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44f2f3bf51
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2
CREDITS
2
CREDITS
@@ -1,5 +1,7 @@
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The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information.
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Thanks to OpenGameArt and pixelsphere.org / The Cynic Project for the music! (https://opengameart.org/content/crystal-cave-mysterious-ambience-seamless-loop)
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Huge Thanks to Python for being the programming language used in this game.
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https://www.python.org/
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@@ -2,3 +2,5 @@ Chaos Protocol is a simulation game where you have a rule engine and objects, wh
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Basically a framework of sorts, which can even be random!
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The project is a huge WIP! You can't do much yet, but you have basic rules and simulation.
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[](https://youtu.be/iMB4mmjTIB4)
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BIN
assets/sound/music.ogg
Normal file
BIN
assets/sound/music.ogg
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Binary file not shown.
138
game/file_manager.py
Normal file
138
game/file_manager.py
Normal file
@@ -0,0 +1,138 @@
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import arcade, arcade.gui, os, time
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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class FileManager(arcade.gui.UIAnchorLayout):
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def __init__(self, width, allowed_extensions):
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super().__init__(size_hint=(0.95, 0.9), vertical=False)
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self.filemanager_width = width
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self.current_directory = os.path.expanduser("~")
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self.allowed_extensions = allowed_extensions
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self.file_buttons = []
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self.submitted_content = ""
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self.mode = None
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self.content_cache = {}
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self.pre_cache_contents()
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self.current_directory_label = self.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=24), anchor_x="center", anchor_y="top", align_y=-5)
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self.scroll_area = UIScrollArea(size_hint=(0.665, 0.7)) # center on screen
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self.scroll_area.scroll_speed = -50
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self.add(self.scroll_area, anchor_x="center", anchor_y="center", align_y=self.filemanager_width * 0.05)
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar.size_hint = (0.02, 1)
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self.add(self.scrollbar, anchor_x="right", anchor_y="bottom")
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self.files_box = arcade.gui.UIBoxLayout(space_between=5)
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self.scroll_area.add(self.files_box)
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self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x="center", anchor_y="bottom", align_y=10)
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self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=20))
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self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_width * 0.025).with_border(color=arcade.color.WHITE))
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self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.2, height=self.filemanager_width * 0.05))
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self.submit_button.on_click = lambda event: self.submit(self.current_directory)
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self.submit_button.visible = False
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self.filename_label.visible = False
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self.filename_input.visible = False
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self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
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self.back_button.on_click = lambda event: self.exit()
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self.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.show_directory()
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def change_mode(self, mode):
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self.mode = mode
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self.filename_input.visible = self.mode == "export"
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self.filename_label.visible = self.mode == "export"
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self.submit_button.visible = self.mode == "export"
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def submit(self, content):
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self.submitted_content = content if self.mode == "import" else f"{content}/{self.filename_input.text}"
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self.disable()
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def get_content(self, directory):
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if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
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try:
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entries = os.listdir(directory)
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except PermissionError:
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return None
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filtered = [
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entry for entry in entries
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if (os.path.isdir(os.path.join(directory, entry)) and not "." in entry) or
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os.path.splitext(entry)[1].lower() in self.allowed_extensions
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]
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sorted_entries = sorted(
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filtered,
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key=lambda x: (0 if os.path.isdir(os.path.join(directory, x)) else 1, x.lower())
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)
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self.content_cache[directory] = sorted_entries
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self.content_cache[directory].append(time.perf_counter())
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return self.content_cache[directory][:-1]
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def pre_cache_contents(self):
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for directory in self.walk_limited_depth(self.current_directory):
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self.get_content(directory)
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def walk_limited_depth(self, start_dir, max_depth=2):
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start_dir = os.path.abspath(start_dir)
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def _walk(current_dir, current_depth):
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if current_depth > max_depth:
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return
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yield current_dir
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try:
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with os.scandir(current_dir) as it:
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for entry in it:
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if entry.is_dir(follow_symlinks=False):
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yield from _walk(entry.path, current_depth + 1)
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except PermissionError:
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pass # skip directories you can't access
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return _walk(start_dir, 0)
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def show_directory(self):
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self.files_box.clear()
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self.file_buttons.clear()
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self.current_directory_label.text = self.current_directory
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self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Go up", style=button_style, width=self.filemanager_width / 1.5)))
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self.file_buttons[-1].on_click = lambda event, directory=self.current_directory: self.change_directory(os.path.dirname(directory))
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for file in self.get_content(self.current_directory):
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self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.filemanager_width / 1.5)))
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if os.path.isdir(f"{self.current_directory}/{file}"):
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self.file_buttons[-1].on_click = lambda event, directory=f"{self.current_directory}/{file}": self.change_directory(directory)
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else:
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self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
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def disable(self):
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self.parent.parent.disable() # The FileManager UIManager. self.parent is the FileManager UIAnchorLayout
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def exit(self):
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self.disable()
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self.submitted_content = "exit"
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def change_directory(self, directory):
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if directory.startswith("//"): # Fix / paths
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directory = directory[1:]
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self.current_directory = directory
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self.show_directory()
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368
game/play.py
368
game/play.py
@@ -1,10 +1,11 @@
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import arcade, arcade.gui, pyglet, random
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import arcade, arcade.gui, pyglet, random, json
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from utils.preload import SPRITE_TEXTURES
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from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, DEFAULT_X_GRAVITY, DEFAULT_Y_GRAVITY, VAR_OPTIONS, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT
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from utils.preload import SPRITE_TEXTURES, button_texture, button_hovered_texture
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from utils.constants import button_style, dropdown_style, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT, menu_background_color
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from game.rules import generate_ruleset
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from game.rules import RuleUIBox
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from game.sprites import BaseShape, Rectangle, Circle, Triangle
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from game.file_manager import FileManager
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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@@ -13,32 +14,40 @@ class Game(arcade.gui.UIView):
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Causing Chaos")
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.rules_box = arcade.gui.UIBoxLayout(align="center", size_hint=(0.25, 0.95)).with_background(color=arcade.color.DARK_GRAY)
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self.anchor.add(self.rules_box, anchor_x="right", anchor_y="center", align_x=-self.window.height * 0.025)
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self.rules_box = RuleUIBox(self.window)
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self.sprites_box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 0.95), align="center", space_between=10).with_background(color=arcade.color.DARK_GRAY), anchor_x="left", anchor_y="center", align_x=self.window.height * 0.025)
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self.file_manager = FileManager(self.window.width * 0.95, [".json"]).with_border()
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self.x_gravity = DEFAULT_X_GRAVITY
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self.y_gravity = DEFAULT_Y_GRAVITY
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self.ui_selector_box = self.anchor.add(arcade.gui.UIBoxLayout(vertical=False, space_between=self.window.width / 100), anchor_x="left", anchor_y="bottom", align_y=5, align_x=self.window.width / 100)
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self.add_ui_selector("Simulation", lambda event: self.simulation())
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self.add_ui_selector("Rules", lambda event: self.rules())
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self.add_ui_selector("Sprites", lambda event: self.sprites())
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self.add_ui_selector("Import", lambda event: self.import_file())
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self.add_ui_selector("Export", lambda event: self.export_file())
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self.mode = "simulation"
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self.current_ruleset_num = 0
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self.current_ruleset_page = 0
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self.rulesets_per_page = 3
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self.rulesets = {}
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||||
self.rule_values = {}
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self.x_gravity = self.settings.get("default_x_gravity", 0)
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||||
self.y_gravity = self.settings.get("default_y_gravity", 5)
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||||
self.triggered_events = []
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||||
|
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self.rule_labels = {}
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||||
self.rule_var_changers = {}
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||||
self.rule_boxes = {}
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||||
self.rulesets = self.rules_box.rulesets
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||||
self.rule_values = self.rules_box.rule_values
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||||
|
||||
self.sprites_box = arcade.gui.UIAnchorLayout(size_hint=(0.95, 0.9))
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||||
|
||||
self.shapes = []
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||||
self.shape_batch = pyglet.graphics.Batch()
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||||
|
||||
self.rules_content_box = None
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||||
self.nav_buttons_box = None
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||||
self.simulation()
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||||
|
||||
def add_ui_selector(self, button_text, on_click):
|
||||
button = self.ui_selector_box.add(arcade.gui.UITextureButton(text=button_text, width=self.window.width / 5.5, height=self.window.height / 15, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
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button.on_click = on_click
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|
||||
def move_x(self, a, shape):
|
||||
if isinstance(shape, Triangle):
|
||||
@@ -80,11 +89,11 @@ class Game(arcade.gui.UIView):
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||||
def change_x_velocity(self, a, shape):
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shape.x_velocity = a
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self.triggered_events.append(["x_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
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self.triggered_events.append(["x_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
def change_y_velocity(self, a, shape):
|
||||
shape.y_velocity = a
|
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self.triggered_events.append(["y_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
self.triggered_events.append(["y_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
def change_x_gravity(self, a):
|
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self.x_gravity = a
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||||
@@ -95,8 +104,8 @@ class Game(arcade.gui.UIView):
|
||||
self.triggered_events.append(["y_gravity_change", {}])
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||||
|
||||
def change_color(self, a, shape):
|
||||
shape.color = getattr(arcade.color, a)
|
||||
self.triggered_events.append(["color_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
shape.shape_color = getattr(arcade.color, a)
|
||||
self.triggered_events.append(["color_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
def destroy(self, shape: BaseShape):
|
||||
self.triggered_events.append(["destroyed", {"event_shape_type": shape.shape_type}])
|
||||
@@ -122,7 +131,7 @@ class Game(arcade.gui.UIView):
|
||||
shape.x3 += size
|
||||
shape.y3 += size
|
||||
|
||||
self.triggered_events.append(["size_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
self.triggered_events.append(["size_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
def spawn(self, shape_type):
|
||||
x, y = random.randint(int(self.window.width * 0.15) + 50, int(self.window.width * 0.75) - 50), random.randint(100, self.window.height - 100)
|
||||
@@ -138,7 +147,7 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
shape = self.shapes[-1]
|
||||
|
||||
self.triggered_events.append(["spawns", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
self.triggered_events.append(["spawn", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
def morph(self, a, shape):
|
||||
old_shape_x, old_shape_y, old_shape_size, old_shape_color = shape.x, shape.y, shape.shape_size, shape.shape_color
|
||||
@@ -153,195 +162,24 @@ class Game(arcade.gui.UIView):
|
||||
elif a == "triangle":
|
||||
self.shapes.append(Triangle(old_shape_x, old_shape_y, old_shape_x + old_shape_size, old_shape_y, old_shape_x + int(old_shape_size / 2), old_shape_y + old_shape_size, color=getattr(arcade.color, old_shape_color), batch=self.shape_batch))
|
||||
|
||||
def get_rule_defaults(self, rule_type):
|
||||
if rule_type == "if":
|
||||
return {
|
||||
rule_key: (
|
||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
||||
)
|
||||
for rule_key, rule_dict in IF_RULES.items()
|
||||
}
|
||||
elif rule_type == "do":
|
||||
return {
|
||||
rule_key: (
|
||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
||||
)
|
||||
for rule_key, rule_dict in DO_RULES.items()
|
||||
}
|
||||
def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1):
|
||||
defaults = self.get_rule_defaults(rule_type)
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
ruleset_num = self.current_ruleset_num
|
||||
default_values = defaults[rule][1]
|
||||
|
||||
dropdown_options = [desc for desc, _ in defaults.values()]
|
||||
desc_label = rule_box.add(arcade.gui.UIDropdown(default=defaults[rule][0], options=dropdown_options, font_size=13, width=self.window.width * 0.225, active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style))
|
||||
desc_label.on_change = lambda event, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num: self.change_rule_type(ruleset_num, rule_num, rule_type, event.new_value)
|
||||
self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
|
||||
|
||||
for n, variable_type in enumerate(rule_dict["user_vars"]):
|
||||
key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
|
||||
self.rule_values[key] = default_values[VAR_NAMES[n]]
|
||||
|
||||
label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
self.rule_labels[key] = label
|
||||
|
||||
if variable_type in ["variable", "size"]:
|
||||
slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
slider._render_steps = lambda surface: None
|
||||
slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = slider
|
||||
|
||||
else:
|
||||
dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = dropdown
|
||||
|
||||
def change_rule_type(self, ruleset_num, rule_num, rule_type, new_rule_text):
|
||||
defaults = self.get_rule_defaults(rule_type)
|
||||
new_rule_name = next(key for key, default_list in defaults.items() if default_list[0] == new_rule_text)
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
|
||||
if len(ruleset) == 2:
|
||||
if rule_type == "if":
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[1] = new_rule_name
|
||||
else:
|
||||
if rule_type == "if":
|
||||
if rule_num == 1:
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[2] = new_rule_name
|
||||
else:
|
||||
ruleset[3] = new_rule_name
|
||||
|
||||
self.rebuild_ruleset_ui(ruleset_num)
|
||||
|
||||
def rebuild_ruleset_ui(self, ruleset_num):
|
||||
rule_box = self.rule_boxes[ruleset_num]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_labels.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_labels[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_var_changers.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_var_changers[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_values.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_values[key]
|
||||
|
||||
rule_box.clear()
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
old_ruleset_num = self.current_ruleset_num
|
||||
self.current_ruleset_num = ruleset_num
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2)
|
||||
else:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
|
||||
|
||||
self.current_ruleset_num = old_ruleset_num
|
||||
|
||||
def add_ruleset(self, ruleset):
|
||||
rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY)
|
||||
self.rule_boxes[self.current_ruleset_num] = rule_box
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2)
|
||||
|
||||
else:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
|
||||
|
||||
def refresh_rules_display(self):
|
||||
self.rules_content_box.clear()
|
||||
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
start_idx = self.current_ruleset_page * self.rulesets_per_page
|
||||
end_idx = start_idx + self.rulesets_per_page
|
||||
visible_keys = sorted_keys[start_idx:end_idx]
|
||||
|
||||
for key in visible_keys:
|
||||
self.rules_content_box.add(self.rule_boxes[key])
|
||||
self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
||||
|
||||
def next_page(self, event):
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
|
||||
if self.current_ruleset_page < max_page:
|
||||
self.current_ruleset_page += 1
|
||||
self.refresh_rules_display()
|
||||
|
||||
def prev_page(self, event):
|
||||
if self.current_ruleset_page > 0:
|
||||
self.current_ruleset_page -= 1
|
||||
self.refresh_rules_display()
|
||||
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.rules_box.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.BLACK))
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
|
||||
self.rules_box.add_rule(None, ["on_left_click", "spawn"])
|
||||
self.rules_box.refresh_rules_display()
|
||||
|
||||
add_simple_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
|
||||
self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.WHITE), anchor_x="center", anchor_y="top")
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 85))
|
||||
self.sprites_grid = self.sprites_box.add(arcade.gui.UIGridLayout(columns=8, row_count=8, align="left", vertical_spacing=10, horizontal_spacing=10, size_hint=(0.95, 0.85)), anchor_x="center", anchor_y="center").with_border()
|
||||
|
||||
add_advanced_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
|
||||
|
||||
self.nav_buttons_box = self.rules_box.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
|
||||
prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
prev_button.on_click = self.prev_page
|
||||
next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
next_button.on_click = self.next_page
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
|
||||
|
||||
self.rules_content_box = self.rules_box.add(arcade.gui.UIBoxLayout(align="center"))
|
||||
|
||||
self.add_rule(None, ["on_left_click", "spawn"])
|
||||
|
||||
self.refresh_rules_display()
|
||||
|
||||
self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.BLACK))
|
||||
self.sprites_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
||||
|
||||
for shape in SHAPES:
|
||||
self.sprites_box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.BLACK))
|
||||
self.sprites_box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||
for n, shape in enumerate(SHAPES):
|
||||
row, col = n % 8, n // 8
|
||||
box = self.sprites_grid.add(arcade.gui.UIBoxLayout(), row=row, column=col)
|
||||
box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.WHITE))
|
||||
box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||
|
||||
self.triggered_events.append(["game_launch", {}])
|
||||
|
||||
def add_rule(self, ruleset_type=None, force=None):
|
||||
self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
|
||||
self.add_ruleset(self.rulesets[self.current_ruleset_num])
|
||||
self.current_ruleset_num += 1
|
||||
if self.rules_content_box:
|
||||
self.refresh_rules_display()
|
||||
|
||||
def get_rule_values(self, ruleset_num, rule_num, rule_dict, event_args):
|
||||
args = [self.rule_values[f"{ruleset_num}_{rule_num}_{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]
|
||||
|
||||
@@ -377,6 +215,44 @@ class Game(arcade.gui.UIView):
|
||||
self.get_action_function(rule_dict["action"])(*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
|
||||
|
||||
def on_update(self, delta_time):
|
||||
if self.mode == "import" and self.file_manager.submitted_content:
|
||||
with open(self.file_manager.submitted_content, "r") as file:
|
||||
data = json.load(file)
|
||||
|
||||
if not data or not "rulesets" in data or not "rule_values" in data:
|
||||
self.add_widget(arcade.gui.UIMessageBox(message_text="Invalid file. Could not import rules.", width=self.window.width * 0.5, height=self.window.height * 0.25))
|
||||
return
|
||||
|
||||
self.rule_values = data["rule_values"]
|
||||
self.triggered_events = []
|
||||
self.current_ruleset_num = 0
|
||||
self.current_ruleset_page = 0
|
||||
|
||||
self.rules_content_box.clear()
|
||||
|
||||
for rule_box in self.rule_boxes.values():
|
||||
rule_box.clear()
|
||||
del rule_box
|
||||
|
||||
self.rule_labels = {}
|
||||
self.rule_var_changers = {}
|
||||
self.rule_boxes = {}
|
||||
|
||||
for ruleset in data["rulesets"].values():
|
||||
self.add_ruleset(ruleset)
|
||||
|
||||
self.refresh_rules_display()
|
||||
|
||||
if self.mode == "export" and self.file_manager.submitted_content:
|
||||
with open(self.file_manager.submitted_content, "w") as file:
|
||||
file.write(json.dumps({
|
||||
"rulesets": self.rulesets,
|
||||
"rule_values": self.rule_values
|
||||
}, indent=4))
|
||||
|
||||
if not self.mode == "simulation":
|
||||
return
|
||||
|
||||
self.triggered_events.append(["every_update", {}])
|
||||
|
||||
while len(self.triggered_events) > 0:
|
||||
@@ -389,11 +265,11 @@ class Game(arcade.gui.UIView):
|
||||
if not if_rule_dict["trigger"] == trigger:
|
||||
continue
|
||||
|
||||
if do_rule_dict["action"]["type"] == "shape_action":
|
||||
if do_rule_dict["action"]["type"] == "shape_action" or "shape_type" in if_rule_dict["user_vars"]:
|
||||
for shape in self.shapes:
|
||||
event_args = trigger_args.copy()
|
||||
if not "event_shape_type" in trigger_args:
|
||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color})
|
||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color})
|
||||
|
||||
if self.check_rule(key, 1, if_rule_dict, event_args):
|
||||
self.run_do_rule(key, 2, do_rule_dict, event_args)
|
||||
@@ -414,7 +290,7 @@ class Game(arcade.gui.UIView):
|
||||
event_args = trigger_args
|
||||
|
||||
if not "event_shape_type" in trigger_args:
|
||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color})
|
||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color})
|
||||
|
||||
if ruleset[1] == "and":
|
||||
if self.check_rule(key, 1, if_rule_dicts[0], event_args) and self.check_rule(key, 2, if_rule_dicts[1], event_args):
|
||||
@@ -434,47 +310,87 @@ class Game(arcade.gui.UIView):
|
||||
self.run_do_rule(key, 3, do_rule_dict, event_args)
|
||||
|
||||
for shape in self.shapes:
|
||||
for shape_b in self.shapes:
|
||||
if shape.check_collision(shape_b):
|
||||
self.triggered_events.append(["collision", {"event_a_type": shape.shape_type, "event_b_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
|
||||
shape.update(self.x_gravity, self.y_gravity)
|
||||
|
||||
if shape.x < 0 or shape.x > self.window.width or shape.y < 0 or shape.y > self.window.height:
|
||||
self.destroy(shape)
|
||||
|
||||
def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
|
||||
self.rule_values[key] = value
|
||||
|
||||
values = {}
|
||||
for i, variable in enumerate(rule_dict["user_vars"]):
|
||||
lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
|
||||
values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
|
||||
|
||||
description = rule_dict["description"].format_map(values)
|
||||
|
||||
self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description
|
||||
self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
|
||||
if len(self.shapes) > self.settings.get("max_shapes", 120):
|
||||
for shape in self.shapes[:-self.settings.get("max_shapes", 120)]:
|
||||
self.destroy(shape)
|
||||
|
||||
def on_key_press(self, symbol, modifiers):
|
||||
if symbol == arcade.key.ESCAPE:
|
||||
self.main_exit()
|
||||
elif symbol in [ord(key) for key in ALLOWED_INPUT]:
|
||||
elif self.mode == "simulation" and symbol in [ord(key) for key in ALLOWED_INPUT]:
|
||||
self.triggered_events.append(["on_input", {"event_key": chr(symbol)}])
|
||||
|
||||
def on_mouse_press(self, x, y, button, modifiers):
|
||||
if button == arcade.MOUSE_BUTTON_LEFT:
|
||||
self.triggered_events.append(["on_left_click", {}])
|
||||
elif button == arcade.MOUSE_BUTTON_RIGHT:
|
||||
elif self.mode == "simulation" and button == arcade.MOUSE_BUTTON_RIGHT:
|
||||
self.triggered_events.append(["on_right_click", {}])
|
||||
|
||||
def on_mouse_motion(self, x, y, button, modifiers):
|
||||
self.triggered_events.append(["on_mouse_move", {}])
|
||||
|
||||
def disable_previous(self):
|
||||
if self.mode in ["import", "export"]:
|
||||
self.anchor.remove(self.file_manager)
|
||||
elif self.mode == "rules":
|
||||
self.anchor.remove(self.rules_box)
|
||||
elif self.mode == "sprites":
|
||||
self.anchor.remove(self.sprites_box)
|
||||
|
||||
self.anchor.trigger_full_render()
|
||||
|
||||
def rules(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "rules"
|
||||
|
||||
self.anchor.add(self.rules_box, anchor_x="center", anchor_y="top")
|
||||
|
||||
def export_file(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "export"
|
||||
|
||||
self.file_manager.change_mode("export")
|
||||
self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top")
|
||||
|
||||
def import_file(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "import"
|
||||
|
||||
self.file_manager.change_mode("import")
|
||||
self.anchor.add(self.file_manager, anchor_x="center", anchor_y="top")
|
||||
|
||||
def sprites(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "sprites"
|
||||
|
||||
self.anchor.add(self.sprites_box, anchor_x="center", anchor_y="top")
|
||||
|
||||
def simulation(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "simulation"
|
||||
|
||||
def main_exit(self):
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
|
||||
def on_draw(self):
|
||||
self.window.clear()
|
||||
self.shape_batch.draw()
|
||||
|
||||
if self.mode == "simulation":
|
||||
self.shape_batch.draw()
|
||||
|
||||
self.ui.draw()
|
||||
212
game/rules.py
212
game/rules.py
@@ -1,6 +1,5 @@
|
||||
from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN
|
||||
|
||||
import random
|
||||
from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN, VAR_NAMES, VAR_DEFAULT, VAR_OPTIONS, dropdown_style, slider_style
|
||||
import arcade, arcade.gui, random
|
||||
|
||||
IF_KEYS = tuple(IF_RULES.keys())
|
||||
DO_KEYS = tuple(DO_RULES.keys())
|
||||
@@ -47,3 +46,210 @@ def generate_ruleset(ruleset_type):
|
||||
return [when_a, logical, when_b, do]
|
||||
else:
|
||||
return [when_a, do]
|
||||
|
||||
class RuleUIBox(arcade.gui.UIBoxLayout):
|
||||
def __init__(self, window):
|
||||
super().__init__(space_between=10, align="center", size_hint=(0.95, 0.75))
|
||||
self.window = window
|
||||
self.current_ruleset_num = 0
|
||||
self.current_ruleset_page = 0
|
||||
self.rulesets_per_page = 2
|
||||
self.rulesets = {}
|
||||
self.rule_values = {}
|
||||
|
||||
self.rule_labels = {}
|
||||
self.rule_var_changers = {}
|
||||
self.rule_boxes = {}
|
||||
|
||||
self.nav_buttons_box = None
|
||||
|
||||
self.rules_label = self.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.WHITE))
|
||||
self.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
|
||||
|
||||
self.add_simple_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
self.add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
|
||||
|
||||
self.add(arcade.gui.UISpace(height=self.window.height / 85))
|
||||
|
||||
self.add_advanced_rule_button = self.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
self.add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
|
||||
|
||||
self.add(arcade.gui.UISpace(height=self.window.height / 85))
|
||||
|
||||
self.nav_buttons_box = self.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
|
||||
|
||||
self.prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
self.prev_button.on_click = self.prev_page
|
||||
|
||||
self.next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
self.next_button.on_click = self.next_page
|
||||
|
||||
self.rules_content_box = self.add(arcade.gui.UIBoxLayout(align="center"))
|
||||
|
||||
def get_rule_defaults(self, rule_type):
|
||||
if rule_type == "if":
|
||||
return {
|
||||
rule_key: (
|
||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
||||
)
|
||||
for rule_key, rule_dict in IF_RULES.items()
|
||||
}
|
||||
elif rule_type == "do":
|
||||
return {
|
||||
rule_key: (
|
||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
||||
)
|
||||
for rule_key, rule_dict in DO_RULES.items()
|
||||
}
|
||||
|
||||
def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1, is_import=False):
|
||||
defaults = self.get_rule_defaults(rule_type)
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
ruleset_num = self.current_ruleset_num
|
||||
default_values = defaults[rule][1]
|
||||
|
||||
dropdown_options = [desc for desc, _ in defaults.values()]
|
||||
desc_label = rule_box.add(arcade.gui.UIDropdown(default=defaults[rule][0], options=dropdown_options, font_size=13, width=self.window.width * 0.225, active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style))
|
||||
desc_label.on_change = lambda event, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num: self.change_rule_type(ruleset_num, rule_num, rule_type, event.new_value)
|
||||
self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
|
||||
|
||||
for n, variable_type in enumerate(rule_dict["user_vars"]):
|
||||
key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
|
||||
if not is_import:
|
||||
self.rule_values[key] = default_values[VAR_NAMES[n]]
|
||||
|
||||
label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {self.rule_values[key]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
self.rule_labels[key] = label
|
||||
|
||||
if variable_type in ["variable", "size"]:
|
||||
slider = rule_box.add(arcade.gui.UISlider(value=self.rule_values[key], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
slider._render_steps = lambda surface: None
|
||||
slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = slider
|
||||
|
||||
else:
|
||||
dropdown = rule_box.add(arcade.gui.UIDropdown(default=self.rule_values[key], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = dropdown
|
||||
|
||||
def change_rule_type(self, ruleset_num, rule_num, rule_type, new_rule_text):
|
||||
defaults = self.get_rule_defaults(rule_type)
|
||||
new_rule_name = next(key for key, default_list in defaults.items() if default_list[0] == new_rule_text)
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
|
||||
if len(ruleset) == 2:
|
||||
if rule_type == "if":
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[1] = new_rule_name
|
||||
else:
|
||||
if rule_type == "if":
|
||||
if rule_num == 1:
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[2] = new_rule_name
|
||||
else:
|
||||
ruleset[3] = new_rule_name
|
||||
|
||||
self.rebuild_ruleset_ui(ruleset_num)
|
||||
|
||||
def rebuild_ruleset_ui(self, ruleset_num):
|
||||
rule_box = self.rule_boxes[ruleset_num]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_labels.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_labels[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_var_changers.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_var_changers[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_values.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_values[key]
|
||||
|
||||
rule_box.clear()
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
old_ruleset_num = self.current_ruleset_num
|
||||
self.current_ruleset_num = ruleset_num
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2)
|
||||
else:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
|
||||
|
||||
self.current_ruleset_num = old_ruleset_num
|
||||
|
||||
def add_ruleset(self, ruleset, is_import=False):
|
||||
rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left")
|
||||
self.rule_boxes[self.current_ruleset_num] = rule_box
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2, is_import)
|
||||
|
||||
else:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if", 1, is_import)
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2, is_import)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3, is_import)
|
||||
|
||||
def refresh_rules_display(self):
|
||||
self.rules_content_box.clear()
|
||||
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
start_idx = self.current_ruleset_page * self.rulesets_per_page
|
||||
end_idx = start_idx + self.rulesets_per_page
|
||||
visible_keys = sorted_keys[start_idx:end_idx]
|
||||
|
||||
for key in visible_keys:
|
||||
self.rules_content_box.add(self.rule_boxes[key])
|
||||
self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
||||
|
||||
def next_page(self, event):
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
|
||||
if self.current_ruleset_page < max_page:
|
||||
self.current_ruleset_page += 1
|
||||
self.refresh_rules_display()
|
||||
|
||||
def prev_page(self, event):
|
||||
if self.current_ruleset_page > 0:
|
||||
self.current_ruleset_page -= 1
|
||||
self.refresh_rules_display()
|
||||
|
||||
def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
|
||||
self.rule_values[key] = value
|
||||
|
||||
values = {}
|
||||
for i, variable in enumerate(rule_dict["user_vars"]):
|
||||
lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
|
||||
values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
|
||||
|
||||
description = rule_dict["description"].format_map(values)
|
||||
|
||||
self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description
|
||||
self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
|
||||
|
||||
def add_rule(self, ruleset_type=None, force=None):
|
||||
self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
|
||||
self.add_ruleset(self.rulesets[self.current_ruleset_num])
|
||||
self.current_ruleset_num += 1
|
||||
if self.rules_content_box:
|
||||
self.refresh_rules_display()
|
||||
201
game/sprites.py
201
game/sprites.py
@@ -1,12 +1,16 @@
|
||||
import pyglet, arcade.color
|
||||
import pyglet, arcade.color, math, json
|
||||
|
||||
from utils.constants import DEFAULT_X_VELOCITY, DEFAULT_Y_VELOCITY
|
||||
# I am so sorry but this file has AI code cause i didn't have enough time to implement collision :C
|
||||
|
||||
with open("settings.json", "r") as file:
|
||||
settings = json.load(file)
|
||||
|
||||
class BaseShape():
|
||||
def __init__(self):
|
||||
self.shape_type = ""
|
||||
self.x_velocity = DEFAULT_X_VELOCITY
|
||||
self.y_velocity = DEFAULT_Y_VELOCITY
|
||||
|
||||
self.x_velocity = settings.get("default_x_velocity", 0)
|
||||
self.y_velocity = settings.get("default_y_velocity", 0)
|
||||
self._shape_color = "WHITE"
|
||||
|
||||
def update(self, x_gravity, y_gravity):
|
||||
@@ -24,6 +28,15 @@ class BaseShape():
|
||||
self._shape_color = color
|
||||
self.color = getattr(arcade.color, color)
|
||||
|
||||
def check_collision(self, other):
|
||||
if isinstance(other, Circle):
|
||||
return self._collides_with_circle(other)
|
||||
elif isinstance(other, Rectangle):
|
||||
return self._collides_with_rectangle(other)
|
||||
elif isinstance(other, Triangle):
|
||||
return self._collides_with_triangle(other)
|
||||
return False
|
||||
|
||||
class Circle(pyglet.shapes.Circle, BaseShape):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
@@ -34,6 +47,65 @@ class Circle(pyglet.shapes.Circle, BaseShape):
|
||||
def shape_size(self):
|
||||
return self.radius
|
||||
|
||||
def _collides_with_circle(self, other):
|
||||
dx = self.x - other.x
|
||||
dy = self.y - other.y
|
||||
distance = math.sqrt(dx * dx + dy * dy)
|
||||
return distance < (self.radius + other.radius)
|
||||
|
||||
def _collides_with_rectangle(self, rect):
|
||||
closest_x = max(rect.x, min(self.x, rect.x + rect.width))
|
||||
closest_y = max(rect.y, min(self.y, rect.y + rect.height))
|
||||
|
||||
dx = self.x - closest_x
|
||||
dy = self.y - closest_y
|
||||
distance = math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
return distance < self.radius
|
||||
|
||||
def _collides_with_triangle(self, tri):
|
||||
if self._point_in_triangle(self.x, self.y, tri):
|
||||
return True
|
||||
|
||||
edges = [
|
||||
(tri.x, tri.y, tri.x2, tri.y2),
|
||||
(tri.x2, tri.y2, tri.x3, tri.y3),
|
||||
(tri.x3, tri.y3, tri.x, tri.y)
|
||||
]
|
||||
|
||||
for x1, y1, x2, y2 in edges:
|
||||
if self._distance_to_segment(x1, y1, x2, y2) < self.radius:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _distance_to_segment(self, x1, y1, x2, y2):
|
||||
dx = x2 - x1
|
||||
dy = y2 - y1
|
||||
|
||||
if dx == 0 and dy == 0:
|
||||
return math.sqrt((self.x - x1)**2 + (self.y - y1)**2)
|
||||
|
||||
t = max(0, min(1, ((self.x - x1) * dx + (self.y - y1) * dy) / (dx * dx + dy * dy)))
|
||||
|
||||
closest_x = x1 + t * dx
|
||||
closest_y = y1 + t * dy
|
||||
|
||||
return math.sqrt((self.x - closest_x)**2 + (self.y - closest_y)**2)
|
||||
|
||||
def _point_in_triangle(self, px, py, tri):
|
||||
def sign(x1, y1, x2, y2, x3, y3):
|
||||
return (x1 - x3) * (y2 - y3) - (x2 - x3) * (y1 - y3)
|
||||
|
||||
d1 = sign(px, py, tri.x, tri.y, tri.x2, tri.y2)
|
||||
d2 = sign(px, py, tri.x2, tri.y2, tri.x3, tri.y3)
|
||||
d3 = sign(px, py, tri.x3, tri.y3, tri.x, tri.y)
|
||||
|
||||
has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
|
||||
has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
|
||||
|
||||
return not (has_neg and has_pos)
|
||||
|
||||
class Rectangle(pyglet.shapes.Rectangle, BaseShape):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
@@ -44,6 +116,71 @@ class Rectangle(pyglet.shapes.Rectangle, BaseShape):
|
||||
def shape_size(self):
|
||||
return self.width
|
||||
|
||||
def _collides_with_circle(self, circle):
|
||||
return circle._collides_with_rectangle(self)
|
||||
|
||||
def _collides_with_rectangle(self, other):
|
||||
return (self.x < other.x + other.width and
|
||||
self.x + self.width > other.x and
|
||||
self.y < other.y + other.height and
|
||||
self.y + self.height > other.y)
|
||||
|
||||
def _collides_with_triangle(self, tri):
|
||||
vertices = [(tri.x, tri.y), (tri.x2, tri.y2), (tri.x3, tri.y3)]
|
||||
for vx, vy in vertices:
|
||||
if (self.x <= vx <= self.x + self.width and
|
||||
self.y <= vy <= self.y + self.height):
|
||||
return True
|
||||
|
||||
rect_vertices = [
|
||||
(self.x, self.y),
|
||||
(self.x + self.width, self.y),
|
||||
(self.x + self.width, self.y + self.height),
|
||||
(self.x, self.y + self.height)
|
||||
]
|
||||
for rx, ry in rect_vertices:
|
||||
if self._point_in_triangle(rx, ry, tri):
|
||||
return True
|
||||
|
||||
tri_edges = [
|
||||
(tri.x, tri.y, tri.x2, tri.y2),
|
||||
(tri.x2, tri.y2, tri.x3, tri.y3),
|
||||
(tri.x3, tri.y3, tri.x, tri.y)
|
||||
]
|
||||
rect_edges = [
|
||||
(self.x, self.y, self.x + self.width, self.y),
|
||||
(self.x + self.width, self.y, self.x + self.width, self.y + self.height),
|
||||
(self.x + self.width, self.y + self.height, self.x, self.y + self.height),
|
||||
(self.x, self.y + self.height, self.x, self.y)
|
||||
]
|
||||
|
||||
for t_edge in tri_edges:
|
||||
for r_edge in rect_edges:
|
||||
if self._segments_intersect(*t_edge, *r_edge):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _point_in_triangle(self, px, py, tri):
|
||||
def sign(x1, y1, x2, y2, x3, y3):
|
||||
return (x1 - x3) * (y2 - y3) - (x2 - x3) * (y1 - y3)
|
||||
|
||||
d1 = sign(px, py, tri.x, tri.y, tri.x2, tri.y2)
|
||||
d2 = sign(px, py, tri.x2, tri.y2, tri.x3, tri.y3)
|
||||
d3 = sign(px, py, tri.x3, tri.y3, tri.x, tri.y)
|
||||
|
||||
has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
|
||||
has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
|
||||
|
||||
return not (has_neg and has_pos)
|
||||
|
||||
def _segments_intersect(self, x1, y1, x2, y2, x3, y3, x4, y4):
|
||||
def ccw(ax, ay, bx, by, cx, cy):
|
||||
return (cy - ay) * (bx - ax) > (by - ay) * (cx - ax)
|
||||
|
||||
return (ccw(x1, y1, x3, y3, x4, y4) != ccw(x2, y2, x3, y3, x4, y4) and
|
||||
ccw(x1, y1, x2, y2, x3, y3) != ccw(x1, y1, x2, y2, x4, y4))
|
||||
|
||||
class Triangle(pyglet.shapes.Triangle, BaseShape):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
@@ -53,3 +190,59 @@ class Triangle(pyglet.shapes.Triangle, BaseShape):
|
||||
@property
|
||||
def shape_size(self):
|
||||
return max(self.x, self.x2, self.x3) - min(self.x, self.x2, self.x3)
|
||||
|
||||
def _collides_with_circle(self, circle):
|
||||
return circle._collides_with_triangle(self)
|
||||
|
||||
def _collides_with_rectangle(self, rect):
|
||||
return rect._collides_with_triangle(self)
|
||||
|
||||
def _collides_with_triangle(self, other):
|
||||
vertices_self = [(self.x, self.y), (self.x2, self.y2), (self.x3, self.y3)]
|
||||
vertices_other = [(other.x, other.y), (other.x2, other.y2), (other.x3, other.y3)]
|
||||
|
||||
for vx, vy in vertices_self:
|
||||
if self._point_in_triangle(vx, vy, other):
|
||||
return True
|
||||
|
||||
for vx, vy in vertices_other:
|
||||
if self._point_in_triangle(vx, vy, self):
|
||||
return True
|
||||
|
||||
edges_self = [
|
||||
(self.x, self.y, self.x2, self.y2),
|
||||
(self.x2, self.y2, self.x3, self.y3),
|
||||
(self.x3, self.y3, self.x, self.y)
|
||||
]
|
||||
edges_other = [
|
||||
(other.x, other.y, other.x2, other.y2),
|
||||
(other.x2, other.y2, other.x3, other.y3),
|
||||
(other.x3, other.y3, other.x, other.y)
|
||||
]
|
||||
|
||||
for e1 in edges_self:
|
||||
for e2 in edges_other:
|
||||
if self._segments_intersect(*e1, *e2):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _point_in_triangle(self, px, py, tri):
|
||||
def sign(x1, y1, x2, y2, x3, y3):
|
||||
return (x1 - x3) * (y2 - y3) - (x2 - x3) * (y1 - y3)
|
||||
|
||||
d1 = sign(px, py, tri.x, tri.y, tri.x2, tri.y2)
|
||||
d2 = sign(px, py, tri.x2, tri.y2, tri.x3, tri.y3)
|
||||
d3 = sign(px, py, tri.x3, tri.y3, tri.x, tri.y)
|
||||
|
||||
has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
|
||||
has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
|
||||
|
||||
return not (has_neg and has_pos)
|
||||
|
||||
def _segments_intersect(self, x1, y1, x2, y2, x3, y3, x4, y4):
|
||||
def ccw(ax, ay, bx, by, cx, cy):
|
||||
return (cy - ay) * (bx - ax) > (by - ay) * (cx - ax)
|
||||
|
||||
return (ccw(x1, y1, x3, y3, x4, y4) != ccw(x2, y2, x3, y3, x4, y4) and
|
||||
ccw(x1, y1, x2, y2, x3, y3) != ccw(x1, y1, x2, y2, x4, y4))
|
||||
@@ -52,10 +52,10 @@ class Main(arcade.gui.UIView):
|
||||
|
||||
self.title_label = self.box.add(arcade.gui.UILabel(text="Chaos Protocol", font_name="Roboto", font_size=48))
|
||||
|
||||
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
|
||||
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.play_button.on_click = lambda event: self.play()
|
||||
|
||||
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
|
||||
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.settings_button.on_click = lambda event: self.settings()
|
||||
|
||||
def play(self):
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
# This file was autogenerated by uv via the following command:
|
||||
# uv pip compile pyproject.toml -o requirements.txt
|
||||
arcade==3.2.0
|
||||
# via game-name (pyproject.toml)
|
||||
arcade==3.3.3
|
||||
# via chaos-protocol (pyproject.toml)
|
||||
attrs==25.3.0
|
||||
# via pytiled-parser
|
||||
cffi==1.17.1
|
||||
# via pymunk
|
||||
pillow==11.0.0
|
||||
pillow==11.3.0
|
||||
# via arcade
|
||||
pycparser==2.22
|
||||
# via cffi
|
||||
@@ -15,7 +15,7 @@ pyglet==2.1.6
|
||||
pymunk==6.9.0
|
||||
# via arcade
|
||||
pypresence==4.3.0
|
||||
# via game-name (pyproject.toml)
|
||||
# via chaos-protocol (pyproject.toml)
|
||||
pytiled-parser==2.2.9
|
||||
# via arcade
|
||||
typing-extensions==4.14.1
|
||||
|
||||
7
run.py
7
run.py
@@ -10,11 +10,10 @@ script_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
pyglet.resource.path.append(script_dir)
|
||||
pyglet.font.add_directory(os.path.join(script_dir, 'assets', 'fonts'))
|
||||
|
||||
|
||||
from utils.utils import get_closest_resolution, print_debug_info, on_exception
|
||||
from utils.constants import log_dir, menu_background_color
|
||||
from menus.main import Main
|
||||
# from utils.preload import theme_sound # needed for preload
|
||||
from utils.preload import theme_sound # needed for preload
|
||||
from arcade.experimental.controller_window import ControllerWindow
|
||||
|
||||
sys.excepthook = on_exception
|
||||
@@ -87,8 +86,8 @@ else:
|
||||
with open("settings.json", "w") as file:
|
||||
file.write(json.dumps(settings))
|
||||
|
||||
# if settings.get("music", True):
|
||||
# theme_sound.play(volume=settings.get("music_volume", 50) / 100, loop=True)
|
||||
if settings.get("music", True):
|
||||
theme_sound.play(volume=settings.get("music_volume", 50) / 100, loop=True)
|
||||
|
||||
try:
|
||||
window = ControllerWindow(width=resolution[0], height=resolution[1], title='Chaos Protocol', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False)
|
||||
|
||||
@@ -7,12 +7,6 @@ LOGICAL_OPERATORS = ["and", "or"]
|
||||
SHAPES = ["rectangle", "circle", "triangle"]
|
||||
VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"]
|
||||
|
||||
DEFAULT_X_GRAVITY = 0
|
||||
DEFAULT_Y_GRAVITY = 2
|
||||
|
||||
DEFAULT_X_VELOCITY = 0
|
||||
DEFAULT_Y_VELOCITY = 0
|
||||
|
||||
ALLOWED_INPUT = ["a", "b", "c", "d", "e", "q", "w", "s", "t"]
|
||||
|
||||
COLORS = [
|
||||
@@ -82,7 +76,7 @@ IF_RULES = {
|
||||
"spawns": {
|
||||
"key": "spawns",
|
||||
"description": "IF {a} shape spawns",
|
||||
"trigger": "spawns",
|
||||
"trigger": "spawn",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
@@ -111,22 +105,6 @@ IF_RULES = {
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"x_gravity_changes": {
|
||||
"key": "x_gravity_changes",
|
||||
"description": "IF {a} shape X gravity changes",
|
||||
"trigger": "gravity_x_change",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"y_gravity_changes": {
|
||||
"key": "y_gravity_changes",
|
||||
"description": "IF {a} shape Y gravity changes",
|
||||
"trigger": "gravity_y_change",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"color_changes": {
|
||||
"key": "color_changes",
|
||||
"description": "IF {a} shape color changes",
|
||||
@@ -438,16 +416,21 @@ slider_style = {'normal': slider_default_style, 'hover': slider_hover_style, 'pr
|
||||
settings = {
|
||||
"Graphics": {
|
||||
"Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"},
|
||||
"Resolution": {"type": "option", "options": ["1366x768", "1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"},
|
||||
"Resolution": {"type": "option", "options": ["1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"},
|
||||
"Anti-Aliasing": {"type": "option", "options": ["None", "2x MSAA", "4x MSAA", "8x MSAA", "16x MSAA"], "config_key": "anti_aliasing", "default": "4x MSAA"},
|
||||
"VSync": {"type": "bool", "config_key": "vsync", "default": True},
|
||||
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "config_key": "fps_limit", "default": 60},
|
||||
},
|
||||
"Sound": {
|
||||
"Music": {"type": "bool", "config_key": "music", "default": True},
|
||||
"SFX": {"type": "bool", "config_key": "sfx", "default": True},
|
||||
"Music Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "music_volume", "default": 50},
|
||||
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "sfx_volume", "default": 50},
|
||||
},
|
||||
"Game": {
|
||||
"Default X velocity": {"type": "slider", "min": -999, "max": 999, "config_key": "default_x_velocity", "default": 0},
|
||||
"Default Y velocity": {"type": "slider", "min": -999, "max": 999, "config_key": "default_y_velocity", "default": 0},
|
||||
"Default X gravity": {"type": "slider", "min": -999, "max": 999, "config_key": "default_x_gravity", "default": 0},
|
||||
"Default Y gravity": {"type": "slider", "min": -999, "max": 999, "config_key": "default_y_gravity", "default": 5},
|
||||
"Max Shapes": {"type": "slider", "min": 0, "max": 999, "config_key": "max_shapes", "default": 120},
|
||||
},
|
||||
"Miscellaneous": {
|
||||
"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
|
||||
|
||||
@@ -12,3 +12,5 @@ SPRITE_TEXTURES = {
|
||||
"rectangle": arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', 'rectangle.png')),
|
||||
"triangle": arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', 'triangle.png')),
|
||||
}
|
||||
|
||||
theme_sound = arcade.Sound(os.path.join(_assets_dir, 'sound', 'music.ogg'))
|
||||
@@ -41,7 +41,7 @@ def on_exception(*exc_info):
|
||||
logging.error(f"Unhandled exception:\n{''.join(traceback.format_exception(exc_info[1], limit=None))}")
|
||||
|
||||
def get_closest_resolution():
|
||||
allowed_resolutions = [(1366, 768), (1440, 900), (1600,900), (1920,1080), (2560,1440), (3840,2160)]
|
||||
allowed_resolutions = [(1440, 900), (1600,900), (1920,1080), (2560,1440), (3840,2160)]
|
||||
screen_width, screen_height = arcade.get_screens()[0].width, arcade.get_screens()[0].height
|
||||
if (screen_width, screen_height) in allowed_resolutions:
|
||||
if not allowed_resolutions.index((screen_width, screen_height)) == 0:
|
||||
|
||||
Reference in New Issue
Block a user