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Chaos Protocol is a simulation game where you have a rule engine and objects, which you can apply rules to! By default, the game launches with random rules. Basically a framework of sorts, which can even be random!
The game has Scratch-like blocks and conditions, and everything you probably need for a simple game. The problem: it hasn't been well tested.
Speed is a big problem of the project, especially collision detections, which are very expensive.
I am not using spatial hashing right now, and i had no time to optimize the code. I'm sorry.
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