Triangle, BaseShape):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)

2
run.py
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@@ -19,8 +19,6 @@ from arcade.experimental.controller_window import ControllerWindow
sys.excepthook = on_exception sys.excepthook = on_exception
__builtins__.print = lambda *args, **kwargs: logging.debug(" ".join(map(str, args)))
if not log_dir in os.listdir(): if not log_dir in os.listdir():
os.makedirs(log_dir) os.makedirs(log_dir)

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@@ -3,6 +3,341 @@ from arcade.types import Color
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
from arcade.gui.widgets.slider import UISliderStyle from arcade.gui.widgets.slider import UISliderStyle
LOGICAL_OPERATORS = ["and", "or"]
SHAPES = ["rectangle", "circle", "triangle"]
VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"]
DEFAULT_GRAVITY = 5
DEFAULT_X_VELOCITY = 0
DEFAULT_Y_VELOCITY = 0
COLORS = [key for key, value in arcade.color.__dict__.items() if isinstance(value, Color)]
VAR_DEFAULT = {
"shape_type": SHAPES[0],
"target_type": SHAPES[1],
"variable": 0,
"color": "WHITE",
"size": 10,
}
VAR_OPTIONS = {
"shape_type": SHAPES,
"target_type": SHAPES,
"variable": (0, 2500),
"color": "WHITE",
"size": (1, 200),
}
IF_RULES = {
"x_position": {
"description": "IF X for {a} shape is {b}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable"],
"vars": ["shape_type", "variable", "event_shape_type", "shape_x"],
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
},
"y_position": {
"description": "IF Y for {a} shape is {b}",
"trigger": "every_update",
"user_vars": ["shape_type", "variable"],
"vars": ["shape_type", "variable", "event_shape_type", "shape_y"],
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
},
"color_is": {
"description": "IF {a} shape color is {b}",
"trigger": "every_update",
"user_vars": ["shape_type", "color"],
"vars": ["shape_type", "color", "event_shape_type", "shape_color"],
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
},
"size_is": {
"description": "IF {a} shape size is {b}",
"trigger": "every_update",
"user_vars": ["shape_type", "size"],
"vars": ["shape_type", "size", "event_shape_type", "shape_size"],
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
},
"spawns": {
"description": "IF {a} shape spawns",
"trigger": "spawns",
"user_vars": ["shape_type"],
"vars": ["shape_type", "event_shape_type"],
"func": lambda *v: v[0] == v[1]
},
"destroyed": {
"description": "IF {a} shape is destroyed",
"trigger": "destroyed",
"user_vars": ["shape_type"],
"vars": ["shape_type", "event_shape_type"],
"func": lambda *v: v[0] == v[1]
},
"x_velocity_changes": {
"description": "IF {a} shape X velocity changes",
"trigger": "x_change",
"user_vars": ["shape_type"],
"vars": ["shape_type", "event_shape_type"],
"func": lambda *v: v[0] == v[1]
},
"y_velocity_changes": {
"description": "IF {a} shape Y velocity changes",
"trigger": "y_change",
"user_vars": ["shape_type"],
"vars": ["shape_type", "event_shape_type"],
"func": lambda *v: v[0] == v[1]
},
"x_gravity_changes": {
"description": "IF {a} shape X gravity changes",
"trigger": "gravity_x_change",
"user_vars": ["shape_type"],
"vars": ["shape_type", "event_shape_type"],
"func": lambda *v: v[0] == v[1]
},
"y_gravity_changes": {
"description": "IF {a} shape Y gravity changes",
"trigger": "gravity_y_change",
"user_vars": ["shape_type"],
"vars": ["shape_type", "event_shape_type"],
"func": lambda *v: v[0] == v[1]
},
"gravity_changes": {
"description": "IF gravity changes",
"user_vars": [],
"trigger": "gravity_change",
"vars": [],
"func": lambda *v: True
},
"color_changes": {
"description": "IF {a} shape color changes",
"trigger": "color_change",
"user_vars": ["shape_type"],
"vars": ["shape_type", "event_shape_type"],
"func": lambda *v: v[0] == v[1]
},
"size_changes": {
"description": "IF {a} shape size changes",
"trigger": "size_change",
"user_vars": ["shape_type"],
"vars": ["shape_type", "event_shape_type"],
"func": lambda *v: v[0] == v[1]
},
"morphs": {
"description": "IF {a} shape morphs into {b}",
"trigger": "morph",
"user_vars": ["shape_type", "target_type"],
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
},
"collides": {
"description": "IF {a} shape collides with {b}",
"trigger": "collision",
"user_vars": ["shape_type", "target_type"],
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
},
"launch": {
"description": "IF game launches",
"trigger": "game_launch",
"user_vars": [],
"vars": [],
"func": lambda *v: True
},
"every_update": {
"description": "Every update",
"trigger": "every_update",
"user_vars": [],
"vars": [],
"func": lambda *v: True
}
}
NON_COMPATIBLE_WHEN = [
("spawns", "destroyed"),
("spawns", "morphs"),
("spawns", "collides"),
("spawns", "x_velocity_changes"),
("spawns", "y_velocity_changes"),
("spawns", "x_gravity_changes"),
("spawns", "y_gravity_changes"),
("spawns", "gravity_changes"),
("spawns", "color_changes"),
("spawns", "size_changes"),
("destroyed", "morphs"),
("destroyed", "collides"),
("destroyed", "x_velocity_changes"),
("destroyed", "y_velocity_changes"),
("destroyed", "x_gravity_changes"),
("destroyed", "y_gravity_changes"),
("destroyed", "gravity_changes"),
("destroyed", "color_changes"),
("destroyed", "size_changes"),
("morphs", "collides"),
("morphs", "x_velocity_changes"),
("morphs", "y_velocity_changes"),
("morphs", "x_gravity_changes"),
("morphs", "y_gravity_changes"),
("morphs", "gravity_changes"),
("morphs", "color_changes"),
("morphs", "size_changes"),
("collides", "destroyed"),
("collides", "morphs"),
("collides", "gravity_changes"),
("x_gravity_changes", "gravity_changes"),
("y_gravity_changes", "gravity_changes"),
("color_changes", "gravity_changes"),
("size_changes", "gravity_changes"),
("every_update", "spawns"),
("every_update", "destroyed"),
("every_update", "morphs"),
("every_update", "collides"),
("every_update", "x_velocity_changes"),
("every_update", "y_velocity_changes"),
("every_update", "x_gravity_changes"),
("every_update", "y_gravity_changes"),
("every_update", "gravity_changes"),
("every_update", "color_changes"),
("every_update", "size_changes"),
("every_update", "launch"),
("launch", "spawns"),
("launch", "destroyed"),
("launch", "morphs"),
("launch", "collides"),
("launch", "x_velocity_changes"),
("launch", "y_velocity_changes"),
("launch", "x_gravity_changes"),
("launch", "y_gravity_changes"),
("launch", "gravity_changes"),
("launch", "color_changes"),
("launch", "size_changes"),
]
NON_COMPATIBLE_DO_WHEN = [
("destroyed", "change_x"),
("destroyed", "change_y"),
("destroyed", "move_x"),
("destroyed", "move_y"),
("destroyed", "change_x_velocity"),
("destroyed", "change_y_velocity"),
("destroyed", "change_gravity"),
("destroyed", "change_color"),
("destroyed", "change_size"),
("destroyed", "morph_into"),
("destroyed", "destroy"),
("morphs", "morph_into"),
("gravity_changes", "change_x"),
("gravity_changes", "change_y"),
("gravity_changes", "move_x"),
("gravity_changes", "move_y"),
("gravity_changes", "change_x_velocity"),
("gravity_changes", "change_y_velocity"),
("gravity_changes", "change_gravity"),
("gravity_changes", "change_color"),
("gravity_changes", "change_size"),
("gravity_changes", "morph_into"),
("gravity_changes", "destroy"),
("x_velocity_changes", "change_x_velocity"),
("y_velocity_changes", "change_y_velocity"),
("color_changes", "change_color"),
("size_changes", "change_size"),
("launch", "change_x"),
("launch", "change_y"),
("launch", "move_x"),
("launch", "move_y"),
("launch", "change_x_velocity"),
("launch", "change_y_velocity"),
("launch", "change_gravity"),
("launch", "change_color"),
("launch", "change_size"),
("launch", "destroy"),
("launch", "morph_into")
]
DO_RULES = {
"change_x": {
"description": "Change this shape's X to {a}",
"action": {"type": "shape_action", "name": "change_x"},
"user_vars": ["variable"]
},
"change_y": {
"description": "Change this shape's Y to {a}",
"action": {"type": "shape_action", "name": "change_y"},
"user_vars": ["variable"]
},
"move_x": {
"description": "Move this shape's X by {a}",
"action": {"type": "shape_action", "name": "move_x"},
"user_vars": ["variable"]
},
"move_y": {
"description": "Move this shape's Y by {a}",
"action": {"type": "shape_action", "name": "move_y"},
"user_vars": ["variable"]
},
"change_x_velocity": {
"description": "Change X velocity of this to {a}",
"action": {"type": "shape_action", "name": "change_x_vel"},
"user_vars": ["variable"]
},
"change_y_velocity": {
"description": "Change Y velocity of this to {a}",
"action": {"type": "shape_action", "name": "change_y_vel"},
"user_vars": ["variable"]
},
"change_color": {
"description": "Change this shape's color to {a}",
"action": {"type": "shape_action", "name": "change_color"},
"user_vars": ["color"]
},
"change_size": {
"description": "Change this shape's size to {a}",
"action": {"type": "shape_action", "name": "change_size"},
"user_vars": ["size"]
},
"destroy": {
"description": "Destroy this",
"action": {"type": "shape_action", "name": "destroy"},
"user_vars": []
},
"morph_into": {
"description": "Morph this into {a}",
"action": {"type": "shape_action", "name": "morph"},
"user_vars": ["shape_type"]
},
"change_gravity": {
"description": "Change this shape's gravity to {a}",
"action": {"type": "shape_action", "name": "change_gravity"},
"user_vars": ["variable"]
},
"spawn": {
"description": "Spawn {a}",
"action": {"type": "global_action", "name": "spawn"},
"user_vars": ["shape_type"]
}
}
menu_background_color = (30, 30, 47) menu_background_color = (30, 30, 47)
log_dir = 'logs' log_dir = 'logs'
discord_presence_id = 1440807203094138940 discord_presence_id = 1440807203094138940