Add textured lines and fix directions, add back buttons, remove unused imports

This commit is contained in:
csd4ni3l
2025-11-05 20:22:22 +01:00
parent f37c6619d2
commit f9358df2b9
8 changed files with 43 additions and 31 deletions

View File

@@ -1,7 +1,8 @@
import arcade, arcade.gui, pyglet
import arcade, arcade.gui
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from game.power_line import PowerLine
class Game(arcade.gui.UIView):
@@ -9,7 +10,7 @@ class Game(arcade.gui.UIView):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="In Game")
self.pypresence_client.update(state='In Game', start=self.pypresence_client.start_time)
self.difficulty = difficulty
@@ -17,10 +18,17 @@ class Game(arcade.gui.UIView):
self.grid_size = list(map(int, difficulty.split("x")))
self.power_grid = self.anchor.add(arcade.gui.UIGridLayout(horizontal_spacing=0, vertical_spacing=0, row_count=self.grid_size[0], column_count=self.grid_size[1]))
def on_show_view(self):
super().on_show_view()
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
for row in range(self.grid_size[0]):
for col in range(self.grid_size[1]):
self.power_grid.add(PowerLine(), row=row, column=col)
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))

View File

@@ -1,33 +1,26 @@
import arcade, arcade.gui
from utils.preload import button_texture, button_hovered_texture
from utils.constants import button_style
from utils.preload import vertical_connected, vertical_unconnected, horizontal_connected, horizontal_unconnected
from typing import Literal
ROTATIONS = ["right", "down", "left", "up"]
class PowerLine(arcade.gui.UITextureButton):
def __init__(self):
super().__init__(text="--->", style=button_style, texture=button_texture, texture_hovered=button_hovered_texture)
super().__init__(texture=vertical_unconnected)
self.rotation: Literal["right", "down", "left", "up"] = "right"
self.rotation: Literal["vertical", "horizontal"] = "vertical"
self.connected = False
self.on_click = lambda e: self.next_rotation()
def next_rotation(self):
current_index = ROTATIONS.index(self.rotation)
if self.rotation == "vertical":
self.rotation = "horizontal"
self.texture = horizontal_connected if self.connected else horizontal_unconnected
self.texture_hovered = horizontal_connected if self.connected else horizontal_unconnected
elif self.rotation == "horizontal":
self.rotation = "vertical"
self.texture = vertical_connected if self.connected else vertical_unconnected
self.texture_hovered = vertical_connected if self.connected else vertical_unconnected
if current_index + 1 == len(ROTATIONS):
self.rotation = ROTATIONS[0]
else:
self.rotation = ROTATIONS[current_index + 1]
if self.rotation == "up":
self.text = "^"
elif self.rotation == "down":
self.text = "ˇ"
elif self.rotation == "left":
self.text = "<---"
elif self.rotation == "right":
self.text = "--->"
self._requires_render = True