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6 Commits
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fe7b42ec40
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3
CREDITS
3
CREDITS
@@ -1,3 +1,6 @@
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Trash Can icon by Icons8
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https://icons8.com/icon/rdRR1tq1xIo1/trash-can
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The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information.
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The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information.
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Thanks to OpenGameArt and pixelsphere.org / The Cynic Project for the music! (https://opengameart.org/content/crystal-cave-mysterious-ambience-seamless-loop)
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Thanks to OpenGameArt and pixelsphere.org / The Cynic Project for the music! (https://opengameart.org/content/crystal-cave-mysterious-ambience-seamless-loop)
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BIN
assets/graphics/trash_bin.gif
Normal file
BIN
assets/graphics/trash_bin.gif
Normal file
Binary file not shown.
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After Width: | Height: | Size: 36 KiB |
@@ -7,7 +7,7 @@ from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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class FileManager(arcade.gui.UIAnchorLayout):
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class FileManager(arcade.gui.UIAnchorLayout):
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def __init__(self, width, allowed_extensions):
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def __init__(self, width, allowed_extensions):
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super().__init__(size_hint=(0.95, 0.9), vertical=False)
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super().__init__(size_hint=(0.95, 0.875), vertical=False)
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self.filemanager_width = width
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self.filemanager_width = width
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@@ -20,11 +20,11 @@ class FileManager(arcade.gui.UIAnchorLayout):
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self.content_cache = {}
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self.content_cache = {}
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self.pre_cache_contents()
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self.pre_cache_contents()
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self.current_directory_label = self.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=24), anchor_x="center", anchor_y="top", align_y=-5)
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self.current_directory_label = self.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=22), anchor_x="center", anchor_y="top", align_y=-10)
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self.scroll_area = UIScrollArea(size_hint=(0.665, 0.7)) # center on screen
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self.scroll_area = UIScrollArea(size_hint=(0.665, 0.7)) # center on screen
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self.scroll_area.scroll_speed = -50
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self.scroll_area.scroll_speed = -50
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self.add(self.scroll_area, anchor_x="center", anchor_y="center", align_y=self.filemanager_width * 0.05)
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self.add(self.scroll_area, anchor_x="center", anchor_y="center", align_y=self.filemanager_width * 0.025)
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar.size_hint = (0.02, 1)
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self.scrollbar.size_hint = (0.02, 1)
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@@ -33,21 +33,18 @@ class FileManager(arcade.gui.UIAnchorLayout):
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self.files_box = arcade.gui.UIBoxLayout(space_between=5)
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self.files_box = arcade.gui.UIBoxLayout(space_between=5)
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self.scroll_area.add(self.files_box)
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self.scroll_area.add(self.files_box)
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self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x="center", anchor_y="bottom", align_y=10)
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self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="bottom", align_y=5)
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self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=20))
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self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=17))
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self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_width * 0.025).with_border(color=arcade.color.WHITE))
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self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_width * 0.02).with_border(color=arcade.color.WHITE))
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self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.2, height=self.filemanager_width * 0.05))
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self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.5, height=self.filemanager_width * 0.025))
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self.submit_button.on_click = lambda event: self.submit(self.current_directory)
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self.submit_button.on_click = lambda event: self.submit(self.current_directory)
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self.submit_button.visible = False
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self.submit_button.visible = False
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self.filename_label.visible = False
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self.filename_label.visible = False
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self.filename_input.visible = False
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self.filename_input.visible = False
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.exit()
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self.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.show_directory()
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self.show_directory()
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def change_mode(self, mode):
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def change_mode(self, mode):
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@@ -125,10 +122,6 @@ class FileManager(arcade.gui.UIAnchorLayout):
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def disable(self):
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def disable(self):
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self.parent.parent.disable() # The FileManager UIManager. self.parent is the FileManager UIAnchorLayout
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self.parent.parent.disable() # The FileManager UIManager. self.parent is the FileManager UIAnchorLayout
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def exit(self):
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self.disable()
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self.submitted_content = "exit"
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def change_directory(self, directory):
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def change_directory(self, directory):
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if directory.startswith("//"): # Fix / paths
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if directory.startswith("//"): # Fix / paths
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directory = directory[1:]
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directory = directory[1:]
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130
game/play.py
130
game/play.py
@@ -1,9 +1,9 @@
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import arcade, arcade.gui, pyglet, random, json
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import arcade, arcade.gui, pyglet, random, json
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from utils.preload import SPRITE_TEXTURES, button_texture, button_hovered_texture
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from utils.preload import SPRITE_TEXTURES, button_texture, button_hovered_texture
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from utils.constants import button_style, dropdown_style, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT, menu_background_color
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from utils.constants import button_style, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT
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from game.rules import RuleUIBox
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from game.rules import RuleUI
|
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from game.sprites import BaseShape, Rectangle, Circle, Triangle
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from game.sprites import BaseShape, Rectangle, Circle, Triangle
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from game.file_manager import FileManager
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from game.file_manager import FileManager
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@@ -19,7 +19,7 @@ class Game(arcade.gui.UIView):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.rules_box = RuleUIBox(self.window)
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self.rules_box = RuleUI(self.window)
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self.file_manager = FileManager(self.window.width * 0.95, [".json"]).with_border()
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self.file_manager = FileManager(self.window.width * 0.95, [".json"]).with_border()
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@@ -35,8 +35,7 @@ class Game(arcade.gui.UIView):
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self.y_gravity = self.settings.get("default_y_gravity", 5)
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self.y_gravity = self.settings.get("default_y_gravity", 5)
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self.triggered_events = []
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self.triggered_events = []
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self.rulesets = self.rules_box.rulesets
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self.rulesets, self.if_rules = self.rules_box.get_rulesets()
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self.rule_values = self.rules_box.rule_values
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self.sprites_box = arcade.gui.UIAnchorLayout(size_hint=(0.95, 0.9))
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self.sprites_box = arcade.gui.UIAnchorLayout(size_hint=(0.95, 0.9))
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||||||
@@ -165,9 +164,6 @@ class Game(arcade.gui.UIView):
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def on_show_view(self):
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def on_show_view(self):
|
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super().on_show_view()
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super().on_show_view()
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|
||||||
self.rules_box.add_rule(None, ["on_left_click", "spawn"])
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|
||||||
self.rules_box.refresh_rules_display()
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|
||||||
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|
||||||
self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.WHITE), anchor_x="center", anchor_y="top")
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self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.WHITE), anchor_x="center", anchor_y="top")
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||||||
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self.sprites_grid = self.sprites_box.add(arcade.gui.UIGridLayout(columns=8, row_count=8, align="left", vertical_spacing=10, horizontal_spacing=10, size_hint=(0.95, 0.85)), anchor_x="center", anchor_y="center").with_border()
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self.sprites_grid = self.sprites_box.add(arcade.gui.UIGridLayout(columns=8, row_count=8, align="left", vertical_spacing=10, horizontal_spacing=10, size_hint=(0.95, 0.85)), anchor_x="center", anchor_y="center").with_border()
|
||||||
@@ -180,13 +176,13 @@ class Game(arcade.gui.UIView):
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||||||
self.triggered_events.append(["game_launch", {}])
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self.triggered_events.append(["game_launch", {}])
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||||||
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def get_rule_values(self, ruleset_num, rule_num, rule_dict, event_args):
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def get_rule_values(self, rule_dict, rule_values, event_args):
|
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args = [self.rule_values[f"{ruleset_num}_{rule_num}_{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]
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args = [rule_values[f"{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]
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|
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return args + [event_args[var] for var in rule_dict.get("vars", []) if not var in rule_dict["user_vars"]]
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return args + [event_args[var] for var in rule_dict.get("vars", []) if not var in rule_dict["user_vars"]]
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||||||
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|
||||||
def check_rule(self, ruleset_num, rule_num, rule_dict, event_args):
|
def check_rule(self, rule_dict, rule_values, event_args):
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return rule_dict["func"](*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
|
return rule_dict["func"](*self.get_rule_values(rule_dict, rule_values, event_args))
|
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|
||||||
def get_action_function(self, action_dict):
|
def get_action_function(self, action_dict):
|
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ACTION_FUNCTION_DICT = {
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ACTION_FUNCTION_DICT = {
|
||||||
@@ -211,8 +207,8 @@ class Game(arcade.gui.UIView):
|
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|
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return ACTION_FUNCTION_DICT[action_dict["type"]][action_dict["name"]]
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return ACTION_FUNCTION_DICT[action_dict["type"]][action_dict["name"]]
|
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|
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def run_do_rule(self, ruleset_num, rule_num, rule_dict, event_args):
|
def run_do_rule(self, rule_dict, rule_values, event_args):
|
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self.get_action_function(rule_dict["action"])(*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
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self.get_action_function(rule_dict["action"])(*self.get_rule_values(rule_dict, rule_values, event_args))
|
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|
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def on_update(self, delta_time):
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def on_update(self, delta_time):
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if self.mode == "import" and self.file_manager.submitted_content:
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if self.mode == "import" and self.file_manager.submitted_content:
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@@ -225,23 +221,8 @@ class Game(arcade.gui.UIView):
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self.rule_values = data["rule_values"]
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self.rule_values = data["rule_values"]
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self.triggered_events = []
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self.triggered_events = []
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self.current_ruleset_num = 0
|
|
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self.current_ruleset_page = 0
|
|
||||||
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|
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self.rules_content_box.clear()
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# TODO: add rule loading here
|
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|
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for rule_box in self.rule_boxes.values():
|
|
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rule_box.clear()
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|
||||||
del rule_box
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|
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|
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self.rule_labels = {}
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|
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self.rule_var_changers = {}
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|
||||||
self.rule_boxes = {}
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|
||||||
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|
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for ruleset in data["rulesets"].values():
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|
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self.add_ruleset(ruleset)
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|
||||||
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|
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self.refresh_rules_display()
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|
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|
|
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if self.mode == "export" and self.file_manager.submitted_content:
|
if self.mode == "export" and self.file_manager.submitted_content:
|
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with open(self.file_manager.submitted_content, "w") as file:
|
with open(self.file_manager.submitted_content, "w") as file:
|
||||||
@@ -257,57 +238,32 @@ class Game(arcade.gui.UIView):
|
|||||||
|
|
||||||
while len(self.triggered_events) > 0:
|
while len(self.triggered_events) > 0:
|
||||||
trigger, trigger_args = self.triggered_events.pop(0)
|
trigger, trigger_args = self.triggered_events.pop(0)
|
||||||
for key, ruleset in self.rulesets.items():
|
|
||||||
if len(ruleset) == 2:
|
|
||||||
if_rule_dict = IF_RULES[ruleset[0]]
|
|
||||||
do_rule_dict = DO_RULES[ruleset[1]]
|
|
||||||
|
|
||||||
if not if_rule_dict["trigger"] == trigger:
|
# In the new version, a DO rule's dependencies are the ruleset itself which trigger it
|
||||||
continue
|
# Since there could be multiple IFs that depend on each other, we need to get the entrypoint values first and then interpret the tree.
|
||||||
|
event_args = trigger_args
|
||||||
|
|
||||||
if do_rule_dict["action"]["type"] == "shape_action" or "shape_type" in if_rule_dict["user_vars"]:
|
if_rule_values = {}
|
||||||
for shape in self.shapes:
|
|
||||||
event_args = trigger_args.copy()
|
for if_rule in self.if_rules:
|
||||||
if not "event_shape_type" in trigger_args:
|
if_rule_dict = IF_RULES[if_rule[0]]
|
||||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color})
|
if "shape_type" in if_rule_dict["user_vars"]:
|
||||||
|
is_true = False
|
||||||
|
for shape in self.shapes:
|
||||||
|
if is_true:
|
||||||
|
break
|
||||||
|
|
||||||
if self.check_rule(key, 1, if_rule_dict, event_args):
|
|
||||||
self.run_do_rule(key, 2, do_rule_dict, event_args)
|
|
||||||
else:
|
|
||||||
event_args = trigger_args.copy()
|
event_args = trigger_args.copy()
|
||||||
if self.check_rule(key, 1, if_rule_dict, event_args):
|
if not "event_shape_type" in trigger_args:
|
||||||
self.run_do_rule(key, 2, do_rule_dict, event_args)
|
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color})
|
||||||
|
|
||||||
|
is_true = self.check_rule(if_rule_dict, if_rule[1], trigger_args)
|
||||||
|
|
||||||
|
if_rule_values[if_rule[2]] = is_true
|
||||||
|
|
||||||
else:
|
else:
|
||||||
if_rule_dicts = IF_RULES[ruleset[0]], IF_RULES[ruleset[2]]
|
event_args = trigger_args.copy()
|
||||||
do_rule_dict = DO_RULES[ruleset[3]]
|
if_rule_values[if_rule[2]] = self.check_rule(if_rule_dict, if_rule[1], trigger_args)
|
||||||
|
|
||||||
if not (if_rule_dicts[0]["trigger"] == trigger and if_rule_dicts[0]["trigger"] == trigger):
|
|
||||||
continue
|
|
||||||
|
|
||||||
if do_rule_dict["action"]["type"] == "shape_action":
|
|
||||||
for shape in self.shapes:
|
|
||||||
event_args = trigger_args
|
|
||||||
|
|
||||||
if not "event_shape_type" in trigger_args:
|
|
||||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color})
|
|
||||||
|
|
||||||
if ruleset[1] == "and":
|
|
||||||
if self.check_rule(key, 1, if_rule_dicts[0], event_args) and self.check_rule(key, 2, if_rule_dicts[1], event_args):
|
|
||||||
self.run_do_rule(key, 3, do_rule_dict, event_args)
|
|
||||||
|
|
||||||
elif ruleset[1] == "or":
|
|
||||||
if self.check_rule(key, 1, if_rule_dicts[0], event_args) or self.check_rule(key, 2, if_rule_dicts[1], event_args):
|
|
||||||
self.run_do_rule(key, 3, do_rule_dict, event_args)
|
|
||||||
else:
|
|
||||||
event_args = trigger_args
|
|
||||||
if ruleset[1] == "and":
|
|
||||||
if self.check_rule(key, 1, if_rule_dicts[0], event_args) and self.check_rule(key, 2, if_rule_dicts[1], event_args):
|
|
||||||
self.run_do_rule(key, 3, do_rule_dict, event_args)
|
|
||||||
|
|
||||||
elif ruleset[1] == "or":
|
|
||||||
if self.check_rule(key, 1, if_rule_dicts[0], event_args) or self.check_rule(key, 2, if_rule_dicts[1], event_args):
|
|
||||||
self.run_do_rule(key, 3, do_rule_dict, event_args)
|
|
||||||
|
|
||||||
for shape in self.shapes:
|
for shape in self.shapes:
|
||||||
for shape_b in self.shapes:
|
for shape_b in self.shapes:
|
||||||
@@ -330,14 +286,28 @@ class Game(arcade.gui.UIView):
|
|||||||
self.triggered_events.append(["on_input", {"event_key": chr(symbol)}])
|
self.triggered_events.append(["on_input", {"event_key": chr(symbol)}])
|
||||||
|
|
||||||
def on_mouse_press(self, x, y, button, modifiers):
|
def on_mouse_press(self, x, y, button, modifiers):
|
||||||
|
if not self.mode == "simulation":
|
||||||
|
return
|
||||||
|
|
||||||
if button == arcade.MOUSE_BUTTON_LEFT:
|
if button == arcade.MOUSE_BUTTON_LEFT:
|
||||||
self.triggered_events.append(["on_left_click", {}])
|
self.triggered_events.append(["on_left_click", {}])
|
||||||
elif self.mode == "simulation" and button == arcade.MOUSE_BUTTON_RIGHT:
|
elif self.mode == "simulation" and button == arcade.MOUSE_BUTTON_RIGHT:
|
||||||
self.triggered_events.append(["on_right_click", {}])
|
self.triggered_events.append(["on_right_click", {}])
|
||||||
|
|
||||||
def on_mouse_motion(self, x, y, button, modifiers):
|
def on_mouse_motion(self, x, y, button, modifiers):
|
||||||
|
if not self.mode == "simulation":
|
||||||
|
return
|
||||||
|
|
||||||
self.triggered_events.append(["on_mouse_move", {}])
|
self.triggered_events.append(["on_mouse_move", {}])
|
||||||
|
|
||||||
|
def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
|
||||||
|
if self.mode == "rules" and arcade.MOUSE_BUTTON_MIDDLE == _buttons:
|
||||||
|
self.rules_box.camera.position -= (dx, dy)
|
||||||
|
|
||||||
|
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
|
||||||
|
if self.mode == "rules":
|
||||||
|
self.rules_box.camera.zoom *= 1 + scroll_y * 0.1
|
||||||
|
|
||||||
def disable_previous(self):
|
def disable_previous(self):
|
||||||
if self.mode in ["import", "export"]:
|
if self.mode in ["import", "export"]:
|
||||||
self.anchor.remove(self.file_manager)
|
self.anchor.remove(self.file_manager)
|
||||||
@@ -361,7 +331,7 @@ class Game(arcade.gui.UIView):
|
|||||||
self.mode = "export"
|
self.mode = "export"
|
||||||
|
|
||||||
self.file_manager.change_mode("export")
|
self.file_manager.change_mode("export")
|
||||||
self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top")
|
self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top", align_y=-self.window.height * 0.025)
|
||||||
|
|
||||||
def import_file(self):
|
def import_file(self):
|
||||||
self.disable_previous()
|
self.disable_previous()
|
||||||
@@ -369,7 +339,7 @@ class Game(arcade.gui.UIView):
|
|||||||
self.mode = "import"
|
self.mode = "import"
|
||||||
|
|
||||||
self.file_manager.change_mode("import")
|
self.file_manager.change_mode("import")
|
||||||
self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top")
|
self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top", align_y=-self.window.height * 0.025)
|
||||||
|
|
||||||
def sprites(self):
|
def sprites(self):
|
||||||
self.disable_previous()
|
self.disable_previous()
|
||||||
@@ -381,6 +351,7 @@ class Game(arcade.gui.UIView):
|
|||||||
def simulation(self):
|
def simulation(self):
|
||||||
self.disable_previous()
|
self.disable_previous()
|
||||||
|
|
||||||
|
self.rulesets, self.if_rules = self.rules_box.get_rulesets()
|
||||||
self.mode = "simulation"
|
self.mode = "simulation"
|
||||||
|
|
||||||
def main_exit(self):
|
def main_exit(self):
|
||||||
@@ -392,5 +363,10 @@ class Game(arcade.gui.UIView):
|
|||||||
|
|
||||||
if self.mode == "simulation":
|
if self.mode == "simulation":
|
||||||
self.shape_batch.draw()
|
self.shape_batch.draw()
|
||||||
|
elif self.mode == "rules":
|
||||||
|
with self.rules_box.camera.activate():
|
||||||
|
self.rules_box.draw()
|
||||||
|
|
||||||
|
self.rules_box.draw_unproject()
|
||||||
|
|
||||||
self.ui.draw()
|
self.ui.draw()
|
||||||
569
game/rules.py
569
game/rules.py
@@ -1,5 +1,23 @@
|
|||||||
from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN, VAR_NAMES, VAR_DEFAULT, VAR_OPTIONS, dropdown_style, slider_style
|
from utils.constants import (
|
||||||
import arcade, arcade.gui, random
|
DO_RULES,
|
||||||
|
IF_RULES,
|
||||||
|
NON_COMPATIBLE_WHEN,
|
||||||
|
NON_COMPATIBLE_DO_WHEN,
|
||||||
|
VAR_NAMES,
|
||||||
|
VAR_DEFAULT,
|
||||||
|
TRIGGER_RULES,
|
||||||
|
FOR_RULES,
|
||||||
|
button_style,
|
||||||
|
DO_COLOR,
|
||||||
|
IF_COLOR,
|
||||||
|
FOR_COLOR,
|
||||||
|
TRIGGER_COLOR
|
||||||
|
)
|
||||||
|
from typing import List
|
||||||
|
from utils.preload import button_texture, button_hovered_texture, trash_bin
|
||||||
|
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
|
||||||
|
from dataclasses import dataclass, field
|
||||||
|
import arcade, arcade.gui, pyglet, random
|
||||||
|
|
||||||
IF_KEYS = tuple(IF_RULES.keys())
|
IF_KEYS = tuple(IF_RULES.keys())
|
||||||
DO_KEYS = tuple(DO_RULES.keys())
|
DO_KEYS = tuple(DO_RULES.keys())
|
||||||
@@ -7,249 +25,372 @@ DO_KEYS = tuple(DO_RULES.keys())
|
|||||||
BAD_WHEN = {tuple(sorted(pair)) for pair in NON_COMPATIBLE_WHEN}
|
BAD_WHEN = {tuple(sorted(pair)) for pair in NON_COMPATIBLE_WHEN}
|
||||||
BAD_DO_WHEN = {tuple(pair) for pair in NON_COMPATIBLE_DO_WHEN}
|
BAD_DO_WHEN = {tuple(pair) for pair in NON_COMPATIBLE_DO_WHEN}
|
||||||
|
|
||||||
def generate_ruleset(ruleset_type):
|
def generate_rule(rule_type):
|
||||||
when_a = random.choice(IF_KEYS)
|
if rule_type == "if":
|
||||||
|
return random.choice(IF_KEYS)
|
||||||
|
elif rule_type == "do":
|
||||||
|
return random.choice(DO_KEYS)
|
||||||
|
|
||||||
if ruleset_type == "advanced":
|
def get_rule_description(rule_type, rule):
|
||||||
valid_b = [
|
if rule_type == "if":
|
||||||
b for b in IF_KEYS
|
return IF_RULES[rule]["description"]
|
||||||
if b != when_a and tuple(sorted((when_a, b))) not in BAD_WHEN
|
if rule_type == "for":
|
||||||
]
|
return FOR_RULES[rule]["description"]
|
||||||
|
if rule_type == "trigger":
|
||||||
|
return TRIGGER_RULES[rule]["description"]
|
||||||
|
if rule_type == "do":
|
||||||
|
return DO_RULES[rule]["description"]
|
||||||
|
|
||||||
if not valid_b:
|
def per_widget_height(height, widget_count):
|
||||||
return [when_a, random.choice(DO_KEYS)]
|
return height // widget_count
|
||||||
|
|
||||||
when_b = random.choice(valid_b)
|
def get_rule_defaults(rule_type):
|
||||||
logical = random.choice(LOGICAL_OPERATORS)
|
if rule_type == "if":
|
||||||
else:
|
return {
|
||||||
when_b = None
|
rule_key: (
|
||||||
logical = None
|
rule_dict["description"].format_map(
|
||||||
|
{
|
||||||
|
VAR_NAMES[n]: VAR_NAMES[n]
|
||||||
|
for n, variable in enumerate(rule_dict["user_vars"])
|
||||||
|
}
|
||||||
|
),
|
||||||
|
{
|
||||||
|
VAR_NAMES[n]: VAR_DEFAULT[variable]
|
||||||
|
for n, variable in enumerate(rule_dict["user_vars"])
|
||||||
|
},
|
||||||
|
)
|
||||||
|
for rule_key, rule_dict in IF_RULES.items()
|
||||||
|
}
|
||||||
|
|
||||||
if when_b:
|
elif rule_type == "do":
|
||||||
valid_do = [
|
return {
|
||||||
d for d in DO_KEYS
|
rule_key: (
|
||||||
if (when_a, d) not in BAD_DO_WHEN
|
rule_dict["description"].format_map(
|
||||||
and (when_b, d) not in BAD_DO_WHEN
|
{
|
||||||
and (d, when_a) not in BAD_DO_WHEN
|
VAR_NAMES[n]: VAR_NAMES[n]
|
||||||
and (d, when_b) not in BAD_DO_WHEN
|
for n, variable in enumerate(rule_dict["user_vars"])
|
||||||
]
|
}
|
||||||
else:
|
),
|
||||||
valid_do = [
|
{
|
||||||
d for d in DO_KEYS
|
VAR_NAMES[n]: VAR_DEFAULT[variable]
|
||||||
if (when_a, d) not in BAD_DO_WHEN
|
for n, variable in enumerate(rule_dict["user_vars"])
|
||||||
and (d, when_a) not in BAD_DO_WHEN
|
},
|
||||||
]
|
)
|
||||||
|
for rule_key, rule_dict in DO_RULES.items()
|
||||||
|
}
|
||||||
|
|
||||||
do = random.choice(valid_do)
|
@dataclass
|
||||||
|
class Block:
|
||||||
|
x: float
|
||||||
|
y: float
|
||||||
|
label: str
|
||||||
|
rule_type: str
|
||||||
|
rule: str
|
||||||
|
rule_num: int
|
||||||
|
rule_values: dict[str, int | str]
|
||||||
|
children: List["Block"] = field(default_factory=list)
|
||||||
|
|
||||||
if logical:
|
class BlockRenderer:
|
||||||
return [when_a, logical, when_b, do]
|
def __init__(self, blocks: List[Block], indent: int = 10):
|
||||||
else:
|
self.blocks = blocks
|
||||||
return [when_a, do]
|
self.indent = indent
|
||||||
|
self.shapes = pyglet.graphics.Batch()
|
||||||
|
self.shapes_by_rule_num = {}
|
||||||
|
self.text_objects = []
|
||||||
|
self.text_by_rule_num = {}
|
||||||
|
self.refresh()
|
||||||
|
|
||||||
|
def refresh(self):
|
||||||
|
for shapes_list in self.shapes_by_rule_num.values():
|
||||||
|
for shape in shapes_list:
|
||||||
|
shape.delete()
|
||||||
|
|
||||||
|
for text_list in self.text_by_rule_num.values():
|
||||||
|
for text in text_list:
|
||||||
|
text.delete()
|
||||||
|
|
||||||
|
self.shapes = pyglet.graphics.Batch()
|
||||||
|
self.shapes_by_rule_num = {}
|
||||||
|
self.text_objects = []
|
||||||
|
self.text_by_rule_num = {}
|
||||||
|
for b in self.blocks.values():
|
||||||
|
self._build_block(b, b.x, b.y)
|
||||||
|
|
||||||
|
def _build_block(self, b: Block, x: int, y: int) -> int:
|
||||||
|
is_wrap = b.rule_type != "do"
|
||||||
|
h, w = 42, 280
|
||||||
|
|
||||||
|
if b.rule_type == "if":
|
||||||
|
color = IF_COLOR
|
||||||
|
elif b.rule_type == "trigger":
|
||||||
|
color = TRIGGER_COLOR
|
||||||
|
elif b.rule_type == "do":
|
||||||
|
color = DO_COLOR
|
||||||
|
elif b.rule_type == "for":
|
||||||
|
color = FOR_COLOR
|
||||||
|
|
||||||
|
lx, ly = x, y - h
|
||||||
|
|
||||||
|
if b.rule_num not in self.shapes_by_rule_num:
|
||||||
|
self.shapes_by_rule_num[b.rule_num] = []
|
||||||
|
if b.rule_num not in self.text_by_rule_num:
|
||||||
|
self.text_by_rule_num[b.rule_num] = []
|
||||||
|
|
||||||
|
rect = pyglet.shapes.BorderedRectangle(lx, ly, w, h, 2, color, arcade.color.BLACK, batch=self.shapes)
|
||||||
|
self.shapes_by_rule_num[b.rule_num].append(rect)
|
||||||
|
|
||||||
|
text_obj = pyglet.text.Label(text=b.label, x=lx + 10, y=ly + 20, color=arcade.color.BLACK, font_size=12, weight="bold")
|
||||||
|
self.text_objects.append(text_obj)
|
||||||
|
self.text_by_rule_num[b.rule_num].append(text_obj)
|
||||||
|
|
||||||
|
ny = ly
|
||||||
|
if is_wrap:
|
||||||
|
iy = ny
|
||||||
|
for child in b.children:
|
||||||
|
child.x = lx + self.indent + 5
|
||||||
|
child.y = iy - 2
|
||||||
|
iy = self._build_block(child, lx + self.indent + 5, iy - 2)
|
||||||
|
|
||||||
|
bar_h = ny - iy
|
||||||
|
bar_filled = pyglet.shapes.Rectangle(lx + 2, iy + 2, self.indent, bar_h, color, batch=self.shapes)
|
||||||
|
line1 = pyglet.shapes.Line(lx, ny, lx, iy, 2, arcade.color.BLACK, batch=self.shapes)
|
||||||
|
bottom = pyglet.shapes.BorderedRectangle(lx, iy - 8, w, 24, 2, color, arcade.color.BLACK, batch=self.shapes)
|
||||||
|
|
||||||
|
self.shapes_by_rule_num[b.rule_num].extend([bar_filled, line1, bottom])
|
||||||
|
|
||||||
|
return iy - 24
|
||||||
|
else:
|
||||||
|
for child in b.children:
|
||||||
|
ny = self._build_block(child, lx, ny)
|
||||||
|
return ny
|
||||||
|
|
||||||
|
def move_block(self, x, y, rule_num):
|
||||||
|
for element in self.shapes_by_rule_num[rule_num] + self.text_by_rule_num[rule_num]:
|
||||||
|
element.x += x
|
||||||
|
element.y += y
|
||||||
|
|
||||||
|
block = self._find_block(rule_num)
|
||||||
|
|
||||||
|
for child in block.children:
|
||||||
|
self.move_block(x, y, child.rule_num)
|
||||||
|
|
||||||
|
def _find_block(self, rule_num):
|
||||||
|
if rule_num in self.blocks:
|
||||||
|
return self.blocks[rule_num]
|
||||||
|
|
||||||
|
for block in self.blocks.values():
|
||||||
|
found = self._find_block_recursive(block, rule_num)
|
||||||
|
if found:
|
||||||
|
return found
|
||||||
|
return None
|
||||||
|
|
||||||
|
def _find_block_recursive(self, block, rule_num):
|
||||||
|
for child in block.children:
|
||||||
|
if child.rule_num == rule_num:
|
||||||
|
return child
|
||||||
|
found = self._find_block_recursive(child, rule_num)
|
||||||
|
if found:
|
||||||
|
return found
|
||||||
|
return None
|
||||||
|
|
||||||
|
def draw(self):
|
||||||
|
self.shapes.draw()
|
||||||
|
for t in self.text_objects:
|
||||||
|
t.draw()
|
||||||
|
|
||||||
|
class RuleUI(arcade.gui.UIAnchorLayout):
|
||||||
|
def __init__(self, window: arcade.Window):
|
||||||
|
super().__init__(size_hint=(1, 0.875))
|
||||||
|
|
||||||
class RuleUIBox(arcade.gui.UIBoxLayout):
|
|
||||||
def __init__(self, window):
|
|
||||||
super().__init__(space_between=10, align="center", size_hint=(0.95, 0.75))
|
|
||||||
self.window = window
|
self.window = window
|
||||||
self.current_ruleset_num = 0
|
self.current_rule_num = 0
|
||||||
self.current_ruleset_page = 0
|
|
||||||
self.rulesets_per_page = 2
|
|
||||||
self.rulesets = {}
|
|
||||||
self.rule_values = {}
|
self.rule_values = {}
|
||||||
|
|
||||||
self.rule_labels = {}
|
self.rulesets: dict[int, Block] = {}
|
||||||
self.rule_var_changers = {}
|
|
||||||
self.rule_boxes = {}
|
|
||||||
|
|
||||||
self.nav_buttons_box = None
|
self.block_renderer = BlockRenderer(self.rulesets)
|
||||||
|
self.camera = arcade.Camera2D()
|
||||||
|
|
||||||
self.rules_label = self.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.WHITE))
|
self.dragged_rule_ui: Block | None = None
|
||||||
self.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
|
|
||||||
|
|
||||||
self.add_simple_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
self.rules_label = self.add(
|
||||||
self.add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
|
arcade.gui.UILabel(
|
||||||
|
text="Rules", font_size=20, text_color=arcade.color.WHITE
|
||||||
|
),
|
||||||
|
anchor_x="center",
|
||||||
|
anchor_y="top"
|
||||||
|
)
|
||||||
|
|
||||||
self.add(arcade.gui.UISpace(height=self.window.height / 85))
|
self.add(
|
||||||
|
arcade.gui.UISpace(
|
||||||
|
height=self.window.height / 70, width=self.window.width * 0.25
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
self.add_advanced_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
self.create_sidebar = self.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 1), vertical=False, space_between=5), anchor_x="left", anchor_y="bottom")
|
||||||
self.add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
|
|
||||||
|
|
||||||
self.add(arcade.gui.UISpace(height=self.window.height / 85))
|
self.scroll_area = UIScrollArea(size_hint=(0.95, 1)) # center on screen
|
||||||
|
self.scroll_area.scroll_speed = -50
|
||||||
|
self.create_sidebar.add(self.scroll_area)
|
||||||
|
|
||||||
self.nav_buttons_box = self.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
|
self.scrollbar = UIScrollBar(self.scroll_area)
|
||||||
|
self.scrollbar.size_hint = (0.075, 1)
|
||||||
|
self.create_sidebar.add(self.scrollbar)
|
||||||
|
|
||||||
self.prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
self.create_box = self.scroll_area.add(arcade.gui.UIBoxLayout(space_between=10))
|
||||||
self.prev_button.on_click = self.prev_page
|
|
||||||
|
|
||||||
self.next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
||||||
self.next_button.on_click = self.next_page
|
self.create_box.add(arcade.gui.UILabel(text="Trigger Rules", font_size=18))
|
||||||
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
||||||
|
for trigger_rule, trigger_rule_data in TRIGGER_RULES.items():
|
||||||
|
create_button = self.create_box.add(arcade.gui.UITextureButton(text=trigger_rule_data["description"].format_map({
|
||||||
|
"a": "a",
|
||||||
|
"b": "b",
|
||||||
|
"c": "c"
|
||||||
|
}), width=self.window.width * 0.125, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
||||||
|
create_button.on_click = lambda event, trigger_rule=trigger_rule: self.add_rule("trigger", trigger_rule)
|
||||||
|
|
||||||
self.rules_content_box = self.add(arcade.gui.UIBoxLayout(align="center"))
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
||||||
|
self.create_box.add(arcade.gui.UILabel(text="IF Rules", font_size=18))
|
||||||
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
||||||
|
for if_rule, if_rule_data in IF_RULES.items():
|
||||||
|
create_button = self.create_box.add(arcade.gui.UITextureButton(text=if_rule_data["description"].format_map({
|
||||||
|
"a": "a",
|
||||||
|
"b": "b",
|
||||||
|
"c": "c"
|
||||||
|
}), width=self.window.width * 0.135, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
||||||
|
create_button.on_click = lambda event, if_rule=if_rule: self.add_rule("if", if_rule)
|
||||||
|
|
||||||
def get_rule_defaults(self, rule_type):
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
||||||
if rule_type == "if":
|
self.create_box.add(arcade.gui.UILabel(text="DO Rules", font_size=18))
|
||||||
return {
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
||||||
rule_key: (
|
for do_rule, do_rule_data in DO_RULES.items():
|
||||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
create_button = self.create_box.add(arcade.gui.UITextureButton(text=do_rule_data["description"].format_map({
|
||||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
"a": "a",
|
||||||
)
|
"b": "b",
|
||||||
for rule_key, rule_dict in IF_RULES.items()
|
"c": "c"
|
||||||
}
|
}), width=self.window.width * 0.135, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
||||||
elif rule_type == "do":
|
create_button.on_click = lambda event, do_rule=do_rule: self.add_rule("do", do_rule)
|
||||||
return {
|
|
||||||
rule_key: (
|
|
||||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
|
||||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
|
||||||
)
|
|
||||||
for rule_key, rule_dict in DO_RULES.items()
|
|
||||||
}
|
|
||||||
|
|
||||||
def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1, is_import=False):
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
||||||
defaults = self.get_rule_defaults(rule_type)
|
self.create_box.add(arcade.gui.UILabel(text="For Rules", font_size=18))
|
||||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
||||||
ruleset_num = self.current_ruleset_num
|
for for_rule, for_rule_data in FOR_RULES.items():
|
||||||
default_values = defaults[rule][1]
|
create_button = self.create_box.add(arcade.gui.UITextureButton(text=for_rule_data["description"].format_map({
|
||||||
|
"a": "a",
|
||||||
|
"b": "b",
|
||||||
|
"c": "c"
|
||||||
|
}), width=self.window.width * 0.135, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
||||||
|
create_button.on_click = lambda event, for_rule=for_rule: self.add_rule("for", for_rule)
|
||||||
|
|
||||||
dropdown_options = [desc for desc, _ in defaults.values()]
|
self.trash_spritelist = arcade.SpriteList()
|
||||||
desc_label = rule_box.add(arcade.gui.UIDropdown(default=defaults[rule][0], options=dropdown_options, font_size=13, width=self.window.width * 0.225, active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style))
|
self.trash_sprite = trash_bin
|
||||||
desc_label.on_change = lambda event, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num: self.change_rule_type(ruleset_num, rule_num, rule_type, event.new_value)
|
self.trash_sprite.scale = 0.5
|
||||||
self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
|
self.trash_sprite.position = (self.window.width * 0.9, self.window.height * 0.2)
|
||||||
|
self.trash_spritelist.append(self.trash_sprite)
|
||||||
|
|
||||||
for n, variable_type in enumerate(rule_dict["user_vars"]):
|
def get_rulesets(self):
|
||||||
key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
|
# TODO: remove this
|
||||||
|
return [], []
|
||||||
|
|
||||||
if not is_import:
|
def generate_pos(self):
|
||||||
self.rule_values[key] = default_values[VAR_NAMES[n]]
|
return random.randint(
|
||||||
|
self.window.width * 0.1, int(self.window.width * 0.9)
|
||||||
|
), random.randint(self.window.height * 0.1, int(self.window.height * 0.7))
|
||||||
|
|
||||||
label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {self.rule_values[key]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
|
def add_rule(self, rule_type, force=None):
|
||||||
self.rule_labels[key] = label
|
rule = force or generate_rule(rule_type)
|
||||||
|
rule_box = Block(
|
||||||
|
*self.generate_pos(),
|
||||||
|
get_rule_description(rule_type, rule),
|
||||||
|
rule_type,
|
||||||
|
rule,
|
||||||
|
self.current_rule_num,
|
||||||
|
{},
|
||||||
|
[]
|
||||||
|
)
|
||||||
|
|
||||||
if variable_type in ["variable", "size"]:
|
self.rulesets[self.current_rule_num] = rule_box
|
||||||
slider = rule_box.add(arcade.gui.UISlider(value=self.rule_values[key], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
self.current_rule_num += 1
|
||||||
slider._render_steps = lambda surface: None
|
self.block_renderer.refresh()
|
||||||
slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
|
||||||
self.rule_var_changers[key] = slider
|
|
||||||
|
|
||||||
|
return rule_box
|
||||||
|
|
||||||
|
def draw(self):
|
||||||
|
self.block_renderer.draw()
|
||||||
|
|
||||||
|
def draw_unproject(self):
|
||||||
|
self.trash_spritelist.draw()
|
||||||
|
|
||||||
|
def drag_n_drop_check(self, blocks):
|
||||||
|
for block in blocks:
|
||||||
|
if block == self.dragged_rule_ui:
|
||||||
|
continue
|
||||||
|
|
||||||
|
if arcade.LBWH(block.x, block.y - 44, 280, 44).intersection(arcade.LBWH(self.dragged_rule_ui.x, self.dragged_rule_ui.y - 44, 280, 44)):
|
||||||
|
block.children.append(self.dragged_rule_ui)
|
||||||
|
del self.rulesets[self.dragged_rule_ui.rule_num]
|
||||||
|
self.block_renderer.refresh()
|
||||||
|
break
|
||||||
else:
|
else:
|
||||||
dropdown = rule_box.add(arcade.gui.UIDropdown(default=self.rule_values[key], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
self.drag_n_drop_check(block.children)
|
||||||
dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
|
||||||
self.rule_var_changers[key] = dropdown
|
|
||||||
|
|
||||||
def change_rule_type(self, ruleset_num, rule_num, rule_type, new_rule_text):
|
def remove_from_parent(self, block_to_remove, parents):
|
||||||
defaults = self.get_rule_defaults(rule_type)
|
for parent in parents:
|
||||||
new_rule_name = next(key for key, default_list in defaults.items() if default_list[0] == new_rule_text)
|
if block_to_remove in parent.children:
|
||||||
|
self.rulesets[block_to_remove.rule_num] = block_to_remove
|
||||||
|
parent.children.remove(block_to_remove)
|
||||||
|
return True
|
||||||
|
if self.remove_from_parent(block_to_remove, parent.children):
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
ruleset = self.rulesets[ruleset_num]
|
def press_check(self, event, blocks):
|
||||||
|
for block in blocks:
|
||||||
|
if block == self.dragged_rule_ui:
|
||||||
|
continue
|
||||||
|
|
||||||
if len(ruleset) == 2:
|
projected_vec = self.camera.unproject((event.x, event.y))
|
||||||
if rule_type == "if":
|
if arcade.LBWH(block.x, block.y - 44, 280, 44).point_in_rect((projected_vec.x, projected_vec.y)):
|
||||||
ruleset[0] = new_rule_name
|
if block not in list(self.rulesets.values()): # its children
|
||||||
|
self.remove_from_parent(block, list(self.rulesets.values()))
|
||||||
|
self.block_renderer.refresh()
|
||||||
|
self.dragged_rule_ui = block
|
||||||
|
break
|
||||||
else:
|
else:
|
||||||
ruleset[1] = new_rule_name
|
self.press_check(event, block.children)
|
||||||
|
|
||||||
|
def on_event(self, event):
|
||||||
|
super().on_event(event)
|
||||||
|
|
||||||
|
if isinstance(event, arcade.gui.UIMouseDragEvent):
|
||||||
|
if event.buttons == arcade.MOUSE_BUTTON_LEFT:
|
||||||
|
if self.dragged_rule_ui is not None:
|
||||||
|
self.dragged_rule_ui.x += event.dx
|
||||||
|
self.dragged_rule_ui.y += event.dy
|
||||||
|
self.block_renderer.move_block(event.dx, event.dy, self.dragged_rule_ui.rule_num)
|
||||||
|
|
||||||
|
elif isinstance(event, arcade.gui.UIMousePressEvent):
|
||||||
|
self.press_check(event, list(self.rulesets.values()))
|
||||||
|
|
||||||
|
elif isinstance(event, arcade.gui.UIMouseReleaseEvent):
|
||||||
|
if self.dragged_rule_ui:
|
||||||
|
block_vec = self.camera.unproject((self.dragged_rule_ui.x, self.dragged_rule_ui.y))
|
||||||
|
if self.trash_sprite.rect.intersection(arcade.LBWH(block_vec.x, block_vec.y, 280, 44)) and not self.trash_sprite._current_keyframe_index == self.trash_sprite.animation.num_frames - 1:
|
||||||
|
del self.rulesets[self.dragged_rule_ui.rule_num]
|
||||||
|
self.dragged_rule_ui = None
|
||||||
|
self.block_renderer.refresh()
|
||||||
|
return
|
||||||
|
|
||||||
|
self.drag_n_drop_check(list(self.rulesets.values()))
|
||||||
|
|
||||||
|
self.dragged_rule_ui = None
|
||||||
|
|
||||||
|
def on_update(self, dt):
|
||||||
|
if self.dragged_rule_ui:
|
||||||
|
block_vec = self.camera.unproject((self.dragged_rule_ui.x, self.dragged_rule_ui.y))
|
||||||
|
if self.trash_sprite.rect.intersection(arcade.LBWH(block_vec.x, block_vec.y, 280, 44)) and not self.trash_sprite._current_keyframe_index == self.trash_sprite.animation.num_frames - 1:
|
||||||
|
self.trash_sprite.update_animation()
|
||||||
else:
|
else:
|
||||||
if rule_type == "if":
|
self.trash_sprite.time = 0
|
||||||
if rule_num == 1:
|
self.trash_sprite.update_animation()
|
||||||
ruleset[0] = new_rule_name
|
|
||||||
else:
|
|
||||||
ruleset[2] = new_rule_name
|
|
||||||
else:
|
|
||||||
ruleset[3] = new_rule_name
|
|
||||||
|
|
||||||
self.rebuild_ruleset_ui(ruleset_num)
|
|
||||||
|
|
||||||
def rebuild_ruleset_ui(self, ruleset_num):
|
|
||||||
rule_box = self.rule_boxes[ruleset_num]
|
|
||||||
|
|
||||||
keys_to_remove = [k for k in self.rule_labels.keys() if k.startswith(f"{ruleset_num}_")]
|
|
||||||
for key in keys_to_remove:
|
|
||||||
del self.rule_labels[key]
|
|
||||||
|
|
||||||
keys_to_remove = [k for k in self.rule_var_changers.keys() if k.startswith(f"{ruleset_num}_")]
|
|
||||||
for key in keys_to_remove:
|
|
||||||
del self.rule_var_changers[key]
|
|
||||||
|
|
||||||
keys_to_remove = [k for k in self.rule_values.keys() if k.startswith(f"{ruleset_num}_")]
|
|
||||||
for key in keys_to_remove:
|
|
||||||
del self.rule_values[key]
|
|
||||||
|
|
||||||
rule_box.clear()
|
|
||||||
|
|
||||||
ruleset = self.rulesets[ruleset_num]
|
|
||||||
old_ruleset_num = self.current_ruleset_num
|
|
||||||
self.current_ruleset_num = ruleset_num
|
|
||||||
|
|
||||||
if len(ruleset) == 2:
|
|
||||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
|
||||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2)
|
|
||||||
else:
|
|
||||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
|
||||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
|
||||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
|
|
||||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
|
|
||||||
|
|
||||||
self.current_ruleset_num = old_ruleset_num
|
|
||||||
|
|
||||||
def add_ruleset(self, ruleset, is_import=False):
|
|
||||||
rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left")
|
|
||||||
self.rule_boxes[self.current_ruleset_num] = rule_box
|
|
||||||
|
|
||||||
if len(ruleset) == 2:
|
|
||||||
self.rulesets[self.current_ruleset_num] = ruleset
|
|
||||||
|
|
||||||
self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
|
|
||||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2, is_import)
|
|
||||||
|
|
||||||
else:
|
|
||||||
self.rulesets[self.current_ruleset_num] = ruleset
|
|
||||||
|
|
||||||
self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
|
|
||||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
|
||||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2, is_import)
|
|
||||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3, is_import)
|
|
||||||
|
|
||||||
def refresh_rules_display(self):
|
|
||||||
self.rules_content_box.clear()
|
|
||||||
|
|
||||||
sorted_keys = sorted(self.rule_boxes.keys())
|
|
||||||
start_idx = self.current_ruleset_page * self.rulesets_per_page
|
|
||||||
end_idx = start_idx + self.rulesets_per_page
|
|
||||||
visible_keys = sorted_keys[start_idx:end_idx]
|
|
||||||
|
|
||||||
for key in visible_keys:
|
|
||||||
self.rules_content_box.add(self.rule_boxes[key])
|
|
||||||
self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
|
||||||
|
|
||||||
def next_page(self, event):
|
|
||||||
sorted_keys = sorted(self.rule_boxes.keys())
|
|
||||||
max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
|
|
||||||
if self.current_ruleset_page < max_page:
|
|
||||||
self.current_ruleset_page += 1
|
|
||||||
self.refresh_rules_display()
|
|
||||||
|
|
||||||
def prev_page(self, event):
|
|
||||||
if self.current_ruleset_page > 0:
|
|
||||||
self.current_ruleset_page -= 1
|
|
||||||
self.refresh_rules_display()
|
|
||||||
|
|
||||||
def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
|
|
||||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
|
||||||
key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
|
|
||||||
|
|
||||||
self.rule_values[key] = value
|
|
||||||
|
|
||||||
values = {}
|
|
||||||
for i, variable in enumerate(rule_dict["user_vars"]):
|
|
||||||
lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
|
|
||||||
values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
|
|
||||||
|
|
||||||
description = rule_dict["description"].format_map(values)
|
|
||||||
|
|
||||||
self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description
|
|
||||||
self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
|
|
||||||
|
|
||||||
def add_rule(self, ruleset_type=None, force=None):
|
|
||||||
self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
|
|
||||||
self.add_ruleset(self.rulesets[self.current_ruleset_num])
|
|
||||||
self.current_ruleset_num += 1
|
|
||||||
if self.rules_content_box:
|
|
||||||
self.refresh_rules_display()
|
|
||||||
@@ -3,12 +3,16 @@ from arcade.types import Color
|
|||||||
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
|
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
|
||||||
from arcade.gui.widgets.slider import UISliderStyle
|
from arcade.gui.widgets.slider import UISliderStyle
|
||||||
|
|
||||||
LOGICAL_OPERATORS = ["and", "or"]
|
|
||||||
SHAPES = ["rectangle", "circle", "triangle"]
|
SHAPES = ["rectangle", "circle", "triangle"]
|
||||||
VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"]
|
VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"]
|
||||||
|
|
||||||
ALLOWED_INPUT = ["a", "b", "c", "d", "e", "q", "w", "s", "t"]
|
ALLOWED_INPUT = ["a", "b", "c", "d", "e", "q", "w", "s", "t"]
|
||||||
|
|
||||||
|
TRIGGER_COLOR = (255, 204, 102)
|
||||||
|
DO_COLOR = (102, 178, 255)
|
||||||
|
IF_COLOR = (144, 238, 144)
|
||||||
|
FOR_COLOR = (255, 182, 193)
|
||||||
|
|
||||||
COLORS = [
|
COLORS = [
|
||||||
"BLACK", "WHITE", "GRAY", "DARK_GRAY", "CYAN",
|
"BLACK", "WHITE", "GRAY", "DARK_GRAY", "CYAN",
|
||||||
"AMBER", "AQUA", "GREEN", "LIGHT_GREEN",
|
"AMBER", "AQUA", "GREEN", "LIGHT_GREEN",
|
||||||
@@ -45,38 +49,43 @@ VAR_OPTIONS = {
|
|||||||
"comparison": COMPARISONS
|
"comparison": COMPARISONS
|
||||||
}
|
}
|
||||||
|
|
||||||
IF_RULES = {
|
TRIGGER_RULES = {
|
||||||
|
"every_update": {
|
||||||
|
"key": "every_update",
|
||||||
|
"description": "Every Update",
|
||||||
|
},
|
||||||
|
"start": {
|
||||||
|
"key": "start",
|
||||||
|
"description": "On Game Start",
|
||||||
|
},
|
||||||
|
"on_input": {
|
||||||
|
"key": "on_input",
|
||||||
|
"description": "IF {a} key is pressed",
|
||||||
|
},
|
||||||
"x_position_compare": {
|
"x_position_compare": {
|
||||||
"key": "x_position_compare",
|
"key": "x_position_compare",
|
||||||
"description": "IF X for {a} shape is {b} {c}",
|
"description": "IF X for {a} shape is {b} {c}",
|
||||||
"trigger": "every_update",
|
|
||||||
"user_vars": ["shape_type", "comparison", "variable"],
|
"user_vars": ["shape_type", "comparison", "variable"],
|
||||||
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_x"],
|
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_x"],
|
||||||
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
||||||
},
|
},
|
||||||
|
|
||||||
"y_position_compare": {
|
"y_position_compare": {
|
||||||
"key": "y_position_compare",
|
"key": "y_position_compare",
|
||||||
"description": "IF Y for {a} shape is {b} {c}",
|
"description": "IF Y for {a} shape is {b} {c}",
|
||||||
"trigger": "every_update",
|
|
||||||
"user_vars": ["shape_type", "comparison", "variable"],
|
"user_vars": ["shape_type", "comparison", "variable"],
|
||||||
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_y"],
|
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_y"],
|
||||||
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
||||||
},
|
},
|
||||||
|
|
||||||
"size_compare": {
|
"size_compare": {
|
||||||
"key": "size_compare",
|
"key": "size_compare",
|
||||||
"description": "IF {a} shape size is {b} {c}",
|
"description": "IF {a} shape size is {b} {c}",
|
||||||
"trigger": "every_update",
|
|
||||||
"user_vars": ["shape_type", "comparison", "variable"],
|
"user_vars": ["shape_type", "comparison", "variable"],
|
||||||
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_size"],
|
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_size"],
|
||||||
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
||||||
},
|
},
|
||||||
|
|
||||||
"spawns": {
|
"spawns": {
|
||||||
"key": "spawns",
|
"key": "spawns",
|
||||||
"description": "IF {a} shape spawns",
|
"description": "IF {a} shape spawns",
|
||||||
"trigger": "spawn",
|
|
||||||
"user_vars": ["shape_type"],
|
"user_vars": ["shape_type"],
|
||||||
"vars": ["shape_type", "event_shape_type"],
|
"vars": ["shape_type", "event_shape_type"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
@@ -84,7 +93,6 @@ IF_RULES = {
|
|||||||
"destroyed": {
|
"destroyed": {
|
||||||
"key": "destroyed",
|
"key": "destroyed",
|
||||||
"description": "IF {a} shape is destroyed",
|
"description": "IF {a} shape is destroyed",
|
||||||
"trigger": "destroyed",
|
|
||||||
"user_vars": ["shape_type"],
|
"user_vars": ["shape_type"],
|
||||||
"vars": ["shape_type", "event_shape_type"],
|
"vars": ["shape_type", "event_shape_type"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
@@ -92,7 +100,6 @@ IF_RULES = {
|
|||||||
"x_velocity_changes": {
|
"x_velocity_changes": {
|
||||||
"key": "x_velocity_changes",
|
"key": "x_velocity_changes",
|
||||||
"description": "IF {a} shape X velocity changes",
|
"description": "IF {a} shape X velocity changes",
|
||||||
"trigger": "x_velocity_change",
|
|
||||||
"user_vars": ["shape_type"],
|
"user_vars": ["shape_type"],
|
||||||
"vars": ["shape_type", "event_shape_type"],
|
"vars": ["shape_type", "event_shape_type"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
@@ -100,7 +107,6 @@ IF_RULES = {
|
|||||||
"y_velocity_changes": {
|
"y_velocity_changes": {
|
||||||
"key": "y_velocity_changes",
|
"key": "y_velocity_changes",
|
||||||
"description": "IF {a} shape Y velocity changes",
|
"description": "IF {a} shape Y velocity changes",
|
||||||
"trigger": "y_velocity_change",
|
|
||||||
"user_vars": ["shape_type"],
|
"user_vars": ["shape_type"],
|
||||||
"vars": ["shape_type", "event_shape_type"],
|
"vars": ["shape_type", "event_shape_type"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
@@ -108,7 +114,6 @@ IF_RULES = {
|
|||||||
"color_changes": {
|
"color_changes": {
|
||||||
"key": "color_changes",
|
"key": "color_changes",
|
||||||
"description": "IF {a} shape color changes",
|
"description": "IF {a} shape color changes",
|
||||||
"trigger": "color_change",
|
|
||||||
"user_vars": ["shape_type"],
|
"user_vars": ["shape_type"],
|
||||||
"vars": ["shape_type", "event_shape_type"],
|
"vars": ["shape_type", "event_shape_type"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
@@ -116,7 +121,6 @@ IF_RULES = {
|
|||||||
"size_changes": {
|
"size_changes": {
|
||||||
"key": "size_changes",
|
"key": "size_changes",
|
||||||
"description": "IF {a} shape size changes",
|
"description": "IF {a} shape size changes",
|
||||||
"trigger": "size_change",
|
|
||||||
"user_vars": ["shape_type"],
|
"user_vars": ["shape_type"],
|
||||||
"vars": ["shape_type", "event_shape_type"],
|
"vars": ["shape_type", "event_shape_type"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
@@ -124,7 +128,6 @@ IF_RULES = {
|
|||||||
"morphs": {
|
"morphs": {
|
||||||
"key": "morphs",
|
"key": "morphs",
|
||||||
"description": "IF {a} shape morphs into {b}",
|
"description": "IF {a} shape morphs into {b}",
|
||||||
"trigger": "morph",
|
|
||||||
"user_vars": ["shape_type", "target_type"],
|
"user_vars": ["shape_type", "target_type"],
|
||||||
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
||||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||||
@@ -132,59 +135,62 @@ IF_RULES = {
|
|||||||
"collides": {
|
"collides": {
|
||||||
"key": "collides",
|
"key": "collides",
|
||||||
"description": "IF {a} shape collides with {b}",
|
"description": "IF {a} shape collides with {b}",
|
||||||
"trigger": "collision",
|
|
||||||
"user_vars": ["shape_type", "target_type"],
|
"user_vars": ["shape_type", "target_type"],
|
||||||
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
||||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||||
},
|
},
|
||||||
"on_left_click": {
|
}
|
||||||
"key": "on_left_click",
|
|
||||||
"description": "IF you left click",
|
FOR_RULES = {
|
||||||
"trigger": "on_left_click",
|
"every_shape": {
|
||||||
"user_vars": [],
|
"key": "every_shape",
|
||||||
"vars": [],
|
"description": "For every shape",
|
||||||
"func": lambda *v: True
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IF_RULES = {
|
||||||
|
"x_position_compare": {
|
||||||
|
"key": "x_position_compare",
|
||||||
|
"description": "IF X is {a} {b}",
|
||||||
|
"user_vars": ["comparison", "variable"],
|
||||||
|
"vars": ["comparison", "variable", "shape_x"],
|
||||||
|
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
||||||
},
|
},
|
||||||
"on_right_click": {
|
"y_position_compare": {
|
||||||
"key": "on_right_click",
|
"key": "y_position_compare",
|
||||||
"description": "IF you right click",
|
"description": "IF Y is {a} {b}",
|
||||||
"trigger": "on_right_click",
|
"user_vars": ["comparison", "variable"],
|
||||||
"user_vars": [],
|
"vars": ["comparison", "variable", "shape_y"],
|
||||||
"vars": [],
|
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
||||||
"func": lambda *v: True
|
|
||||||
},
|
},
|
||||||
"on_mouse_move": {
|
"size_compare": {
|
||||||
"key": "on_mouse_move",
|
"key": "size_compare",
|
||||||
"description": "IF mouse moves",
|
"description": "IF size is {a} {b}",
|
||||||
"trigger": "on_mouse_move",
|
"user_vars": ["comparison", "variable"],
|
||||||
"user_vars": [],
|
"vars": ["comparison", "variable", "shape_size"],
|
||||||
"vars": [],
|
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
||||||
"func": lambda *v: True
|
|
||||||
},
|
},
|
||||||
"on_input": {
|
"x_velocity_compare": {
|
||||||
"key": "on_input",
|
"key": "x_velocity_compare",
|
||||||
"description": "IF {a} key is pressed",
|
"description": "IF X velocity is {a} {b}",
|
||||||
"trigger": "on_input",
|
"user_vars": ["comparison", "variable"],
|
||||||
"user_vars": ["key_input"],
|
"vars": ["comparison", "variable", "shape_x_velocity"],
|
||||||
"vars": ["key_input", "event_key"],
|
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
||||||
|
},
|
||||||
|
"y_velocity_compare": {
|
||||||
|
"key": "y_velocity_compare",
|
||||||
|
"description": "IF Y velocity is {a} {b}",
|
||||||
|
"user_vars": ["comparison", "variable"],
|
||||||
|
"vars": ["comparison", "variable", "shape_y_velocity"],
|
||||||
|
"func": lambda *v: eval(f"{v[2]} {v[0]} {v[1]}")
|
||||||
|
},
|
||||||
|
"color_is": {
|
||||||
|
"key": "color_is",
|
||||||
|
"description": "IF color is {a}",
|
||||||
|
"user_vars": ["color"],
|
||||||
|
"vars": ["color", "shape_color"],
|
||||||
"func": lambda *v: v[0] == v[1]
|
"func": lambda *v: v[0] == v[1]
|
||||||
},
|
},
|
||||||
"game_launch": {
|
|
||||||
"key": "game_launch",
|
|
||||||
"description": "IF game launches",
|
|
||||||
"trigger": "game_launch",
|
|
||||||
"user_vars": [],
|
|
||||||
"vars": [],
|
|
||||||
"func": lambda *v: True
|
|
||||||
},
|
|
||||||
"every_update": {
|
|
||||||
"key": "every_update",
|
|
||||||
"description": "Every update",
|
|
||||||
"trigger": "every_update",
|
|
||||||
"user_vars": [],
|
|
||||||
"vars": [],
|
|
||||||
"func": lambda *v: True
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
NON_COMPATIBLE_WHEN = [
|
NON_COMPATIBLE_WHEN = [
|
||||||
|
|||||||
@@ -8,9 +8,10 @@ button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4,
|
|||||||
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png')))
|
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png')))
|
||||||
|
|
||||||
SPRITE_TEXTURES = {
|
SPRITE_TEXTURES = {
|
||||||
"circle": arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', 'circle.png')),
|
os.path.splitext(file_name)[0]: arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', file_name))
|
||||||
"rectangle": arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', 'rectangle.png')),
|
for file_name in os.listdir(os.path.join(_assets_dir, 'graphics', 'sprites'))
|
||||||
"triangle": arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', 'triangle.png')),
|
|
||||||
}
|
}
|
||||||
|
|
||||||
theme_sound = arcade.Sound(os.path.join(_assets_dir, 'sound', 'music.ogg'))
|
theme_sound = arcade.Sound(os.path.join(_assets_dir, 'sound', 'music.ogg'))
|
||||||
|
|
||||||
|
trash_bin = arcade.load_animated_gif(os.path.join(_assets_dir, 'graphics', 'trash_bin.gif'))
|
||||||
Reference in New Issue
Block a user