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13 Commits

Author SHA1 Message Date
eb7be683de Fix EXE name 2025-12-13 07:59:03 +01:00
csd4ni3l
6ecf2b7650 Add demo video 2025-11-30 22:53:38 +01:00
csd4ni3l
737635b3bc fix for loop bug 2025-11-30 22:47:06 +01:00
csd4ni3l
285e9c53b6 update README, add falling spikes, fix level 2 map, add background snowflakes, fix wrong level problems, fix replays not working, add trail, make trees give less warmth, add back button to level selector 2025-11-30 22:37:42 +01:00
csd4ni3l
b5cec4382d Add pause menu, template map, level 2, fix level selection, increase warmth, moving x and y platforms, respawn trees after reset, fix constant restarting lagging the game, add bg color effect after warmth levels decrease 2025-11-30 18:26:52 +01:00
csd4ni3l
8965644761 fix some things on the map, swithc back to only single best replay, fix camera shake working weirdly 2025-11-30 12:16:25 +01:00
csd4ni3l
e76f36d755 fix null replays and replays altogether by copying, having separate indices and only saving at the end 2025-11-29 21:47:14 +01:00
csd4ni3l
945c3a3859 Add replays, which replay all your previous runs and can also be disabled in settings 2025-11-29 21:29:01 +01:00
csd4ni3l
df5cd8346d fix best time not loading due to not using level num, update README, lock the game to 60 FPS, add hitboxes setting and camera shake 2025-11-29 18:39:14 +01:00
csd4ni3l
8b135e284a Fix checkpoints, add restart delay, crop character images, make starting warmth less, add winning screen 2025-11-29 17:58:23 +01:00
csd4ni3l
30711b422f Add checkpoints 2025-11-29 16:18:17 +01:00
csd4ni3l
f1ee270a1d fix requirements.txt 2025-11-29 15:49:35 +01:00
csd4ni3l
879167822e Add statistics, per level high score and tries 2025-11-29 15:38:01 +01:00
23 changed files with 862 additions and 143 deletions

View File

@@ -42,7 +42,7 @@ jobs:
include-data-dir: assets=assets include-data-dir: assets=assets
include-data-files: CREDITS=CREDITS include-data-files: CREDITS=CREDITS
mode: onefile mode: onefile
output-file: FleetCommander output-file: EmberKeeper
- name: Locate and rename executable (Linux) - name: Locate and rename executable (Linux)
if: matrix.os == 'ubuntu-22.04' if: matrix.os == 'ubuntu-22.04'
@@ -51,29 +51,29 @@ jobs:
echo "Searching for built Linux binary..." echo "Searching for built Linux binary..."
# List to help debugging when paths change # List to help debugging when paths change
ls -laR . | head -n 500 || true ls -laR . | head -n 500 || true
BIN=$(find . -maxdepth 4 -type f -name 'FleetCommander*' -perm -u+x | head -n1 || true) BIN=$(find . -maxdepth 4 -type f -name 'EmberKeeper*' -perm -u+x | head -n1 || true)
if [ -z "${BIN}" ]; then if [ -z "${BIN}" ]; then
echo "ERROR: No Linux binary found after build" echo "ERROR: No Linux binary found after build"
exit 1 exit 1
fi fi
echo "Found: ${BIN}" echo "Found: ${BIN}"
mkdir -p build_output mkdir -p build_output
cp "${BIN}" build_output/FleetCommander.bin cp "${BIN}" build_output/EmberKeeper.bin
chmod +x build_output/FleetCommander.bin chmod +x build_output/EmberKeeper.bin
echo "Executable ready: build_output/FleetCommander.bin" echo "Executable ready: build_output/EmberKeeper.bin"
shell: bash shell: bash
- name: Locate and rename executable (Windows) - name: Locate and rename executable (Windows)
if: matrix.os == 'windows-latest' if: matrix.os == 'windows-latest'
run: | run: |
Write-Host "Searching for built Windows binary..." Write-Host "Searching for built Windows binary..."
Get-ChildItem -Recurse -File -Filter 'FleetCommander*.exe' | Select-Object -First 1 | ForEach-Object { Get-ChildItem -Recurse -File -Filter 'EmberKeeper*.exe' | Select-Object -First 1 | ForEach-Object {
Write-Host ("Found: " + $_.FullName) Write-Host ("Found: " + $_.FullName)
New-Item -ItemType Directory -Force -Path build_output | Out-Null New-Item -ItemType Directory -Force -Path build_output | Out-Null
Copy-Item $_.FullName "build_output\FleetCommander.exe" Copy-Item $_.FullName "build_output\EmberKeeper.exe"
Write-Host "Executable ready: build_output\FleetCommander.exe" Write-Host "Executable ready: build_output\EmberKeeper.exe"
} }
if (!(Test-Path build_output\FleetCommander.exe)) { if (!(Test-Path build_output\EmberKeeper.exe)) {
Write-Error "ERROR: No Windows binary found after build" Write-Error "ERROR: No Windows binary found after build"
exit 1 exit 1
} }
@@ -83,7 +83,7 @@ jobs:
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{ matrix.platform }} name: ${{ matrix.platform }}
path: build_output/FleetCommander.* path: build_output/EmberKeeper.*
release: release:
runs-on: ubuntu-latest runs-on: ubuntu-latest
@@ -114,5 +114,6 @@ jobs:
--notes "Automated build for $TAG" --notes "Automated build for $TAG"
fi fi
# Upload the executables directly (no zip files) # Upload the executables directly (no zip files)
gh release upload "$TAG" downloads/linux/FleetCommander.bin --clobber gh release upload "$TAG" downloads/linux/EmberKeeper.bin --clobber
gh release upload "$TAG" downloads/windows/FleetCommander.exe --clobber gh release upload "$TAG" downloads/windows/EmberKeeper.exe
--clobber

View File

@@ -1 +1,8 @@
Ember Keeper is a platformer 2D game where you have to escape the outside temperatures, while collecting firewood to keep yourself warm while being out in the open. Ember Keeper is a platformer 2D game where you have to escape the outside temperatures, while collecting firewood to keep yourself warm while being out in the open.
The game is locked at 60 FPS since every interaction depends on that and i am lazy to introduce delta time.
The game can be/is intended to be speedrunned and there is an option for hitboxes as well.
The game includes lots of funny texts and traps i made.
[![Demo Video](https://img.youtube.com/vi/clQT379Vs80/hqdefault.jpg)](https://youtu.be/clQT379Vs80)

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="11" nextobjectid="20"> <map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="100" height="10" tilewidth="70" tileheight="70" infinite="0" nextlayerid="17" nextobjectid="22">
<tileset firstgid="1" source="../sheet.tsx"/> <tileset firstgid="1" source="../sheet.tsx"/>
<objectgroup id="3" name="spawn"> <objectgroup id="3" name="spawn">
<object id="3" name="player spawn" x="289" y="466.667"> <object id="3" name="player spawn" x="289" y="466.667">
@@ -10,13 +10,13 @@
<object id="8" name="Spikes hurt!" x="545.333" y="481.333"> <object id="8" name="Spikes hurt!" x="545.333" y="481.333">
<point/> <point/>
</object> </object>
<object id="9" name="&lt;- get this tree to get warmer" x="158.667" y="45"> <object id="9" name="&lt;- get this tree to get warmer" x="101.334" y="154">
<point/> <point/>
</object> </object>
<object id="10" name="Beware! Slippery tiles here." x="833.333" y="472"> <object id="10" name="Beware! Slippery tiles here." x="1129.33" y="426.667">
<point/> <point/>
</object> </object>
<object id="11" name="Beware! Slippery tiles here." x="636" y="200"> <object id="11" name="Beware! Slippery tiles here." x="766.667" y="301.333">
<point/> <point/>
</object> </object>
<object id="12" name="Rocks are pointy..." x="2056" y="460"> <object id="12" name="Rocks are pointy..." x="2056" y="460">
@@ -46,31 +46,93 @@
<object id="19" name="Parkour isnt hard, or is it..." x="4832" y="98"> <object id="19" name="Parkour isnt hard, or is it..." x="4832" y="98">
<point/> <point/>
</object> </object>
<object id="20" name="Easter egg below" x="902.333" y="535.333">
<point/>
</object>
<object id="21" name="&lt;- Collect this candy to set your checkpoint" x="613" y="188">
<point/>
</object>
</objectgroup> </objectgroup>
<layer id="11" name="checkpoints" width="100" height="10">
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View File

@@ -1,7 +1,7 @@
import arcade, arcade.gui, json, time, os import arcade, arcade.gui, json, time, os, random
from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID from utils.constants import FOLLOW_DECAY_CONST, GRAVITY, PLAYER_MOVEMENT_SPEED, PLAYER_JUMP_SPEED, GRID_PIXEL_SIZE, PLAYER_JUMP_COOLDOWN, LEFT_RIGHT_DIAGONAL_ID, RIGHT_LEFT_DIAGONAL_ID, AVAILABLE_LEVELS, RESTART_DELAY, button_style, REPLAY_DELAY, menu_background_color, SNOWFLAKE_SPAWN_DELAY
from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound from utils.preload import tilemaps, player_still_animation, player_jump_animation, player_walk_animation, freeze_sound, background_sound, button_texture, button_hovered_texture
class Game(arcade.gui.UIView): class Game(arcade.gui.UIView):
def __init__(self, pypresence_client, level_num): def __init__(self, pypresence_client, level_num):
@@ -37,16 +37,43 @@ class Game(arcade.gui.UIView):
self.physics_engine = arcade.PhysicsEnginePlatformer( self.physics_engine = arcade.PhysicsEnginePlatformer(
self.player, gravity_constant=GRAVITY, self.player, gravity_constant=GRAVITY,
walls=[self.scene["walls"], self.scene["ice"]] walls=[self.scene["walls"], self.scene["ice"]],
platforms=[self.scene["x_moving_walls"], self.scene["y_moving_walls"]],
) )
self.warmth = 100 self.camera_shake = arcade.camera.grips.ScreenShake2D(
self.camera_sprites.view_data,
max_amplitude=5,
acceleration_duration=0.2,
falloff_time=0.3,
shake_frequency=10.0,
)
self.warmth = 65
self.trees = 0
self.direction = "right" self.direction = "right"
self.last_jump = time.perf_counter() self.last_jump = time.perf_counter()
self.start = time.perf_counter() self.start = time.perf_counter()
self.trees = 0 self.restart_start = time.perf_counter()
self.last_camera_shake = time.perf_counter()
self.last_snowflake_spawn = time.perf_counter()
self.checkpoints_hit = set()
self.collected_trees = [] self.collected_trees = []
self.current_replay_data = []
self.last_replay_snapshot = time.perf_counter()
self.restarting = False
self.won = False
self.paused = False
self.won_time = None
self.pause_time = 0
self.pause_start = time.perf_counter()
self.level_texts = [] self.level_texts = []
for tile in tilemaps[self.level_num].object_lists["text"]: for tile in tilemaps[self.level_num].object_lists["text"]:
@@ -61,52 +88,145 @@ class Game(arcade.gui.UIView):
with open("data.json", "r") as file: with open("data.json", "r") as file:
self.data = json.load(file) self.data = json.load(file)
else: else:
self.data = {} self.data = {
f"{level_num + 1}_best_time": 9999
for level_num in range(AVAILABLE_LEVELS)
}
self.data.update({
f"{level_num + 1}_tries": 0
for level_num in range(AVAILABLE_LEVELS)
})
self.high_score = self.data.get("high_score", 9999) self.data.update({
f"{level_num + 1}_best_replay": []
for level_num in range(AVAILABLE_LEVELS)
})
if self.settings.get("snowflakes", True):
self.snowflakes = arcade.SpriteList()
self.best_time = self.data.get(f"{self.level_num}_best_time", 9999)
self.tries = self.data.get("tries", 1) self.tries = self.data.get("tries", 1)
if self.high_score == 9999: if self.best_time == 9999:
self.no_highscore = True self.no_besttime = True
self.high_score = 0 self.best_time = 0
else: else:
self.no_highscore = False self.no_besttime = False
self.scene.add_sprite("Player", self.player) self.scene.add_sprite("Player", self.player)
self.best_replay = self.data.get(f"{self.level_num}_best_replay", []).copy() if self.settings.get("replays", True) else []
self.replay_index = 0
if self.best_replay:
self.replay_player = arcade.TextureAnimationSprite(animation=player_still_animation, center_x=self.best_replay[0][0], center_y=self.best_replay[0][1], alpha=128)
self.replay_player.color = arcade.color.GRAY
self.scene.add_sprite(f"ReplayPlayer", self.replay_player)
if self.settings.get("sfx", True): if self.settings.get("sfx", True):
self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100) self.freeze_player = freeze_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
self.freeze_player.pause() self.freeze_player.pause()
self.background_player = background_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100) self.background_player = background_sound.play(loop=True, volume=self.settings.get("sfx_volume", 100) / 100)
for falling_spike in self.scene["falling_spikes"]:
falling_spike.original_y = falling_spike.center_y
for x_moving_wall in self.scene["x_moving_walls"]:
x_moving_wall.x_movement = 0
x_moving_wall.x_direction = 1
for y_moving_wall in self.scene["y_moving_walls"]:
y_moving_wall.y_movement = 0
y_moving_wall.y_direction = -1
def on_show_view(self): def on_show_view(self):
super().on_show_view() super().on_show_view()
self.info_label = self.anchor.add(arcade.gui.UILabel(text=f"Time took: 0s High Score: {self.high_score}s Trees: 0 Tries: {self.tries}", font_size=20), anchor_x="center", anchor_y="top") self.info_label = self.anchor.add(arcade.gui.UILabel(text=f"Time took: 0s Best Time: {self.best_time}s Trees: 0 Tries: {self.tries}", font_size=20), anchor_x="center", anchor_y="top")
def reset(self, reached_end=False): def reset(self, reached_end=False, full=False):
self.warmth = 100 if full:
self.trees = 0 self.disable_pause_menu()
self.player.change_x, self.player.change_y = 0, 0
self.player.position = self.spawn_position
self.start = time.perf_counter()
self.tries += 1
for collected_tree in self.collected_trees: self.warmth = 65
self.scene["trees"].append(collected_tree) self.trees = 0
self.direction = "right"
self.last_jump = time.perf_counter()
self.start = time.perf_counter()
self.restart_start = time.perf_counter()
self.last_camera_shake = time.perf_counter()
self.checkpoints_hit = set()
self.collected_trees = []
self.last_replay_snapshot = time.perf_counter()
self.restarting = False
self.won = False
self.paused = False
self.won_time = None
self.spawn_position = tilemaps[self.level_num].object_lists["spawn"][0].shape
self.player.position = self.spawn_position
self.player.change_x, self.player.change_y = 0, 0
self.current_replay_data = []
self.replay_index = 0
return
self.shake_camera()
if not reached_end:
self.warmth = 65
self.trees = 0
self.player.change_x, self.player.change_y = 0, 0
self.player.position = self.spawn_position
self.tries += 1
self.restart_start = time.perf_counter()
self.restarting = True
if self.no_besttime:
self.best_time = 9999
self.update_data_file()
else:
if self.no_besttime:
self.no_besttime = False
self.anchor.remove(self.info_label)
arcade.set_background_color(menu_background_color)
self.anchor.add(arcade.gui.UILabel(text=f"Level Complete!\nTime: {self.won_time}s\nBest Time: {self.best_time}s", multiline=True, font_size=30), anchor_x="center", anchor_y="center")
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=10, align_y=-10)
self.won = True
for falling_spike in self.scene["falling_spikes"]:
falling_spike.change_y = 0
falling_spike.center_y = falling_spike.original_y
if not self.checkpoints_hit:
self.start = time.perf_counter()
for level_text in self.level_texts: for level_text in self.level_texts:
level_text.text = level_text.original_text level_text.text = level_text.original_text
for tree in self.collected_trees:
self.scene["trees"].append(tree)
self.collected_trees = [] self.collected_trees = []
if not reached_end and self.no_highscore:
self.high_score = 9999
elif reached_end and self.no_highscore:
self.no_highscore = False
self.update_data_file()
def create_scene(self) -> arcade.Scene: def create_scene(self) -> arcade.Scene:
self.camera_bounds = arcade.LRBT( self.camera_bounds = arcade.LRBT(
self.window.width/2.0, self.window.width/2.0,
@@ -120,15 +240,33 @@ class Game(arcade.gui.UIView):
def on_draw(self): def on_draw(self):
self.clear() self.clear()
with self.camera_sprites.activate(): if not self.won:
self.scene.draw() if self.settings.get("snowflakes", True):
self.snowflakes.draw()
for level_text in self.level_texts: self.camera_shake.update_camera()
level_text.draw()
with self.camera_sprites.activate():
self.scene.draw()
if self.settings.get("hitboxes", False):
self.scene.draw_hit_boxes(arcade.color.RED, 2)
for level_text in self.level_texts:
level_text.draw()
if self.settings.get("replays", True):
for i in range(len(self.current_replay_data[-20:]) - 1):
trail_pos = self.current_replay_data[-20:][i]
next_pos = self.current_replay_data[-20:][i + 1]
arcade.draw_line(trail_pos[0], trail_pos[1], next_pos[0], next_pos[1], arcade.color.RED, 3)
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE)
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED)
self.camera_shake.readjust_camera()
self.ui.draw() self.ui.draw()
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2), self.window.height / 20, arcade.color.SKY_BLUE)
arcade.draw_lbwh_rectangle_filled(self.window.width / 4, 0, (self.window.width / 2) * (self.warmth / 100), self.window.height / 20, arcade.color.RED)
def center_camera_to_player(self): def center_camera_to_player(self):
self.camera_sprites.position = arcade.math.smerp_2d( self.camera_sprites.position = arcade.math.smerp_2d(
@@ -149,36 +287,83 @@ class Game(arcade.gui.UIView):
if self.player.animation != animation: if self.player.animation != animation:
self.player.animation = animation self.player.animation = animation
def shake_camera(self):
if time.perf_counter() - self.last_camera_shake >= 0.25:
self.camera_shake.start()
self.last_camera_shake = time.perf_counter()
def on_update(self, delta_time: float): def on_update(self, delta_time: float):
if self.won or self.paused:
return
if self.settings.get("snowflakes", True):
if time.perf_counter() - self.last_snowflake_spawn >= SNOWFLAKE_SPAWN_DELAY:
snowflake = arcade.SpriteCircle(5, arcade.color.LIGHT_BLUE)
snowflake.center_x = random.randint(5, self.window.width - 5)
snowflake.center_y = self.window.height - 10
snowflake.y_direction = -random.uniform(30, 60)
snowflake.x_direction = random.uniform(-15, 15)
self.snowflakes.append(snowflake)
self.last_snowflake_spawn = time.perf_counter()
for snowflake in self.snowflakes:
snowflake.center_y += snowflake.y_direction * delta_time
snowflake.center_x += snowflake.x_direction * delta_time
if snowflake.center_y < -10:
self.snowflakes.remove(snowflake)
hit_list = self.physics_engine.update() hit_list = self.physics_engine.update()
self.center_camera_to_player() self.center_camera_to_player()
self.camera_shake.update(delta_time)
if self.player.collides_with_list(self.scene["end"]): if self.player.collides_with_list(self.scene["end"]):
end_time = round(time.perf_counter() - self.start, 2) end_time = round(time.perf_counter() - self.start - self.pause_time, 4)
if self.no_highscore or end_time < self.high_score: if self.no_besttime or end_time <= self.best_time:
self.high_score = end_time self.best_time = end_time
self.update_data_file(with_replay=True)
self.won_time = end_time
self.reset(True) self.reset(True)
return return
if self.no_highscore: if self.no_besttime:
self.high_score = round(time.perf_counter() - self.start, 2) self.best_time = round(time.perf_counter() - self.start - self.pause_time, 4)
self.info_label.text = f"Time took: {round(time.perf_counter() - self.start, 2)}s High Score: {self.high_score}s Trees: {self.trees} Tries: {self.tries}" self.info_label.text = f"Time took: {round(time.perf_counter() - self.start - self.pause_time, 4)}s Best Time: {self.best_time}s Trees: {self.trees} Tries: {self.tries}"
if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_x < 0 or self.player.center_x > tilemaps[self.level_num].width * GRID_PIXEL_SIZE or self.player.center_y < 0: if self.warmth <= 0 or self.player.collides_with_list(self.scene["spikes"]) or self.player.center_y < 0:
self.reset() self.reset()
tree_collisions = self.player.collides_with_list(self.scene["trees"]) if self.player.center_x + self.player.width / 2 < 0:
self.shake_camera()
self.player.center_x = self.player.width / 2
if tree_collisions: if self.player.center_x - self.player.width / 2 > tilemaps[self.level_num].width * GRID_PIXEL_SIZE:
for tree in tree_collisions: self.shake_camera()
self.trees += 1 self.player.center_x = (tilemaps[self.level_num].width * GRID_PIXEL_SIZE) - self.player.width / 2
self.collected_trees.append(tree)
self.scene["trees"].remove(tree)
self.warmth = self.clamp(self.warmth + 35, 0, 100) for tree in self.player.collides_with_list(self.scene["trees"]):
self.trees += 1
self.collected_trees.append(tree)
self.scene["trees"].remove(tree)
self.warmth = self.clamp(self.warmth + 20, 0, 100)
for checkpoint in self.player.collides_with_list(self.scene["checkpoints"]):
if checkpoint not in self.checkpoints_hit:
self.scene["checkpoints"].remove(checkpoint)
self.checkpoints_hit.add(checkpoint)
self.spawn_position = checkpoint.position + arcade.math.Vec2(-GRID_PIXEL_SIZE / 4, GRID_PIXEL_SIZE)
if self.restarting: # restart here so player doesn't move, but physics engine still updates
if time.perf_counter() - self.restart_start >= RESTART_DELAY:
self.restarting = False
else:
return
moved = False moved = False
ice_touch = any([ice_sprite in hit_list for ice_sprite in self.scene["ice"]]) and self.physics_engine.can_jump() ice_touch = any([ice_sprite in hit_list for ice_sprite in self.scene["ice"]]) and self.physics_engine.can_jump()
@@ -204,9 +389,9 @@ class Game(arcade.gui.UIView):
on_right_left_diagonal = any([True for hit in hit_list if hit in self.right_left_diagonal_sprites]) on_right_left_diagonal = any([True for hit in hit_list if hit in self.right_left_diagonal_sprites])
if on_left_right_diagonal or (self.direction == "right" and not on_right_left_diagonal): if on_left_right_diagonal or (self.direction == "right" and not on_right_left_diagonal):
self.player.change_x = self.clamp(self.player.change_x * 0.75, PLAYER_MOVEMENT_SPEED * 0.4, PLAYER_MOVEMENT_SPEED) self.player.change_x = self.clamp(self.player.change_x * 0.75, PLAYER_MOVEMENT_SPEED * 0.3, PLAYER_MOVEMENT_SPEED)
else: else:
self.player.change_x = self.clamp(self.player.change_x * 0.75, -PLAYER_MOVEMENT_SPEED, -PLAYER_MOVEMENT_SPEED * 0.4) self.player.change_x = self.clamp(self.player.change_x * 0.75, -PLAYER_MOVEMENT_SPEED, -PLAYER_MOVEMENT_SPEED * 0.3)
else: else:
self.player.change_x = 0 self.player.change_x = 0
@@ -216,33 +401,117 @@ class Game(arcade.gui.UIView):
self.warmth = self.clamp(self.warmth - 0.15, 0, 100) self.warmth = self.clamp(self.warmth - 0.15, 0, 100)
if self.warmth < 40: if self.warmth < 40:
self.shake_camera()
if self.settings.get("sfx", True) and not self.freeze_player.playing: if self.settings.get("sfx", True) and not self.freeze_player.playing:
self.freeze_player.play() self.freeze_player.play()
else: else:
if self.settings.get("sfx", True): if self.settings.get("sfx", True):
self.freeze_player.pause() self.freeze_player.pause()
if self.warmth > 50:
arcade.set_background_color(menu_background_color)
elif self.warmth > 35:
arcade.set_background_color(arcade.color.DARK_BLUE)
elif self.warmth > 15:
arcade.set_background_color(arcade.color.BLUE)
else:
arcade.set_background_color(arcade.color.LIGHT_BLUE)
if self.player.change_y > 0: if self.player.change_y > 0:
self.change_player_animation(player_jump_animation) self.change_player_animation(player_jump_animation)
elif abs(self.player.change_x) > PLAYER_MOVEMENT_SPEED * 0.4: elif abs(self.player.change_x) > PLAYER_MOVEMENT_SPEED * 0.3:
self.change_player_animation(player_walk_animation) self.change_player_animation(player_walk_animation)
else: else:
self.change_player_animation(player_still_animation) self.change_player_animation(player_still_animation)
for level_text in self.level_texts: for level_text in self.level_texts:
if level_text.change_to_when_hit and self.player.rect.intersection(level_text.rect): if level_text.change_to_when_hit and self.player.rect.intersection(level_text.rect):
self.shake_camera()
level_text.text = level_text.change_to_when_hit level_text.text = level_text.change_to_when_hit
self.player.update_animation() self.player.update_animation()
def update_data_file(self): for x_moving_wall in self.scene["x_moving_walls"]:
x_moving_wall.center_x += 3 * x_moving_wall.x_direction
x_moving_wall.x_movement += 3
if x_moving_wall.x_movement > 140:
x_moving_wall.x_movement = 0
x_moving_wall.x_direction *= -1
for y_moving_wall in self.scene["y_moving_walls"]:
y_moving_wall.center_y += 3 * y_moving_wall.y_direction
y_moving_wall.y_movement += 3
if y_moving_wall.y_movement > 140:
y_moving_wall.y_movement = 0
y_moving_wall.y_direction *= -1
if self.scene._name_mapping.get("falling_spikes"):
for falling_spike in self.scene["falling_spikes"]:
if abs(self.player.rect.distance_from_bounds(falling_spike.position)) < 100:
falling_spike.change_y = -GRAVITY * 3
if time.perf_counter() - self.last_replay_snapshot >= REPLAY_DELAY:
self.last_replay_snapshot = time.perf_counter()
self.current_replay_data.append([self.player.center_x, self.player.center_y])
if self.best_replay:
self.replay_index += 1
if self.replay_index < len(self.best_replay) - 1:
self.replay_player.center_x, self.replay_player.center_y = self.best_replay[self.replay_index]
else:
self.best_replay = None
self.replay_player = None
if f"ReplayPlayer" in self.scene._name_mapping:
self.scene.remove_sprite_list_by_name(f"ReplayPlayer")
def update_data_file(self, with_replay=False):
with open("data.json", "w") as file: with open("data.json", "w") as file:
file.write(json.dumps({ data_dict = self.data.copy()
"high_score": self.high_score,
"tries": self.tries data_dict.update({
}, indent=4)) f"{self.level_num}_best_time": self.best_time,
f"{self.level_num}_tries": self.tries
})
if with_replay and self.current_replay_data:
data_dict[f"{self.level_num}_best_replay"] = self.current_replay_data
file.write(json.dumps(data_dict, indent=4))
def pause_menu(self):
self.pause_start = time.perf_counter()
self.paused = True
self.pause_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.3, 0.5), space_between=10).with_background(color=arcade.color.DARK_GRAY), anchor_x="center", anchor_y="center")
self.pause_box.add(arcade.gui.UISpace(height=self.window.height * 0.025))
self.pause_box.add(arcade.gui.UILabel("Paused", font_size=28, text_color=arcade.color.BLACK))
self.pause_box.add(arcade.gui.UISpace(height=self.window.height * 0.025))
resume_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Resume', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
resume_button.on_click = lambda event: self.disable_pause_menu()
restart_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Restart', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
restart_button.on_click = lambda event: self.reset(full=True)
exit_button = self.pause_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Exit', style=button_style, width=self.window.width * 0.25, height=self.window.height * 0.1))
exit_button.on_click = lambda event: self.main_exit()
def disable_pause_menu(self):
self.pause_time += time.perf_counter() - self.pause_start
self.paused = False
self.anchor.remove(self.pause_box)
def on_key_press(self, symbol, modifiers): def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE: if symbol == arcade.key.ESCAPE:
from menus.main import Main self.pause_menu()
self.window.show_view(Main(self.pypresence_client))
def main_exit(self):
arcade.set_background_color(menu_background_color)
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))

View File

@@ -16,10 +16,15 @@ class LevelSelector(arcade.gui.UIView):
def on_show_view(self): def on_show_view(self):
super().on_show_view() super().on_show_view()
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=65)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=10, align_y=-10)
self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28)) self.box.add(arcade.gui.UILabel(text="Level Selector", font_size=28))
for n in range(AVAILABLE_LEVELS): for n in range(AVAILABLE_LEVELS):
button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n + 1}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) n = n + 1
button = self.box.add(arcade.gui.UITextureButton(text=f"Level {n}", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
button.on_click = lambda event, n=n: self.play_level(n) button.on_click = lambda event, n=n: self.play_level(n)
def play_level(self, n): def play_level(self, n):

View File

@@ -55,9 +55,16 @@ class Main(arcade.gui.UIView):
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style)) self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
self.play_button.on_click = lambda event: self.play() self.play_button.on_click = lambda event: self.play()
self.statistics_button = self.box.add(arcade.gui.UITextureButton(text="Statistics", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
self.statistics_button.on_click = lambda event: self.statistics()
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style)) self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
self.settings_button.on_click = lambda event: self.settings() self.settings_button.on_click = lambda event: self.settings()
def statistics(self):
from menus.statistics import Statistics
self.window.show_view(Statistics(self.pypresence_client))
def play(self): def play(self):
from menus.level_selector import LevelSelector from menus.level_selector import LevelSelector
self.window.show_view(LevelSelector(self.pypresence_client)) self.window.show_view(LevelSelector(self.pypresence_client))

View File

@@ -147,22 +147,8 @@ class Settings(arcade.gui.UIView):
width, height = map(int, self.settings_dict['resolution'].split('x')) width, height = map(int, self.settings_dict['resolution'].split('x'))
self.window.set_size(width, height) self.window.set_size(width, height)
if self.settings_dict['vsync']: self.window.set_update_rate(1 / 60)
self.window.set_vsync(True) self.window.set_draw_rate(1 / 60)
display_mode = self.window.display.get_default_screen().get_mode()
refresh_rate = display_mode.rate
self.window.set_update_rate(1 / refresh_rate)
self.window.set_draw_rate(1 / refresh_rate)
elif not self.settings_dict['fps_limit'] == 0:
self.window.set_vsync(False)
self.window.set_update_rate(1 / self.settings_dict['fps_limit'])
self.window.set_draw_rate(1 / self.settings_dict['fps_limit'])
else:
self.window.set_vsync(False)
self.window.set_update_rate(1 / 99999999)
self.window.set_draw_rate(1 / 99999999)
if self.settings_dict['discord_rpc']: if self.settings_dict['discord_rpc']:
if isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session. if isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session.

58
menus/statistics.py Normal file
View File

@@ -0,0 +1,58 @@
import arcade, arcade.gui, json, os
from utils.constants import AVAILABLE_LEVELS, button_style
from utils.preload import button_texture, button_hovered_texture
class Statistics(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.box = self.anchor.add(arcade.gui.UIBoxLayout(align="left"), anchor_x="center", anchor_y="top")
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.data = json.load(file)
else:
self.data = {
f"{level_num + 1}_best_time": 9999
for level_num in range(AVAILABLE_LEVELS)
}
self.data.update({
f"{level_num + 1}_tries": 0
for level_num in range(AVAILABLE_LEVELS)
})
self.data.update({
f"{level_num + 1}_best_replay": []
for level_num in range(AVAILABLE_LEVELS)
})
self.total_tries = sum([self.data[f"{level_num + 1}_tries"] for level_num in range(AVAILABLE_LEVELS)])
def on_show_view(self):
super().on_show_view()
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
self.back_button.on_click = lambda event: self.main_exit()
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=10, align_y=-10)
self.box.add(arcade.gui.UILabel("Statistics", font_size=40))
self.box.add(arcade.gui.UISpace(height=self.window.height / 15))
for level_num in range(AVAILABLE_LEVELS):
self.box.add(arcade.gui.UILabel(f"Level {level_num + 1}", font_size=32))
self.box.add(arcade.gui.UILabel(f"High Score: {self.data[f'{level_num + 1}_best_time'] if self.data[f'{level_num + 1}_best_time'] != 9999 else 'Not beaten yet'}", font_size=24))
self.box.add(arcade.gui.UILabel(f"Tries: {self.data[f'{level_num + 1}_tries']}", font_size=24))
self.box.add(arcade.gui.UISpace(height=self.window.height / 15))
self.box.add(arcade.gui.UILabel(f"Total", font_size=32))
self.box.add(arcade.gui.UILabel(f"Total Tries: {self.total_tries}", font_size=24))
def main_exit(self):
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))

View File

@@ -1,12 +1,12 @@
# This file was autogenerated by uv via the following command: # This file was autogenerated by uv via the following command:
# uv pip compile pyproject.toml -o requirements.txt # uv pip compile pyproject.toml -o requirements.txt
arcade==3.2.0 arcade==3.3.3
# via ember-keeper (pyproject.toml) # via ember-keeper (pyproject.toml)
attrs==25.3.0 attrs==25.3.0
# via pytiled-parser # via pytiled-parser
cffi==1.17.1 cffi==1.17.1
# via pymunk # via pymunk
pillow==11.0.0 pillow==11.3.0
# via arcade # via arcade
pycparser==2.22 pycparser==2.22
# via cffi # via cffi

27
run.py
View File

@@ -14,13 +14,10 @@ pyglet.font.add_directory(os.path.join(script_dir, 'assets', 'fonts'))
from utils.utils import get_closest_resolution, print_debug_info, on_exception from utils.utils import get_closest_resolution, print_debug_info, on_exception
from utils.constants import log_dir, menu_background_color from utils.constants import log_dir, menu_background_color
from menus.main import Main from menus.main import Main
# from utils.preload import theme_sound # needed for preload
from arcade.experimental.controller_window import ControllerWindow from arcade.experimental.controller_window import ControllerWindow
sys.excepthook = on_exception sys.excepthook = on_exception
# __builtins__.print = lambda *args, **kwargs: logging.debug(" ".join(map(str, args)))
if not log_dir in os.listdir(): if not log_dir in os.listdir():
os.makedirs(log_dir) os.makedirs(log_dir)
@@ -58,7 +55,6 @@ if os.path.exists('settings.json'):
fullscreen = settings['window_mode'] == 'Fullscreen' fullscreen = settings['window_mode'] == 'Fullscreen'
style = arcade.Window.WINDOW_STYLE_BORDERLESS if settings['window_mode'] == 'borderless' else arcade.Window.WINDOW_STYLE_DEFAULT style = arcade.Window.WINDOW_STYLE_BORDERLESS if settings['window_mode'] == 'borderless' else arcade.Window.WINDOW_STYLE_DEFAULT
vsync = settings['vsync'] vsync = settings['vsync']
fps_limit = settings['fps_limit']
else: else:
resolution = get_closest_resolution() resolution = get_closest_resolution()
antialiasing = 4 antialiasing = 4
@@ -73,7 +69,6 @@ else:
fullscreen = False fullscreen = False
style = arcade.Window.WINDOW_STYLE_DEFAULT style = arcade.Window.WINDOW_STYLE_DEFAULT
vsync = True vsync = True
fps_limit = 0
settings = { settings = {
"music": True, "music": True,
@@ -81,38 +76,20 @@ else:
"resolution": f"{resolution[0]}x{resolution[1]}", "resolution": f"{resolution[0]}x{resolution[1]}",
"antialiasing": "4x MSAA", "antialiasing": "4x MSAA",
"window_mode": "Windowed", "window_mode": "Windowed",
"vsync": True,
"fps_limit": 60,
"discord_rpc": True "discord_rpc": True
} }
with open("settings.json", "w") as file: with open("settings.json", "w") as file:
file.write(json.dumps(settings)) file.write(json.dumps(settings))
# if settings.get("music", True):
# theme_sound.play(volume=settings.get("music_volume", 50) / 100, loop=True)
try: try:
window = ControllerWindow(width=resolution[0], height=resolution[1], title='Ember Keeper', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False) window = ControllerWindow(width=resolution[0], height=resolution[1], title='Ember Keeper', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False)
except (FileNotFoundError, PermissionError) as e: except (FileNotFoundError, PermissionError) as e:
logging.warning(f"Controller support unavailable: {e}. Falling back to regular window.") logging.warning(f"Controller support unavailable: {e}. Falling back to regular window.")
window = arcade.Window(width=resolution[0], height=resolution[1], title='Ember Keeper', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False) window = arcade.Window(width=resolution[0], height=resolution[1], title='Ember Keeper', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False)
if vsync: window.set_update_rate(1 / 60)
window.set_vsync(True) window.set_draw_rate(1 / 60)
display_mode = window.display.get_default_screen().get_mode()
if display_mode:
refresh_rate = display_mode.rate
else:
refresh_rate = 60
window.set_update_rate(1 / refresh_rate)
window.set_draw_rate(1 / refresh_rate)
elif not fps_limit == 0:
window.set_update_rate(1 / fps_limit)
window.set_draw_rate(1 / fps_limit)
else:
window.set_update_rate(1 / 99999999)
window.set_draw_rate(1 / 99999999)
arcade.set_background_color(menu_background_color) arcade.set_background_color(menu_background_color)

View File

@@ -3,17 +3,21 @@ from arcade.types import Color
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
from arcade.gui.widgets.slider import UISliderStyle from arcade.gui.widgets.slider import UISliderStyle
SNOWFLAKE_SPAWN_DELAY = 0.05
FOLLOW_DECAY_CONST = 0.3 FOLLOW_DECAY_CONST = 0.3
GRAVITY = 1.5 GRAVITY = 1.5
PLAYER_JUMP_COOLDOWN = 0.25 PLAYER_JUMP_COOLDOWN = 0.25
PLAYER_MOVEMENT_SPEED = 10 PLAYER_MOVEMENT_SPEED = 10
PLAYER_JUMP_SPEED = 28 PLAYER_JUMP_SPEED = 28
GRID_PIXEL_SIZE = 70 GRID_PIXEL_SIZE = 70
RESTART_DELAY = 0.1
REPLAY_DELAY = 1 / 20
LEFT_RIGHT_DIAGONAL_ID = 6 LEFT_RIGHT_DIAGONAL_ID = 6
RIGHT_LEFT_DIAGONAL_ID = 7 RIGHT_LEFT_DIAGONAL_ID = 7
AVAILABLE_LEVELS = 1 AVAILABLE_LEVELS = 2
menu_background_color = (30, 30, 47) menu_background_color = (30, 30, 47)
log_dir = 'logs' log_dir = 'logs'
@@ -37,17 +41,17 @@ settings = {
"Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"}, "Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"},
"Resolution": {"type": "option", "options": ["1366x768", "1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"}, "Resolution": {"type": "option", "options": ["1366x768", "1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"},
"Anti-Aliasing": {"type": "option", "options": ["None", "2x MSAA", "4x MSAA", "8x MSAA", "16x MSAA"], "config_key": "anti_aliasing", "default": "4x MSAA"}, "Anti-Aliasing": {"type": "option", "options": ["None", "2x MSAA", "4x MSAA", "8x MSAA", "16x MSAA"], "config_key": "anti_aliasing", "default": "4x MSAA"},
"VSync": {"type": "bool", "config_key": "vsync", "default": True},
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "config_key": "fps_limit", "default": 60},
}, },
"Sound": { "Sound": {
"Music": {"type": "bool", "config_key": "music", "default": True},
"SFX": {"type": "bool", "config_key": "sfx", "default": True}, "SFX": {"type": "bool", "config_key": "sfx", "default": True},
"Music Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "music_volume", "default": 50},
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "sfx_volume", "default": 50}, "SFX Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "sfx_volume", "default": 50},
}, },
"Miscellaneous": { "Miscellaneous": {
"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True}, "Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
"Hitboxes": {"type": "bool", "config_key": "hitboxes", "default": False},
"Replays": {"type": "bool", "config_key": "replays", "default": True},
"Trail": {"type": "bool", "config_key": "trail", "default": True},
"Snowflakes": {"type": "bool", "config_key": "snowflakes", "default": True},
}, },
"Credits": {} "Credits": {}
} }

View File

@@ -21,4 +21,4 @@ player_duck_animation = animation_from([os.path.join(_assets_dir, 'graphics', 'K
background_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "background.mp3")) background_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "background.mp3"))
freeze_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "freeze.wav")) freeze_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "freeze.wav"))
tilemaps = [arcade.load_tilemap(os.path.join(_assets_dir, "levels", tilemap)) for tilemap in os.listdir(os.path.join(_assets_dir, "levels"))] tilemaps = {int(tilemap.split(".tmx")[0]): arcade.load_tilemap(os.path.join(_assets_dir, "levels", tilemap)) for tilemap in os.listdir(os.path.join(_assets_dir, "levels")) if tilemap.split(".tmx")[0].isnumeric()}