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https://github.com/csd4ni3l/game-of-life.git
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94
.github/workflows/main.yml
vendored
94
.github/workflows/main.yml
vendored
@@ -8,7 +8,13 @@ jobs:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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os: [ubuntu-latest, windows-latest, macos-latest]
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include:
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- os: ubuntu-22.04
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platform: linux
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python-version: "3.11"
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- os: windows-latest
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platform: windows
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python-version: "3.11"
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steps:
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- name: Check-out repository
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@@ -35,58 +41,78 @@ jobs:
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disable-plugins: tk-inter,dill-compat,eventlet,gevent,pyqt5,pyqt6,pyside2,pyside6,delvewheel,pywebview,matplotlib,spacy,enum-compat,pbr-compat,gevent,pmw-freezer,transformers,upx,kivy,options-nanny,multiprocessing,gi
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include-data-dir: assets=assets
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include-data-files: CREDITS=CREDITS
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mode: standalone
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mode: onefile
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output-file: GameOfLife
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- name: Zip Build Output
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shell: bash
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- name: Locate and rename executable (Linux)
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if: matrix.os == 'ubuntu-22.04'
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run: |
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mkdir -p zip_output
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if [ "${{ runner.os }}" = "Windows" ]; then
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powershell.exe -Command "Compress-Archive -Path 'build/run.dist/*' -DestinationPath 'zip_output/GameOfLife-${{ runner.os }}.zip'"
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else
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cd build/run.dist
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zip -r "../../zip_output/GameOfLife-${{ runner.os }}.zip" .
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set -euo pipefail
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echo "Searching for built Linux binary..."
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# List to help debugging when paths change
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ls -laR . | head -n 500 || true
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BIN=$(find . -maxdepth 4 -type f -name 'GameOfLife*' -perm -u+x | head -n1 || true)
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if [ -z "${BIN}" ]; then
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echo "ERROR: No Linux binary found after build"
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exit 1
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fi
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echo "Found: ${BIN}"
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mkdir -p build_output
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cp "${BIN}" build_output/GameOfLife.bin
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chmod +x build_output/GameOfLife.bin
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echo "Executable ready: build_output/GameOfLife.bin"
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shell: bash
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- name: Upload Zipped Build Artifact
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- name: Locate and rename executable (Windows)
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if: matrix.os == 'windows-latest'
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run: |
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Write-Host "Searching for built Windows binary..."
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Get-ChildItem -Recurse -File -Filter 'GameOfLife*.exe' | Select-Object -First 1 | ForEach-Object {
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Write-Host ("Found: " + $_.FullName)
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New-Item -ItemType Directory -Force -Path build_output | Out-Null
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Copy-Item $_.FullName "build_output\GameOfLife.exe"
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Write-Host "Executable ready: build_output\GameOfLife.exe"
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}
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if (!(Test-Path build_output\GameOfLife.exe)) {
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Write-Error "ERROR: No Windows binary found after build"
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exit 1
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}
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shell: pwsh
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- name: Upload build artifact
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uses: actions/upload-artifact@v4
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with:
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name: GameOfLife-${{ runner.os }}.zip
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path: zip_output/GameOfLife-${{ runner.os }}.zip
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name: ${{ matrix.platform }}
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path: build_output/GameOfLife.*
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release:
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name: Create GitHub Release
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needs: build
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runs-on: ubuntu-latest
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needs: build
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Download All Zipped Builds
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- name: Download All Build Artifacts
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uses: actions/download-artifact@v4
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with:
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path: downloads
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- name: Delete Old Release (if exists)
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continue-on-error: true
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run: gh release delete latest -y
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- name: Create release (if missing) and upload artifacts to tag
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- name: Delete Git tag (if exists)
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continue-on-error: true
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run: |
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git push origin :refs/tags/latest
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git tag -d latest
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- name: Recreate Git tag at HEAD
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run: |
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git tag latest
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git push origin latest
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- name: Create the new release
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run: gh release create latest downloads/**/GameOfLife-*.zip --title "Latest Build" --notes "Most recent multi-platform builds of Game Of Life"
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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set -euo pipefail
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TAG="${{ github.ref_name }}"
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echo "Target release tag: $TAG"
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if gh release view "$TAG" >/dev/null 2>&1; then
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echo "Release $TAG already exists; will upload assets with --clobber"
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else
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gh release create "$TAG" \
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--title "$TAG" \
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--notes "Automated build for $TAG"
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fi
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# Upload the executables directly (no zip files)
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gh release upload "$TAG" downloads/linux/GameOfLife.bin --clobber
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gh release upload "$TAG" downloads/windows/GameOfLife.exe --clobber
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@@ -76,7 +76,8 @@ class Game(arcade.gui.UIView):
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self.save_button.on_click = lambda event: self.save()
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self.anchor.add(self.save_button, anchor_x="right", anchor_y="bottom", align_x=-5, align_y=5)
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if self.window.get_controllers():
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# Check if window has controller support (ControllerWindow has get_controllers, regular Window doesn't)
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if hasattr(self.window, 'get_controllers') and self.window.get_controllers():
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self.spritelist = arcade.SpriteList()
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self.cursor_sprite = arcade.Sprite(cursor_texture)
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self.spritelist.append(self.cursor_sprite)
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36
run.py
36
run.py
@@ -1,8 +1,15 @@
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import pyglet
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pyglet.options['shadow_window'] = False # Fix double window issue on Wayland
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pyglet.options.debug_gl = False
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import logging, datetime, os, json, sys, arcade
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import logging, datetime, os, json, sys, arcade, platform
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# Set up paths BEFORE importing modules that load assets
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script_dir = os.path.dirname(os.path.abspath(__file__))
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pyglet.resource.path.append(script_dir)
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pyglet.font.add_directory(os.path.join(script_dir, 'assets', 'fonts'))
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from utils.utils import get_closest_resolution, print_debug_info, on_exception
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from utils.constants import log_dir, menu_background_color
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@@ -12,9 +19,6 @@ from arcade.experimental.controller_window import ControllerWindow
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sys.excepthook = on_exception
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pyglet.resource.path.append(os.getcwd())
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pyglet.font.add_directory('./assets/fonts')
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__builtins__.print = lambda *args, **kwargs: logging.debug(" ".join(map(str, args)))
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if not log_dir in os.listdir():
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@@ -44,6 +48,13 @@ if os.path.exists('settings.json'):
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else:
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antialiasing = 0
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# Wayland workaround (can be overridden with environment variable)
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if (platform.system() == "Linux" and
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os.environ.get("WAYLAND_DISPLAY") and
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not os.environ.get("ARCADE_FORCE_MSAA")):
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logging.info("Wayland detected - disabling MSAA (set ARCADE_FORCE_MSAA=1 to override)")
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antialiasing = 0
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fullscreen = settings['window_mode'] == 'Fullscreen'
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style = arcade.Window.WINDOW_STYLE_BORDERLESS if settings['window_mode'] == 'borderless' else arcade.Window.WINDOW_STYLE_DEFAULT
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vsync = settings['vsync']
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@@ -51,6 +62,14 @@ if os.path.exists('settings.json'):
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else:
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resolution = get_closest_resolution()
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antialiasing = 4
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# Wayland workaround (can be overridden with environment variable)
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if (platform.system() == "Linux" and
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os.environ.get("WAYLAND_DISPLAY") and
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not os.environ.get("ARCADE_FORCE_MSAA")):
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logging.info("Wayland detected - disabling MSAA (set ARCADE_FORCE_MSAA=1 to override)")
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antialiasing = 0
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fullscreen = False
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style = arcade.Window.WINDOW_STYLE_DEFAULT
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vsync = True
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@@ -73,7 +92,11 @@ else:
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if settings.get("music", True):
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theme_sound.play(volume=settings.get("music_volume", 50) / 100, loop=True)
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window = ControllerWindow(width=resolution[0], height=resolution[1], title='Game Of Life', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style)
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try:
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window = ControllerWindow(width=resolution[0], height=resolution[1], title='Game Of Life', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False)
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except (FileNotFoundError, PermissionError) as e:
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logging.warning(f"Controller support unavailable: {e}. Falling back to regular window.")
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window = arcade.Window(width=resolution[0], height=resolution[1], title='Game Of Life', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False)
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if vsync:
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window.set_vsync(True)
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@@ -98,6 +121,9 @@ main = Main()
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window.show_view(main)
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# Make window visible after all setup is complete (helps prevent double window on Wayland)
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window.set_visible(True)
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logging.debug('Game started.')
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arcade.run()
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@@ -1,9 +1,14 @@
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import arcade.gui, arcade
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import os
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button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
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button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
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cursor_texture = arcade.load_texture("assets/graphics/cursor.png")
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# Get the directory where this module is located
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_module_dir = os.path.dirname(os.path.abspath(__file__))
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_assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets')
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create_sound = arcade.Sound("assets/sound/create.mp3")
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destroy_sound = arcade.Sound("assets/sound/destroy.mp3")
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theme_sound = arcade.Sound("assets/sound/music.mp3")
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button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button.png')))
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button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png')))
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cursor_texture = arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'cursor.png'))
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create_sound = arcade.Sound(os.path.join(_assets_dir, 'sound', 'create.mp3'))
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destroy_sound = arcade.Sound(os.path.join(_assets_dir, 'sound', 'destroy.mp3'))
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theme_sound = arcade.Sound(os.path.join(_assets_dir, 'sound', 'music.mp3'))
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