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https://github.com/csd4ni3l/ember-keeper.git
synced 2026-01-01 04:23:43 +01:00
add level selector and support for multiple levels, fix high score not updating
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31
menus/level_selector.py
Normal file
31
menus/level_selector.py
Normal file
@@ -0,0 +1,31 @@
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import arcade, arcade.gui
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from utils.constants import AVAILABLE_LEVELS, button_style
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from utils.preload import button_texture, button_hovered_texture
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class LevelSelector(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Selecting Level...")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="center")
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def on_show_view(self):
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super().on_show_view()
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self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28))
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for n in range(AVAILABLE_LEVELS):
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button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n + 1}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
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button.on_click = lambda event, n=n: self.play_level(n)
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def play_level(self, n):
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from game.play import Game
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self.window.show_view(Game(self.pypresence_client, n))
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def main_exit(self):
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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@@ -59,8 +59,8 @@ class Main(arcade.gui.UIView):
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self.settings_button.on_click = lambda event: self.settings()
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def play(self):
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from game.play import Game
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self.window.show_view(Game(self.pypresence_client))
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from menus.level_selector import LevelSelector
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self.window.show_view(LevelSelector(self.pypresence_client))
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def settings(self):
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from menus.settings import Settings
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