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5
CREDITS
5
CREDITS
@@ -1,5 +1,10 @@
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Trash Can icon by Icons8
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https://icons8.com/icon/rdRR1tq1xIo1/trash-can
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The Roboto Black font used in this project is licensed under the Open Font License. Read assets/fonts/OFL.txt for more information.
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Thanks to OpenGameArt and pixelsphere.org / The Cynic Project for the music! (https://opengameart.org/content/crystal-cave-mysterious-ambience-seamless-loop)
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Huge Thanks to Python for being the programming language used in this game.
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https://www.python.org/
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@@ -1,4 +1,9 @@
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Chaos Protocol is a simulation game where you have a rule engine and objects, which you can apply rules to! By default, the game launches with random rules.
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**Chaos Protocol** is a simulation game where you have a rule engine and objects, which you can apply rules to! By default, the game launches with random rules.
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Basically a framework of sorts, which can even be random!
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The project is a huge WIP! You can't do much yet, but you have basic rules and simulation.
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The game has Scratch-like blocks and conditions, and everything you probably need for a simple game.
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The problem: it hasn't been well tested.
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## Speed is a big problem of the project, especially collision detections, which are very expensive.
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I am not using spatial hashing right now, and i had no time to optimize the code. I'm sorry.
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[](https://youtu.be/iPXQfllqsvs)
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BIN
assets/graphics/trash_bin.gif
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BIN
assets/graphics/trash_bin.gif
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Binary file not shown.
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After Width: | Height: | Size: 36 KiB |
BIN
assets/sound/music.ogg
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BIN
assets/sound/music.ogg
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Binary file not shown.
127
game/file_manager.py
Normal file
127
game/file_manager.py
Normal file
@@ -0,0 +1,127 @@
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import arcade, arcade.gui, os, time
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||||
from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
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class FileManager(arcade.gui.UIAnchorLayout):
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def __init__(self, width, height, size_hint, allowed_extensions):
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super().__init__(size_hint=size_hint, vertical=False)
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self.filemanager_width = width
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self.filemanager_height = height
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self.current_directory = os.path.expanduser("~")
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self.allowed_extensions = allowed_extensions
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self.file_buttons = []
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self.submitted_content = ""
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self.mode = None
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||||
|
||||
self.content_cache = {}
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self.pre_cache_contents()
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self.current_directory_label = self.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=22), anchor_x="center", anchor_y="top", align_y=-10)
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|
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self.scroll_area = UIScrollArea(size_hint=(0.665, 0.7)) # center on screen
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self.scroll_area.scroll_speed = -50
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self.add(self.scroll_area, anchor_x="center", anchor_y="center", align_y=self.filemanager_width * 0.025)
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||||
|
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self.scrollbar = UIScrollBar(self.scroll_area)
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self.scrollbar.size_hint = (0.02, 1)
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self.add(self.scrollbar, anchor_x="right", anchor_y="bottom")
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|
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self.files_box = arcade.gui.UIBoxLayout(space_between=5)
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self.scroll_area.add(self.files_box)
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self.bottom_box = self.add(arcade.gui.UIBoxLayout(space_between=5), anchor_x="center", anchor_y="bottom", align_y=5)
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||||
|
||||
self.filename_label = self.bottom_box.add(arcade.gui.UILabel(text="Filename:", font_name="Roboto", font_size=17))
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||||
self.filename_input = self.bottom_box.add(arcade.gui.UIInputText(width=self.filemanager_width * 0.35, height=self.filemanager_height * 0.05).with_border(color=arcade.color.WHITE))
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self.submit_button = self.bottom_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.filemanager_width * 0.5, height=self.filemanager_height * 0.05))
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self.submit_button.on_click = lambda event: self.submit(self.current_directory)
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self.submit_button.visible = False
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self.filename_label.visible = False
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self.filename_input.visible = False
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||||
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self.show_directory()
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def change_mode(self, mode):
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self.mode = mode
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self.filename_input.visible = self.mode == "export"
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self.filename_label.visible = self.mode == "export"
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self.submit_button.visible = self.mode == "export"
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def submit(self, content):
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self.submitted_content = content if self.mode == "import" else os.path.join(content, self.filename_input.text)
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|
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def get_content(self, directory):
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if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
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||||
try:
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entries = os.listdir(directory)
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except PermissionError:
|
||||
return None
|
||||
|
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filtered = [
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entry for entry in entries
|
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if (os.path.isdir(os.path.join(directory, entry)) and not "." in entry) or
|
||||
os.path.splitext(entry)[1].lower() in self.allowed_extensions
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||||
]
|
||||
|
||||
sorted_entries = sorted(
|
||||
filtered,
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||||
key=lambda x: (0 if os.path.isdir(os.path.join(directory, x)) else 1, x.lower())
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||||
)
|
||||
|
||||
self.content_cache[directory] = sorted_entries
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self.content_cache[directory].append(time.perf_counter())
|
||||
|
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return self.content_cache[directory][:-1]
|
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|
||||
def pre_cache_contents(self):
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for directory in self.walk_limited_depth(self.current_directory):
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self.get_content(directory)
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def walk_limited_depth(self, start_dir, max_depth=2):
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start_dir = os.path.abspath(start_dir)
|
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|
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def _walk(current_dir, current_depth):
|
||||
if current_depth > max_depth:
|
||||
return
|
||||
|
||||
yield current_dir
|
||||
try:
|
||||
with os.scandir(current_dir) as it:
|
||||
for entry in it:
|
||||
if entry.is_dir(follow_symlinks=False):
|
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yield from _walk(entry.path, current_depth + 1)
|
||||
except PermissionError:
|
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pass # skip directories you can't access
|
||||
|
||||
return _walk(start_dir, 0)
|
||||
|
||||
def show_directory(self):
|
||||
self.files_box.clear()
|
||||
self.file_buttons.clear()
|
||||
|
||||
self.current_directory_label.text = self.current_directory
|
||||
|
||||
self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Go up", style=button_style, width=self.filemanager_width / 1.5, height=self.filemanager_height * 0.05,)))
|
||||
self.file_buttons[-1].on_click = lambda event, directory=self.current_directory: self.change_directory(os.path.dirname(directory))
|
||||
|
||||
for file in self.get_content(self.current_directory):
|
||||
self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.filemanager_width / 1.5, height=self.filemanager_height * 0.05,)))
|
||||
if os.path.isdir(os.path.join(self.current_directory, file)):
|
||||
self.file_buttons[-1].on_click = lambda event, directory=os.path.join(self.current_directory, file): self.change_directory(directory)
|
||||
else:
|
||||
self.file_buttons[-1].on_click = lambda event, file=os.path.join(self.current_directory, file): self.submit(file)
|
||||
|
||||
def change_directory(self, directory):
|
||||
if directory.startswith("//"): # Fix / paths
|
||||
directory = directory[1:]
|
||||
|
||||
self.current_directory = directory
|
||||
|
||||
self.show_directory()
|
||||
587
game/play.py
587
game/play.py
@@ -1,10 +1,13 @@
|
||||
import arcade, arcade.gui, pyglet, random
|
||||
import arcade, arcade.gui, pyglet, random, json
|
||||
|
||||
from utils.preload import SPRITE_TEXTURES
|
||||
from utils.constants import slider_style, dropdown_style, VAR_NAMES, VAR_DEFAULT, DEFAULT_X_GRAVITY, DEFAULT_Y_GRAVITY, VAR_OPTIONS, DO_RULES, IF_RULES, SHAPES, ALLOWED_INPUT
|
||||
from dataclasses import asdict
|
||||
|
||||
from game.rules import generate_ruleset
|
||||
from game.sprites import BaseShape, Rectangle, Circle, Triangle
|
||||
from utils.preload import SPRITE_TEXTURES, button_texture, button_hovered_texture
|
||||
from utils.constants import button_style, DO_RULES, IF_RULES, SPRITES, ALLOWED_INPUT
|
||||
|
||||
from game.rules import RuleUI, Block, VarBlock
|
||||
from game.sprites import BaseRectangle, BaseShape, Rectangle, Circle, Triangle, TexturedRectangle
|
||||
from game.file_manager import FileManager
|
||||
|
||||
class Game(arcade.gui.UIView):
|
||||
def __init__(self, pypresence_client):
|
||||
@@ -13,34 +16,58 @@ class Game(arcade.gui.UIView):
|
||||
self.pypresence_client = pypresence_client
|
||||
self.pypresence_client.update(state="Causing Chaos")
|
||||
|
||||
with open("settings.json", "r") as file:
|
||||
self.settings = json.load(file)
|
||||
|
||||
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
|
||||
|
||||
self.rules_box = arcade.gui.UIBoxLayout(align="center", size_hint=(0.25, 0.95)).with_background(color=arcade.color.DARK_GRAY)
|
||||
self.anchor.add(self.rules_box, anchor_x="right", anchor_y="center", align_x=-self.window.height * 0.025)
|
||||
self.rules_box = RuleUI(self.window)
|
||||
|
||||
self.sprites_box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 0.95), align="center", space_between=10).with_background(color=arcade.color.DARK_GRAY), anchor_x="left", anchor_y="center", align_x=self.window.height * 0.025)
|
||||
self.import_file_manager = FileManager(self.window.width * 0.95, self.window.height * 0.875, (0.95, 0.875), [".json"]).with_border()
|
||||
self.import_file_manager.change_mode("import")
|
||||
|
||||
self.x_gravity = DEFAULT_X_GRAVITY
|
||||
self.y_gravity = DEFAULT_Y_GRAVITY
|
||||
self.export_file_manager = FileManager(self.window.width * 0.95, self.window.height * 0.875, (0.95, 0.875), [".json"]).with_border()
|
||||
self.export_file_manager.change_mode("export")
|
||||
|
||||
self.current_ruleset_num = 0
|
||||
self.current_ruleset_page = 0
|
||||
self.rulesets_per_page = 3
|
||||
self.rulesets = {}
|
||||
self.rule_values = {}
|
||||
self.ui_selector_box = self.anchor.add(arcade.gui.UIBoxLayout(vertical=False, space_between=self.window.width / 100), anchor_x="left", anchor_y="bottom", align_y=5, align_x=self.window.width / 100)
|
||||
self.add_ui_selector("Simulation", lambda event: self.simulation())
|
||||
self.add_ui_selector("Rules", lambda event: self.rules())
|
||||
self.add_ui_selector("Sprites", lambda event: self.sprites())
|
||||
self.add_ui_selector("Import", lambda event: self.import_file())
|
||||
self.add_ui_selector("Export", lambda event: self.export_file())
|
||||
self.mode = "simulation"
|
||||
|
||||
self.x_gravity = self.settings.get("default_x_gravity", 0)
|
||||
self.y_gravity = self.settings.get("default_y_gravity", 5)
|
||||
self.triggered_events = []
|
||||
|
||||
self.rule_labels = {}
|
||||
self.rule_var_changers = {}
|
||||
self.rule_boxes = {}
|
||||
self.rulesets = self.rules_box.rulesets
|
||||
|
||||
self.sprite_add_filemanager = FileManager(self.window.width * 0.9, self.window.height * 0.75, (0.9, 0.75), [".png", ".jpg", ".jpeg", ".bmp", ".gif"])
|
||||
self.sprite_add_filemanager.change_mode("import")
|
||||
self.sprite_add_ui = arcade.gui.UIBoxLayout(size_hint=(0.95, 0.9), space_between=10)
|
||||
self.sprite_add_ui.add(arcade.gui.UILabel(text="Add Sprite", font_size=24, text_color=arcade.color.WHITE))
|
||||
|
||||
self.sprite_add_ui.add(arcade.gui.UILabel(text="Sprite Name:", font_size=18, text_color=arcade.color.WHITE))
|
||||
self.sprite_name_input = self.sprite_add_ui.add(arcade.gui.UIInputText(width=self.window.width * 0.4, height=self.window.height * 0.05).with_border(color=arcade.color.WHITE))
|
||||
|
||||
self.sprite_add_ui.add(arcade.gui.UILabel(text="Select a texture for the sprite:", font_size=18, text_color=arcade.color.WHITE))
|
||||
self.sprite_add_ui.add(self.sprite_add_filemanager, anchor_x="center", anchor_y="bottom", align_y=25)
|
||||
|
||||
self.sprites_ui = arcade.gui.UIAnchorLayout(size_hint=(0.95, 0.9))
|
||||
self.sprite_types = SPRITES
|
||||
|
||||
self.shapes = []
|
||||
self.shape_batch = pyglet.graphics.Batch()
|
||||
|
||||
self.rules_content_box = None
|
||||
self.nav_buttons_box = None
|
||||
self.simulation()
|
||||
|
||||
def add_ui_selector(self, button_text, on_click):
|
||||
button = self.ui_selector_box.add(arcade.gui.UITextureButton(text=button_text, width=self.window.width / 5.5, height=self.window.height / 15, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
||||
button.on_click = on_click
|
||||
|
||||
def move_x(self, a, shape):
|
||||
a = float(a)
|
||||
if isinstance(shape, Triangle):
|
||||
shape.x += a
|
||||
shape.x2 += a
|
||||
@@ -49,6 +76,7 @@ class Game(arcade.gui.UIView):
|
||||
shape.x += a
|
||||
|
||||
def move_y(self, a, shape):
|
||||
a = float(a)
|
||||
if isinstance(shape, Triangle):
|
||||
shape.y += a
|
||||
shape.y2 += a
|
||||
@@ -57,6 +85,7 @@ class Game(arcade.gui.UIView):
|
||||
shape.y += a
|
||||
|
||||
def change_x(self, a, shape):
|
||||
a = float(a)
|
||||
if isinstance(shape, Triangle):
|
||||
offset_x2 = shape.x2 - shape.x
|
||||
offset_x3 = shape.x3 - shape.x
|
||||
@@ -68,6 +97,7 @@ class Game(arcade.gui.UIView):
|
||||
shape.x = a
|
||||
|
||||
def change_y(self, a, shape):
|
||||
a = float(a)
|
||||
if isinstance(shape, Triangle):
|
||||
offset_y2 = shape.y2 - shape.y
|
||||
offset_y3 = shape.y3 - shape.y
|
||||
@@ -79,24 +109,28 @@ class Game(arcade.gui.UIView):
|
||||
shape.y = a
|
||||
|
||||
def change_x_velocity(self, a, shape):
|
||||
a = float(a)
|
||||
shape.x_velocity = a
|
||||
self.triggered_events.append(["x_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
self.triggered_events.append(["x_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
def change_y_velocity(self, a, shape):
|
||||
a = float(a)
|
||||
shape.y_velocity = a
|
||||
self.triggered_events.append(["y_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
self.triggered_events.append(["y_velocity_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
def change_x_gravity(self, a):
|
||||
a = float(a)
|
||||
self.x_gravity = a
|
||||
self.triggered_events.append(["x_gravity_change", {}])
|
||||
|
||||
def change_y_gravity(self, a):
|
||||
a = float(a)
|
||||
self.y_gravity = a
|
||||
self.triggered_events.append(["y_gravity_change", {}])
|
||||
|
||||
def change_color(self, a, shape):
|
||||
shape.color = getattr(arcade.color, a)
|
||||
self.triggered_events.append(["color_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
shape.shape_color = getattr(arcade.color, a)
|
||||
self.triggered_events.append(["color_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
def destroy(self, shape: BaseShape):
|
||||
self.triggered_events.append(["destroyed", {"event_shape_type": shape.shape_type}])
|
||||
@@ -105,9 +139,10 @@ class Game(arcade.gui.UIView):
|
||||
shape.delete()
|
||||
|
||||
def change_size(self, a, shape):
|
||||
a = float(a)
|
||||
if isinstance(shape, Circle):
|
||||
shape.radius = a
|
||||
elif isinstance(shape, Rectangle):
|
||||
elif isinstance(shape, BaseRectangle):
|
||||
shape.width = a
|
||||
shape.height = a
|
||||
elif isinstance(shape, Triangle):
|
||||
@@ -122,7 +157,7 @@ class Game(arcade.gui.UIView):
|
||||
shape.x3 += size
|
||||
shape.y3 += size
|
||||
|
||||
self.triggered_events.append(["size_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
self.triggered_events.append(["size_change", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
def spawn(self, shape_type):
|
||||
x, y = random.randint(int(self.window.width * 0.15) + 50, int(self.window.width * 0.75) - 50), random.randint(100, self.window.height - 100)
|
||||
@@ -135,220 +170,65 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
elif shape_type == "triangle":
|
||||
self.shapes.append(Triangle(x, y, x + 10, y, x + 5, y + 10, color=arcade.color.WHITE, batch=self.shape_batch))
|
||||
|
||||
|
||||
else:
|
||||
self.shapes.append(TexturedRectangle(pyglet.image.load(self.sprite_types[shape_type]), x, y, batch=self.shape_batch, shape_type=shape_type))
|
||||
|
||||
shape = self.shapes[-1]
|
||||
self.triggered_events.append(["spawn", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color}])
|
||||
|
||||
self.triggered_events.append(["spawns", {"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color}])
|
||||
def add_sprite(self):
|
||||
self.disable_previous()
|
||||
|
||||
def morph(self, a, shape):
|
||||
old_shape_x, old_shape_y, old_shape_size, old_shape_color = shape.x, shape.y, shape.shape_size, shape.shape_color
|
||||
self.destroy(shape)
|
||||
self.mode = "sprite_add"
|
||||
|
||||
if a == "circle":
|
||||
self.shapes.append(Circle(old_shape_x, old_shape_y, old_shape_size, color=getattr(arcade.color, old_shape_color), batch=self.shape_batch))
|
||||
self.anchor.add(self.sprite_add_ui, anchor_x="center", anchor_y="center")
|
||||
|
||||
elif a == "rectangle":
|
||||
self.shapes.append(Rectangle(old_shape_x, old_shape_y, width=old_shape_size, height=old_shape_size, color=getattr(arcade.color, old_shape_color), batch=self.shape_batch))
|
||||
|
||||
elif a == "triangle":
|
||||
self.shapes.append(Triangle(old_shape_x, old_shape_y, old_shape_x + old_shape_size, old_shape_y, old_shape_x + int(old_shape_size / 2), old_shape_y + old_shape_size, color=getattr(arcade.color, old_shape_color), batch=self.shape_batch))
|
||||
def check_selection(delta_time):
|
||||
if self.sprite_add_filemanager.submitted_content:
|
||||
texture = arcade.load_texture(self.sprite_add_filemanager.submitted_content)
|
||||
|
||||
def get_rule_defaults(self, rule_type):
|
||||
if rule_type == "if":
|
||||
return {
|
||||
rule_key: (
|
||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
||||
)
|
||||
for rule_key, rule_dict in IF_RULES.items()
|
||||
}
|
||||
elif rule_type == "do":
|
||||
return {
|
||||
rule_key: (
|
||||
rule_dict["description"].format_map({VAR_NAMES[n]: VAR_NAMES[n] for n, variable in enumerate(rule_dict["user_vars"])}),
|
||||
{VAR_NAMES[n]: VAR_DEFAULT[variable] for n, variable in enumerate(rule_dict["user_vars"])}
|
||||
)
|
||||
for rule_key, rule_dict in DO_RULES.items()
|
||||
}
|
||||
def create_rule_ui(self, rule_box: arcade.gui.UIBoxLayout, rule, rule_type, rule_num=1):
|
||||
defaults = self.get_rule_defaults(rule_type)
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
ruleset_num = self.current_ruleset_num
|
||||
default_values = defaults[rule][1]
|
||||
SPRITE_TEXTURES[self.sprite_name_input.text] = texture
|
||||
SPRITES[self.sprite_name_input.text] = self.sprite_add_filemanager.submitted_content
|
||||
|
||||
dropdown_options = [desc for desc, _ in defaults.values()]
|
||||
desc_label = rule_box.add(arcade.gui.UIDropdown(default=defaults[rule][0], options=dropdown_options, font_size=13, width=self.window.width * 0.225, active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style))
|
||||
desc_label.on_change = lambda event, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num: self.change_rule_type(ruleset_num, rule_num, rule_type, event.new_value)
|
||||
self.rule_labels[f"{self.current_ruleset_num}_{rule_num}_desc"] = desc_label
|
||||
self.sprites_grid.clear()
|
||||
|
||||
for n, variable_type in enumerate(rule_dict["user_vars"]):
|
||||
key = f"{self.current_ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
for n, shape in enumerate(SPRITES):
|
||||
row, col = n % 8, n // 8
|
||||
box = self.sprites_grid.add(arcade.gui.UIBoxLayout(), row=row, column=col)
|
||||
box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.WHITE))
|
||||
box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||
|
||||
self.rule_values[key] = default_values[VAR_NAMES[n]]
|
||||
self.anchor.remove(self.sprite_add_ui)
|
||||
arcade.unschedule(check_selection)
|
||||
|
||||
label = rule_box.add(arcade.gui.UILabel(f'{VAR_NAMES[n]}: {default_values[VAR_NAMES[n]]}', font_size=11, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
self.rule_labels[key] = label
|
||||
|
||||
if variable_type in ["variable", "size"]:
|
||||
slider = rule_box.add(arcade.gui.UISlider(value=default_values[VAR_NAMES[n]], min_value=VAR_OPTIONS[variable_type][0], max_value=VAR_OPTIONS[variable_type][1], step=1, style=slider_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
slider._render_steps = lambda surface: None
|
||||
slider.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = slider
|
||||
|
||||
else:
|
||||
dropdown = rule_box.add(arcade.gui.UIDropdown(default=default_values[VAR_NAMES[n]], options=VAR_OPTIONS[variable_type], active_style=dropdown_style, primary_style=dropdown_style, dropdown_style=dropdown_style, width=self.window.width * 0.225, height=self.window.height / 30))
|
||||
dropdown.on_change = lambda event, variable_type=variable_type, rule=rule, rule_type=rule_type, ruleset_num=ruleset_num, rule_num=rule_num, n=n: self.change_rule_value(ruleset_num, rule_num, rule, rule_type, variable_type, n, event.new_value)
|
||||
self.rule_var_changers[key] = dropdown
|
||||
|
||||
def change_rule_type(self, ruleset_num, rule_num, rule_type, new_rule_text):
|
||||
defaults = self.get_rule_defaults(rule_type)
|
||||
new_rule_name = next(key for key, default_list in defaults.items() if default_list[0] == new_rule_text)
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
|
||||
if len(ruleset) == 2:
|
||||
if rule_type == "if":
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[1] = new_rule_name
|
||||
else:
|
||||
if rule_type == "if":
|
||||
if rule_num == 1:
|
||||
ruleset[0] = new_rule_name
|
||||
else:
|
||||
ruleset[2] = new_rule_name
|
||||
else:
|
||||
ruleset[3] = new_rule_name
|
||||
|
||||
self.rebuild_ruleset_ui(ruleset_num)
|
||||
|
||||
def rebuild_ruleset_ui(self, ruleset_num):
|
||||
rule_box = self.rule_boxes[ruleset_num]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_labels.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_labels[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_var_changers.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_var_changers[key]
|
||||
|
||||
keys_to_remove = [k for k in self.rule_values.keys() if k.startswith(f"{ruleset_num}_")]
|
||||
for key in keys_to_remove:
|
||||
del self.rule_values[key]
|
||||
|
||||
rule_box.clear()
|
||||
|
||||
ruleset = self.rulesets[ruleset_num]
|
||||
old_ruleset_num = self.current_ruleset_num
|
||||
self.current_ruleset_num = ruleset_num
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2)
|
||||
else:
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
|
||||
|
||||
self.current_ruleset_num = old_ruleset_num
|
||||
|
||||
def add_ruleset(self, ruleset):
|
||||
rule_box = arcade.gui.UIBoxLayout(space_between=5, align="left").with_background(color=arcade.color.DARK_SLATE_GRAY)
|
||||
self.rule_boxes[self.current_ruleset_num] = rule_box
|
||||
|
||||
if len(ruleset) == 2:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
self.create_rule_ui(rule_box, ruleset[1], "do", 2)
|
||||
|
||||
else:
|
||||
self.rulesets[self.current_ruleset_num] = ruleset
|
||||
|
||||
self.create_rule_ui(rule_box, ruleset[0], "if")
|
||||
rule_box.add(arcade.gui.UILabel(ruleset[1].upper(), font_size=14, width=self.window.width * 0.25))
|
||||
self.create_rule_ui(rule_box, ruleset[2], "if", 2)
|
||||
self.create_rule_ui(rule_box, ruleset[3], "do", 3)
|
||||
|
||||
def refresh_rules_display(self):
|
||||
self.rules_content_box.clear()
|
||||
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
start_idx = self.current_ruleset_page * self.rulesets_per_page
|
||||
end_idx = start_idx + self.rulesets_per_page
|
||||
visible_keys = sorted_keys[start_idx:end_idx]
|
||||
|
||||
for key in visible_keys:
|
||||
self.rules_content_box.add(self.rule_boxes[key])
|
||||
self.rules_content_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
||||
|
||||
def next_page(self, event):
|
||||
sorted_keys = sorted(self.rule_boxes.keys())
|
||||
max_page = (len(sorted_keys) - 1) // self.rulesets_per_page
|
||||
if self.current_ruleset_page < max_page:
|
||||
self.current_ruleset_page += 1
|
||||
self.refresh_rules_display()
|
||||
|
||||
def prev_page(self, event):
|
||||
if self.current_ruleset_page > 0:
|
||||
self.current_ruleset_page -= 1
|
||||
self.refresh_rules_display()
|
||||
arcade.schedule(check_selection, 0.1)
|
||||
|
||||
def on_show_view(self):
|
||||
super().on_show_view()
|
||||
|
||||
self.rules_box.add(arcade.gui.UILabel(text="Rules", font_size=20, text_color=arcade.color.BLACK))
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70, width=self.window.width * 0.25))
|
||||
self.sprites_ui.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.WHITE), anchor_x="center", anchor_y="top")
|
||||
|
||||
add_simple_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Simple rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
add_simple_rule_button.on_click = lambda event: self.add_rule("simple")
|
||||
self.sprites_grid = self.sprites_ui.add(arcade.gui.UIGridLayout(columns=8, row_count=8, align="left", vertical_spacing=10, horizontal_spacing=10, size_hint=(0.95, 0.85), width=self.window.width * 0.95, height=self.window.height * 0.85), anchor_x="center", anchor_y="center")
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 85))
|
||||
for n, shape in enumerate(SPRITES):
|
||||
row, col = n % 8, n // 8
|
||||
box = self.sprites_grid.add(arcade.gui.UIBoxLayout(), row=row, column=col)
|
||||
box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.WHITE))
|
||||
box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||
|
||||
add_advanced_rule_button = self.rules_box.add(arcade.gui.UIFlatButton(text="Add Advanced rule", width=self.window.width * 0.225, height=self.window.height / 25, style=dropdown_style))
|
||||
add_advanced_rule_button.on_click = lambda event: self.add_rule("advanced")
|
||||
add_sprite_button = self.sprites_ui.add(arcade.gui.UITextureButton(text="Add Sprite", width=self.window.width / 2, height=self.window.height / 10, texture=button_texture, texture_hovered=button_hovered_texture, style=button_style), anchor_x="center", anchor_y="bottom", align_y=10)
|
||||
add_sprite_button.on_click = lambda event: self.add_sprite()
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
|
||||
self.triggered_events.append(["start", {}])
|
||||
|
||||
self.nav_buttons_box = self.rules_box.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
|
||||
prev_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Previous", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
prev_button.on_click = self.prev_page
|
||||
next_button = self.nav_buttons_box.add(arcade.gui.UIFlatButton(text="Next", width=self.window.width * 0.1, height=self.window.height / 25, style=dropdown_style))
|
||||
next_button.on_click = self.next_page
|
||||
|
||||
self.rules_box.add(arcade.gui.UISpace(height=self.window.height / 70))
|
||||
|
||||
self.rules_content_box = self.rules_box.add(arcade.gui.UIBoxLayout(align="center"))
|
||||
|
||||
self.add_rule(None, ["on_left_click", "spawn"])
|
||||
|
||||
self.refresh_rules_display()
|
||||
|
||||
self.sprites_box.add(arcade.gui.UILabel(text="Sprites", font_size=24, text_color=arcade.color.BLACK))
|
||||
self.sprites_box.add(arcade.gui.UISpace(height=self.window.height / 50))
|
||||
|
||||
for shape in SHAPES:
|
||||
self.sprites_box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.BLACK))
|
||||
self.sprites_box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||
|
||||
self.triggered_events.append(["game_launch", {}])
|
||||
|
||||
def add_rule(self, ruleset_type=None, force=None):
|
||||
self.rulesets[self.current_ruleset_num] = generate_ruleset(ruleset_type) if not force else force
|
||||
self.add_ruleset(self.rulesets[self.current_ruleset_num])
|
||||
self.current_ruleset_num += 1
|
||||
if self.rules_content_box:
|
||||
self.refresh_rules_display()
|
||||
|
||||
def get_rule_values(self, ruleset_num, rule_num, rule_dict, event_args):
|
||||
args = [self.rule_values[f"{ruleset_num}_{rule_num}_{user_var}_{n}"] for n, user_var in enumerate(rule_dict["user_vars"])]
|
||||
def get_vars(self, rule_dict, vars, event_args):
|
||||
args = [vars[n].value for n in range(len(rule_dict["user_vars"]))]
|
||||
|
||||
return args + [event_args[var] for var in rule_dict.get("vars", []) if not var in rule_dict["user_vars"]]
|
||||
|
||||
def check_rule(self, ruleset_num, rule_num, rule_dict, event_args):
|
||||
return rule_dict["func"](*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
|
||||
def check_rule(self, rule_dict, vars, event_args):
|
||||
return rule_dict["func"](*self.get_vars(rule_dict, vars, event_args))
|
||||
|
||||
def get_action_function(self, action_dict):
|
||||
ACTION_FUNCTION_DICT = {
|
||||
@@ -366,115 +246,244 @@ class Game(arcade.gui.UIView):
|
||||
"change_y_velocity": self.change_y_velocity,
|
||||
"change_color": self.change_color,
|
||||
"change_size": self.change_size,
|
||||
"destroy": self.destroy,
|
||||
"morph": self.morph
|
||||
"destroy": self.destroy
|
||||
}
|
||||
}
|
||||
|
||||
return ACTION_FUNCTION_DICT[action_dict["type"]][action_dict["name"]]
|
||||
|
||||
def run_do_rule(self, ruleset_num, rule_num, rule_dict, event_args):
|
||||
self.get_action_function(rule_dict["action"])(*self.get_rule_values(ruleset_num, rule_num, rule_dict, event_args))
|
||||
def run_do_rule(self, rule_dict, vars, event_args):
|
||||
self.get_action_function(rule_dict["action"])(*self.get_vars(rule_dict, vars, event_args))
|
||||
|
||||
def recursive_execute_rule(self, rule, trigger_args):
|
||||
for child_rule in rule.children:
|
||||
child_rule_type = child_rule.rule_type
|
||||
|
||||
if child_rule_type == "for": # TODO: Extend this when i add more FOR loop types
|
||||
if child_rule.rule == "every_shape":
|
||||
for shape in self.shapes:
|
||||
event_args = trigger_args.copy()
|
||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.shape_color})
|
||||
|
||||
self.recursive_execute_rule(child_rule, event_args)
|
||||
|
||||
elif child_rule_type == "if":
|
||||
if self.check_rule(IF_RULES[child_rule.rule], child_rule.vars, trigger_args):
|
||||
self.recursive_execute_rule(child_rule, trigger_args)
|
||||
|
||||
elif child_rule_type == "do":
|
||||
self.run_do_rule(DO_RULES[child_rule.rule], child_rule.vars, trigger_args)
|
||||
|
||||
def get_max_rule_num(self):
|
||||
max_num = -1
|
||||
|
||||
def recurse(block: Block):
|
||||
nonlocal max_num
|
||||
max_num = max(max_num, block.rule_num)
|
||||
for child in block.children:
|
||||
recurse(child)
|
||||
|
||||
for block in self.rulesets.values():
|
||||
recurse(block)
|
||||
|
||||
return max_num
|
||||
|
||||
def dict_to_block(self, block_dict):
|
||||
kwargs = block_dict.copy()
|
||||
kwargs["children"] = [self.dict_to_block(child) for child in block_dict.get("children", [])]
|
||||
kwargs["vars"] = [VarBlock(**var) for var in block_dict.get("vars", [])]
|
||||
return Block(**kwargs)
|
||||
|
||||
def on_update(self, delta_time):
|
||||
if self.mode == "import" and self.import_file_manager.submitted_content:
|
||||
with open(self.import_file_manager.submitted_content, "r") as file:
|
||||
data = json.load(file)
|
||||
|
||||
self.import_file_manager.submitted_content = None
|
||||
|
||||
self.triggered_events = []
|
||||
self.rulesets = {}
|
||||
|
||||
if not data:
|
||||
self.add_widget(arcade.gui.UIMessageBox(message_text="Invalid file. Could not import rules.", width=self.window.width * 0.5, height=self.window.height * 0.25))
|
||||
return
|
||||
|
||||
for rule_num, ruleset in data["rules"].items():
|
||||
block = self.dict_to_block(ruleset)
|
||||
self.rulesets[int(rule_num)] = block
|
||||
|
||||
self.sprite_types = data["sprites"]
|
||||
for sprite_name, sprite_path in self.sprite_types.items():
|
||||
if not sprite_name in SPRITE_TEXTURES:
|
||||
SPRITE_TEXTURES[sprite_name] = arcade.load_texture(sprite_path)
|
||||
|
||||
SPRITES[sprite_name] = sprite_path
|
||||
|
||||
self.sprites_grid.clear()
|
||||
|
||||
for n, shape in enumerate(SPRITES):
|
||||
row, col = n % 8, n // 8
|
||||
box = self.sprites_grid.add(arcade.gui.UIBoxLayout(), row=row, column=col)
|
||||
box.add(arcade.gui.UILabel(text=shape, font_size=16, text_color=arcade.color.WHITE))
|
||||
box.add(arcade.gui.UIImage(texture=SPRITE_TEXTURES[shape], width=self.window.width / 15, height=self.window.width / 15))
|
||||
|
||||
self.rules_box.rulesets = self.rulesets
|
||||
self.rules_box.block_renderer.blocks = self.rulesets
|
||||
self.rules_box.current_rule_num = self.get_max_rule_num() + 1
|
||||
self.rules_box.block_renderer.refresh()
|
||||
|
||||
self.rules()
|
||||
|
||||
if self.mode == "export" and self.export_file_manager.submitted_content:
|
||||
with open(self.export_file_manager.submitted_content, "w") as file:
|
||||
file.write(json.dumps(
|
||||
{
|
||||
"rules": {
|
||||
rule_num: asdict(block) for rule_num, block in self.rulesets.items()
|
||||
},
|
||||
"sprites": self.sprite_types
|
||||
|
||||
},
|
||||
indent=4))
|
||||
|
||||
self.export_file_manager.submitted_content = None
|
||||
|
||||
self.add_widget(arcade.gui.UIMessageBox(message_text="Rules and Sprites exported successfully!", width=self.window.width * 0.5, height=self.window.height * 0.25))
|
||||
|
||||
if not self.mode == "simulation":
|
||||
return
|
||||
|
||||
self.triggered_events.append(["every_update", {}])
|
||||
|
||||
while len(self.triggered_events) > 0:
|
||||
trigger, trigger_args = self.triggered_events.pop(0)
|
||||
for key, ruleset in self.rulesets.items():
|
||||
if len(ruleset) == 2:
|
||||
if_rule_dict = IF_RULES[ruleset[0]]
|
||||
do_rule_dict = DO_RULES[ruleset[1]]
|
||||
|
||||
if not if_rule_dict["trigger"] == trigger:
|
||||
continue
|
||||
|
||||
if do_rule_dict["action"]["type"] == "shape_action":
|
||||
for shape in self.shapes:
|
||||
event_args = trigger_args.copy()
|
||||
if not "event_shape_type" in trigger_args:
|
||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color})
|
||||
for rule_num, rule in self.rulesets.items():
|
||||
if not rule.rule_type == "trigger" or not trigger == rule.rule:
|
||||
continue
|
||||
|
||||
self.recursive_execute_rule(rule, trigger_args)
|
||||
|
||||
if self.check_rule(key, 1, if_rule_dict, event_args):
|
||||
self.run_do_rule(key, 2, do_rule_dict, event_args)
|
||||
else:
|
||||
event_args = trigger_args.copy()
|
||||
if self.check_rule(key, 1, if_rule_dict, event_args):
|
||||
self.run_do_rule(key, 2, do_rule_dict, event_args)
|
||||
|
||||
else:
|
||||
if_rule_dicts = IF_RULES[ruleset[0]], IF_RULES[ruleset[2]]
|
||||
do_rule_dict = DO_RULES[ruleset[3]]
|
||||
|
||||
if not (if_rule_dicts[0]["trigger"] == trigger and if_rule_dicts[0]["trigger"] == trigger):
|
||||
continue
|
||||
|
||||
if do_rule_dict["action"]["type"] == "shape_action":
|
||||
for shape in self.shapes:
|
||||
event_args = trigger_args
|
||||
|
||||
if not "event_shape_type" in trigger_args:
|
||||
event_args.update({"event_shape_type": shape.shape_type, "shape_size": shape.shape_size, "shape_x": shape.x, "shape_y": shape.y, "shape": shape, "shape_color": shape.color})
|
||||
|
||||
if ruleset[1] == "and":
|
||||
if self.check_rule(key, 1, if_rule_dicts[0], event_args) and self.check_rule(key, 2, if_rule_dicts[1], event_args):
|
||||
self.run_do_rule(key, 3, do_rule_dict, event_args)
|
||||
|
||||
elif ruleset[1] == "or":
|
||||
if self.check_rule(key, 1, if_rule_dicts[0], event_args) or self.check_rule(key, 2, if_rule_dicts[1], event_args):
|
||||
self.run_do_rule(key, 3, do_rule_dict, event_args)
|
||||
else:
|
||||
event_args = trigger_args
|
||||
if ruleset[1] == "and":
|
||||
if self.check_rule(key, 1, if_rule_dicts[0], event_args) and self.check_rule(key, 2, if_rule_dicts[1], event_args):
|
||||
self.run_do_rule(key, 3, do_rule_dict, event_args)
|
||||
|
||||
elif ruleset[1] == "or":
|
||||
if self.check_rule(key, 1, if_rule_dicts[0], event_args) or self.check_rule(key, 2, if_rule_dicts[1], event_args):
|
||||
self.run_do_rule(key, 3, do_rule_dict, event_args)
|
||||
has_collision_rules = any(
|
||||
rule.rule_type == "trigger" and rule.rule == "collision"
|
||||
for rule in self.rulesets.values()
|
||||
)
|
||||
|
||||
for shape in self.shapes:
|
||||
shape.update(self.x_gravity, self.y_gravity)
|
||||
|
||||
if has_collision_rules:
|
||||
for i, shape in enumerate(self.shapes):
|
||||
for shape_b in self.shapes[i+1:]:
|
||||
if shape.check_collision(shape_b):
|
||||
self.triggered_events.append(["collision", {
|
||||
"event_a_type": shape.shape_type,
|
||||
"event_b_type": shape_b.shape_type,
|
||||
"shape_size": shape.shape_size,
|
||||
"shape_x": shape.x,
|
||||
"shape_y": shape.y,
|
||||
"shape": shape,
|
||||
"shape_color": shape.shape_color
|
||||
}])
|
||||
|
||||
for shape in self.shapes[:]:
|
||||
if shape.x < 0 or shape.x > self.window.width or shape.y < 0 or shape.y > self.window.height:
|
||||
self.destroy(shape)
|
||||
|
||||
def change_rule_value(self, ruleset_num, rule_num, rule, rule_type, variable_type, n, value):
|
||||
rule_dict = IF_RULES[rule] if rule_type == "if" else DO_RULES[rule]
|
||||
key = f"{ruleset_num}_{rule_num}_{variable_type}_{n}"
|
||||
|
||||
self.rule_values[key] = value
|
||||
|
||||
values = {}
|
||||
for i, variable in enumerate(rule_dict["user_vars"]):
|
||||
lookup_key = f"{ruleset_num}_{rule_num}_{variable}_{i}"
|
||||
values[VAR_NAMES[i]] = self.rule_values.get(lookup_key, VAR_DEFAULT[variable])
|
||||
|
||||
description = rule_dict["description"].format_map(values)
|
||||
|
||||
self.rule_labels[f"{ruleset_num}_{rule_num}_desc"].text = description
|
||||
self.rule_labels[key].text = f'{VAR_NAMES[n]}: {value}'
|
||||
if len(self.shapes) > self.settings.get("max_shapes", 120):
|
||||
for shape in self.shapes[:-self.settings.get("max_shapes", 120)]:
|
||||
self.destroy(shape)
|
||||
|
||||
def on_key_press(self, symbol, modifiers):
|
||||
if symbol == arcade.key.ESCAPE:
|
||||
self.main_exit()
|
||||
elif symbol in [ord(key) for key in ALLOWED_INPUT]:
|
||||
elif self.mode == "simulation" and symbol in [ord(key) if len(key) == 1 else getattr(arcade.key, key.upper()) for key in ALLOWED_INPUT]:
|
||||
self.triggered_events.append(["on_input", {"event_key": chr(symbol)}])
|
||||
|
||||
def on_mouse_press(self, x, y, button, modifiers):
|
||||
if not self.mode == "simulation":
|
||||
return
|
||||
|
||||
if button == arcade.MOUSE_BUTTON_LEFT:
|
||||
self.triggered_events.append(["on_left_click", {}])
|
||||
elif button == arcade.MOUSE_BUTTON_RIGHT:
|
||||
elif self.mode == "simulation" and button == arcade.MOUSE_BUTTON_RIGHT:
|
||||
self.triggered_events.append(["on_right_click", {}])
|
||||
|
||||
def on_mouse_motion(self, x, y, button, modifiers):
|
||||
if not self.mode == "simulation":
|
||||
return
|
||||
|
||||
self.triggered_events.append(["on_mouse_move", {}])
|
||||
|
||||
def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
|
||||
if self.mode == "rules" and arcade.MOUSE_BUTTON_MIDDLE == _buttons:
|
||||
self.rules_box.camera.position -= (dx, dy)
|
||||
|
||||
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
|
||||
if self.mode == "rules":
|
||||
self.rules_box.camera.zoom *= 1 + scroll_y * 0.1
|
||||
|
||||
def disable_previous(self):
|
||||
if self.mode == "import":
|
||||
self.anchor.remove(self.import_file_manager)
|
||||
elif self.mode == "export":
|
||||
self.anchor.remove(self.export_file_manager)
|
||||
elif self.mode == "rules":
|
||||
self.anchor.remove(self.rules_box)
|
||||
elif self.mode == "sprites":
|
||||
self.anchor.remove(self.sprites_ui)
|
||||
elif self.mode == "sprite_add":
|
||||
self.anchor.remove(self.sprite_add_ui)
|
||||
|
||||
self.anchor.trigger_full_render()
|
||||
|
||||
def rules(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "rules"
|
||||
|
||||
self.anchor.add(self.rules_box, anchor_x="center", anchor_y="top")
|
||||
|
||||
def export_file(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "export"
|
||||
self.anchor.add(self.export_file_manager, anchor_x="center", anchor_y="top", align_y=-self.window.height * 0.025)
|
||||
|
||||
def import_file(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "import"
|
||||
self.anchor.add(self.import_file_manager, anchor_x="center", anchor_y="top", align_y=-self.window.height * 0.025)
|
||||
|
||||
def sprites(self):
|
||||
self.disable_previous()
|
||||
|
||||
self.mode = "sprites"
|
||||
|
||||
self.anchor.add(self.sprites_ui, anchor_x="center", anchor_y="top")
|
||||
|
||||
def simulation(self):
|
||||
self.disable_previous()
|
||||
self.x_gravity = self.settings.get("default_x_gravity", 0)
|
||||
self.y_gravity = self.settings.get("default_y_gravity", 5)
|
||||
self.triggered_events = []
|
||||
self.rulesets = self.rules_box.rulesets
|
||||
self.mode = "simulation"
|
||||
|
||||
def main_exit(self):
|
||||
from menus.main import Main
|
||||
self.window.show_view(Main(self.pypresence_client))
|
||||
|
||||
def on_draw(self):
|
||||
self.window.clear()
|
||||
self.shape_batch.draw()
|
||||
|
||||
if self.mode == "simulation":
|
||||
self.shape_batch.draw()
|
||||
elif self.mode == "rules":
|
||||
with self.rules_box.camera.activate():
|
||||
self.rules_box.draw()
|
||||
|
||||
self.rules_box.draw_unproject()
|
||||
|
||||
self.ui.draw()
|
||||
607
game/rules.py
607
game/rules.py
@@ -1,49 +1,578 @@
|
||||
from utils.constants import DO_RULES, IF_RULES, LOGICAL_OPERATORS, NON_COMPATIBLE_WHEN, NON_COMPATIBLE_DO_WHEN
|
||||
from utils.constants import (
|
||||
DO_RULES,
|
||||
IF_RULES,
|
||||
TRIGGER_RULES,
|
||||
FOR_RULES,
|
||||
NEEDS_SHAPE,
|
||||
PROVIDES_SHAPE,
|
||||
button_style,
|
||||
slider_style,
|
||||
dropdown_style,
|
||||
DO_COLOR,
|
||||
IF_COLOR,
|
||||
FOR_COLOR,
|
||||
TRIGGER_COLOR,
|
||||
RULE_DEFAULTS,
|
||||
VAR_TYPES
|
||||
)
|
||||
from typing import List
|
||||
from utils.preload import button_texture, button_hovered_texture, trash_bin
|
||||
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
|
||||
from dataclasses import dataclass, field
|
||||
import arcade, arcade.gui, pyglet, random, re
|
||||
|
||||
import random
|
||||
def get_rule_dict(rule_type):
|
||||
if rule_type == "if":
|
||||
return IF_RULES
|
||||
elif rule_type == "for":
|
||||
return FOR_RULES
|
||||
elif rule_type == "trigger":
|
||||
return TRIGGER_RULES
|
||||
elif rule_type == "do":
|
||||
return DO_RULES
|
||||
|
||||
@dataclass
|
||||
class VarBlock:
|
||||
x: float
|
||||
y: float
|
||||
label: str
|
||||
var_type: str
|
||||
connected_rule_num: str
|
||||
value: str | int
|
||||
|
||||
IF_KEYS = tuple(IF_RULES.keys())
|
||||
DO_KEYS = tuple(DO_RULES.keys())
|
||||
@dataclass
|
||||
class Block:
|
||||
x: float
|
||||
y: float
|
||||
label: str
|
||||
rule_type: str
|
||||
rule: str
|
||||
rule_num: int
|
||||
vars: List["VarBlock"] = field(default_factory=list)
|
||||
children: List["Block"] = field(default_factory=list)
|
||||
|
||||
BAD_WHEN = {tuple(sorted(pair)) for pair in NON_COMPATIBLE_WHEN}
|
||||
BAD_DO_WHEN = {tuple(pair) for pair in NON_COMPATIBLE_DO_WHEN}
|
||||
class BlockRenderer:
|
||||
def __init__(self, blocks: List[Block], indent: int = 12):
|
||||
self.blocks = blocks
|
||||
self.indent = indent
|
||||
self.shapes = pyglet.graphics.Batch()
|
||||
self.shapes_by_rule_num = {}
|
||||
self.text_objects = []
|
||||
self.text_by_rule_num = {}
|
||||
self.var_widgets = {}
|
||||
self.refresh()
|
||||
|
||||
def generate_ruleset(ruleset_type):
|
||||
when_a = random.choice(IF_KEYS)
|
||||
def refresh(self):
|
||||
for shapes_list in self.shapes_by_rule_num.values():
|
||||
for shape in shapes_list:
|
||||
shape.delete()
|
||||
|
||||
for text_list in self.text_by_rule_num.values():
|
||||
for text in text_list:
|
||||
text.delete()
|
||||
|
||||
if ruleset_type == "advanced":
|
||||
valid_b = [
|
||||
b for b in IF_KEYS
|
||||
if b != when_a and tuple(sorted((when_a, b))) not in BAD_WHEN
|
||||
]
|
||||
self.shapes = pyglet.graphics.Batch()
|
||||
self.shapes_by_rule_num = {}
|
||||
self.text_objects = []
|
||||
self.text_by_rule_num = {}
|
||||
self.var_widgets = {}
|
||||
for b in self.blocks.values():
|
||||
self._build_block(b, b.x, b.y)
|
||||
|
||||
if not valid_b:
|
||||
return [when_a, random.choice(DO_KEYS)]
|
||||
def _build_var_ui(self, var: VarBlock, x: int, y: int, rule_num: int) -> tuple:
|
||||
var_width = max(60, len(str(var.value)) * 8 + 20)
|
||||
var_height = 24
|
||||
var_color = (255, 255, 255)
|
||||
var_rect = pyglet.shapes.BorderedRectangle(
|
||||
x, y - var_height // 2, var_width, var_height,
|
||||
2, var_color, arcade.color.BLACK, batch=self.shapes
|
||||
)
|
||||
|
||||
var_text = pyglet.text.Label(
|
||||
text=str(var.value),
|
||||
x=x + var_width // 2,
|
||||
y=y,
|
||||
color=arcade.color.BLACK,
|
||||
font_size=10,
|
||||
anchor_x='center',
|
||||
anchor_y='center'
|
||||
)
|
||||
|
||||
if rule_num not in self.shapes_by_rule_num:
|
||||
self.shapes_by_rule_num[rule_num] = []
|
||||
if rule_num not in self.text_by_rule_num:
|
||||
self.text_by_rule_num[rule_num] = []
|
||||
if rule_num not in self.var_widgets:
|
||||
self.var_widgets[rule_num] = []
|
||||
|
||||
self.shapes_by_rule_num[rule_num].append(var_rect)
|
||||
self.text_by_rule_num[rule_num].append(var_text)
|
||||
self.text_objects.append(var_text)
|
||||
|
||||
self.var_widgets[rule_num].append({
|
||||
'var': var,
|
||||
'rect': var_rect,
|
||||
'text': var_text,
|
||||
'x': x,
|
||||
'y': y,
|
||||
'width': var_width,
|
||||
'height': var_height
|
||||
})
|
||||
|
||||
return var_width, var_height
|
||||
|
||||
when_b = random.choice(valid_b)
|
||||
logical = random.choice(LOGICAL_OPERATORS)
|
||||
else:
|
||||
when_b = None
|
||||
logical = None
|
||||
def _build_block_with_vars(self, b: Block, x: int, y: int) -> None:
|
||||
lx, ly = x, y - 42
|
||||
|
||||
current_x = lx + 14
|
||||
current_y = ly + 28
|
||||
|
||||
pattern = r'(?:^| )([a-z])(?= |$)'
|
||||
parts = re.split(pattern, b.label)
|
||||
|
||||
var_index = 0
|
||||
for i, part in enumerate(parts):
|
||||
if i % 2 == 0:
|
||||
if part:
|
||||
text_obj = pyglet.text.Label(
|
||||
text=part,
|
||||
x=current_x,
|
||||
y=current_y - 3,
|
||||
color=arcade.color.BLACK,
|
||||
font_size=12,
|
||||
weight="bold"
|
||||
)
|
||||
self.text_objects.append(text_obj)
|
||||
self.text_by_rule_num[b.rule_num].append(text_obj)
|
||||
|
||||
current_x += len(part) * 12
|
||||
else:
|
||||
if var_index < len(b.vars):
|
||||
var = b.vars[var_index]
|
||||
var_width, var_height = self._build_var_ui(
|
||||
var, current_x, current_y, b.rule_num
|
||||
)
|
||||
current_x += var_width + 10
|
||||
var_index += 1
|
||||
|
||||
if when_b:
|
||||
valid_do = [
|
||||
d for d in DO_KEYS
|
||||
if (when_a, d) not in BAD_DO_WHEN
|
||||
and (when_b, d) not in BAD_DO_WHEN
|
||||
and (d, when_a) not in BAD_DO_WHEN
|
||||
and (d, when_b) not in BAD_DO_WHEN
|
||||
]
|
||||
else:
|
||||
valid_do = [
|
||||
d for d in DO_KEYS
|
||||
if (when_a, d) not in BAD_DO_WHEN
|
||||
and (d, when_a) not in BAD_DO_WHEN
|
||||
]
|
||||
def _build_block(self, b: Block, x: int, y: int) -> int:
|
||||
is_wrap = b.rule_type != "do"
|
||||
h, w = 42, 380
|
||||
|
||||
do = random.choice(valid_do)
|
||||
if b.rule_type == "if":
|
||||
color = IF_COLOR
|
||||
elif b.rule_type == "trigger":
|
||||
color = TRIGGER_COLOR
|
||||
elif b.rule_type == "do":
|
||||
color = DO_COLOR
|
||||
elif b.rule_type == "for":
|
||||
color = FOR_COLOR
|
||||
|
||||
lx, ly = x, y - h
|
||||
|
||||
if b.rule_num not in self.shapes_by_rule_num:
|
||||
self.shapes_by_rule_num[b.rule_num] = []
|
||||
if b.rule_num not in self.text_by_rule_num:
|
||||
self.text_by_rule_num[b.rule_num] = []
|
||||
|
||||
rect = pyglet.shapes.BorderedRectangle(lx, ly, w, h, 2, color, arcade.color.BLACK, batch=self.shapes)
|
||||
self.shapes_by_rule_num[b.rule_num].append(rect)
|
||||
|
||||
if b.vars:
|
||||
self._build_block_with_vars(b, x, y)
|
||||
else:
|
||||
text_obj = pyglet.text.Label(
|
||||
text=b.label,
|
||||
x=lx + 7,
|
||||
y=ly + 20,
|
||||
color=arcade.color.BLACK,
|
||||
font_size=12,
|
||||
weight="bold"
|
||||
)
|
||||
self.text_objects.append(text_obj)
|
||||
self.text_by_rule_num[b.rule_num].append(text_obj)
|
||||
|
||||
next_y = ly
|
||||
if is_wrap:
|
||||
iy = next_y
|
||||
for child in b.children:
|
||||
child.x = lx + self.indent + 5
|
||||
child.y = iy
|
||||
iy = self._build_block(child, lx + self.indent + 5, iy)
|
||||
|
||||
bar_h = next_y - iy
|
||||
bar_filled = pyglet.shapes.Rectangle(lx + 2, iy + 2, self.indent, bar_h, color, batch=self.shapes)
|
||||
line1 = pyglet.shapes.Line(lx, next_y, lx, iy, 2, arcade.color.BLACK, batch=self.shapes)
|
||||
bottom = pyglet.shapes.BorderedRectangle(lx, iy - 8, w, 24, 2, color, arcade.color.BLACK, batch=self.shapes)
|
||||
|
||||
self.shapes_by_rule_num[b.rule_num].extend([bar_filled, line1, bottom])
|
||||
|
||||
return iy - 24
|
||||
else:
|
||||
for child in b.children:
|
||||
child.x = lx
|
||||
child.y = next_y
|
||||
ly = self._build_block(child, lx, next_y)
|
||||
return ly - 16
|
||||
|
||||
def move_block(self, x, y, rule_num):
|
||||
for element in self.shapes_by_rule_num[rule_num] + self.text_by_rule_num[rule_num]:
|
||||
element.x += x
|
||||
element.y += y
|
||||
|
||||
if rule_num in self.var_widgets:
|
||||
for widget in self.var_widgets[rule_num]:
|
||||
widget['x'] += x
|
||||
widget['y'] += y
|
||||
|
||||
block = self._find_block(rule_num)
|
||||
|
||||
for child in block.children:
|
||||
self.move_block(x, y, child.rule_num)
|
||||
|
||||
def get_var_at_position(self, x, y):
|
||||
for rule_num, widgets in self.var_widgets.items():
|
||||
for widget in widgets:
|
||||
wx, wy = widget['x'], widget['y']
|
||||
ww, wh = widget['width'], widget['height']
|
||||
if (wx <= x <= wx + ww and
|
||||
wy - wh // 2 <= y <= wy + wh // 2):
|
||||
return widget['var'], rule_num
|
||||
return None, None
|
||||
|
||||
def _find_block(self, rule_num):
|
||||
if rule_num in self.blocks:
|
||||
return self.blocks[rule_num]
|
||||
|
||||
for block in self.blocks.values():
|
||||
found = self._find_block_recursive(block, rule_num)
|
||||
if found:
|
||||
return found
|
||||
return None
|
||||
|
||||
def _find_block_recursive(self, block, rule_num):
|
||||
for child in block.children:
|
||||
if child.rule_num == rule_num:
|
||||
return child
|
||||
found = self._find_block_recursive(child, rule_num)
|
||||
if found:
|
||||
return found
|
||||
return None
|
||||
|
||||
def draw(self):
|
||||
self.shapes.draw()
|
||||
for t in self.text_objects:
|
||||
t.draw()
|
||||
|
||||
class VarEditDialog(arcade.gui.UIAnchorLayout):
|
||||
def __init__(self, var: VarBlock, on_save, on_cancel):
|
||||
super().__init__()
|
||||
self.var = var
|
||||
self.on_save_callback = on_save
|
||||
self.on_cancel_callback = on_cancel
|
||||
|
||||
self.background = self.add(
|
||||
arcade.gui.UISpace(color=(0, 0, 0, 180)),
|
||||
anchor_x="center",
|
||||
anchor_y="center"
|
||||
)
|
||||
|
||||
dialog_box = arcade.gui.UIBoxLayout(
|
||||
space_between=10,
|
||||
width=300,
|
||||
height=200
|
||||
)
|
||||
|
||||
dialog_box.with_padding(all=20)
|
||||
dialog_box.with_background(color=(60, 60, 80))
|
||||
|
||||
dialog_box.add(arcade.gui.UILabel(
|
||||
text=f"Edit {var.label}",
|
||||
font_size=16,
|
||||
text_color=arcade.color.WHITE
|
||||
))
|
||||
|
||||
if var.var_type == "variable":
|
||||
self.input_field = arcade.gui.UIInputText(
|
||||
text=str(var.value),
|
||||
width=260,
|
||||
height=40
|
||||
)
|
||||
dialog_box.add(self.input_field)
|
||||
elif var.var_type in ["shape_type", "target_type", "color", "key_input", "comparison"]:
|
||||
from utils.constants import VAR_OPTIONS
|
||||
options = VAR_OPTIONS[var.var_type]
|
||||
self.dropdown = arcade.gui.UIDropdown(
|
||||
default=str(var.value),
|
||||
options=options,
|
||||
width=260,
|
||||
height=40,
|
||||
style=dropdown_style
|
||||
)
|
||||
dialog_box.add(self.dropdown)
|
||||
elif var.var_type == "size":
|
||||
self.slider = arcade.gui.UISlider(
|
||||
value=int(var.value),
|
||||
min_value=1,
|
||||
max_value=200,
|
||||
width=260,
|
||||
height=40,
|
||||
style=slider_style
|
||||
)
|
||||
dialog_box.add(self.slider)
|
||||
|
||||
button_layout = arcade.gui.UIBoxLayout(vertical=False, space_between=10)
|
||||
|
||||
save_btn = arcade.gui.UIFlatButton(
|
||||
text="Save",
|
||||
width=125,
|
||||
height=40
|
||||
)
|
||||
save_btn.on_click = self._on_save
|
||||
|
||||
cancel_btn = arcade.gui.UIFlatButton(
|
||||
text="Cancel",
|
||||
width=125,
|
||||
height=40
|
||||
)
|
||||
cancel_btn.on_click = self._on_cancel
|
||||
|
||||
button_layout.add(save_btn)
|
||||
button_layout.add(cancel_btn)
|
||||
dialog_box.add(button_layout)
|
||||
|
||||
self.add(dialog_box, anchor_x="center", anchor_y="center")
|
||||
|
||||
def _on_save(self, event):
|
||||
if hasattr(self, 'input_field'):
|
||||
try:
|
||||
self.var.value = int(self.input_field.text)
|
||||
except ValueError:
|
||||
self.var.value = self.input_field.text
|
||||
elif hasattr(self, 'dropdown'):
|
||||
self.var.value = self.dropdown.value
|
||||
elif hasattr(self, 'slider'):
|
||||
self.var.value = int(self.slider.value)
|
||||
|
||||
self.on_save_callback()
|
||||
|
||||
def _on_cancel(self, event):
|
||||
self.on_cancel_callback()
|
||||
|
||||
class RuleUI(arcade.gui.UIAnchorLayout):
|
||||
def __init__(self, window: arcade.Window):
|
||||
super().__init__(size_hint=(1, 0.875))
|
||||
|
||||
self.window = window
|
||||
self.current_rule_num = 0
|
||||
self.rule_values = {}
|
||||
self.var_edit_dialog = None
|
||||
|
||||
self.rulesets: dict[int, Block] = {}
|
||||
|
||||
self.block_renderer = BlockRenderer(self.rulesets)
|
||||
self.camera = arcade.Camera2D()
|
||||
|
||||
self.dragged_rule_ui: Block | None = None
|
||||
|
||||
self.rules_label = self.add(
|
||||
arcade.gui.UILabel(
|
||||
text="Rules", font_size=20, text_color=arcade.color.WHITE
|
||||
),
|
||||
anchor_x="center",
|
||||
anchor_y="top"
|
||||
)
|
||||
|
||||
self.add(
|
||||
arcade.gui.UISpace(
|
||||
height=self.window.height / 70, width=self.window.width * 0.25
|
||||
)
|
||||
)
|
||||
|
||||
self.create_sidebar = self.add(arcade.gui.UIBoxLayout(size_hint=(0.15, 1), vertical=False, space_between=5), anchor_x="left", anchor_y="bottom")
|
||||
|
||||
self.scroll_area = UIScrollArea(size_hint=(0.95, 1)) # center on screen
|
||||
self.scroll_area.scroll_speed = 0
|
||||
self.create_sidebar.add(self.scroll_area)
|
||||
|
||||
self.scrollbar = UIScrollBar(self.scroll_area)
|
||||
self.scrollbar.size_hint = (0.075, 1)
|
||||
self.create_sidebar.add(self.scrollbar)
|
||||
|
||||
self.create_box = self.scroll_area.add(arcade.gui.UIBoxLayout(space_between=10))
|
||||
|
||||
self.add_rule_create_box("trigger")
|
||||
self.add_rule_create_box("if")
|
||||
self.add_rule_create_box("do")
|
||||
self.add_rule_create_box("for")
|
||||
|
||||
self.trash_spritelist = arcade.SpriteList()
|
||||
self.trash_sprite = trash_bin
|
||||
self.trash_sprite.scale = 0.5
|
||||
self.trash_sprite.position = (self.window.width * 0.9, self.window.height * 0.2)
|
||||
self.trash_spritelist.append(self.trash_sprite)
|
||||
|
||||
def add_rule_create_box(self, rule_type):
|
||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 100))
|
||||
self.create_box.add(arcade.gui.UILabel(text=f"{rule_type.capitalize()} Rules", font_size=18))
|
||||
self.create_box.add(arcade.gui.UISpace(height=self.window.height / 200))
|
||||
for rule in get_rule_dict(rule_type):
|
||||
create_button = self.create_box.add(arcade.gui.UITextureButton(text=RULE_DEFAULTS[rule_type][rule][0], width=self.window.width * 0.135, multiline=True, height=self.window.height * 0.05, style=button_style, texture=button_texture, texture_hovered=button_hovered_texture))
|
||||
create_button.on_click = lambda event, rule=rule: self.add_rule(rule_type, rule)
|
||||
|
||||
def generate_pos(self):
|
||||
return random.randint(
|
||||
self.window.width * 0.1, int(self.window.width * 0.9)
|
||||
), random.randint(self.window.height * 0.1, int(self.window.height * 0.7))
|
||||
|
||||
def add_rule(self, rule_type, rule):
|
||||
rule_dict = get_rule_dict(rule_type)[rule]
|
||||
rule_box = Block(
|
||||
*self.generate_pos(),
|
||||
RULE_DEFAULTS[rule_type][rule][0],
|
||||
rule_type,
|
||||
rule,
|
||||
self.current_rule_num,
|
||||
[
|
||||
VarBlock(
|
||||
*self.generate_pos(),
|
||||
VAR_TYPES[var_type],
|
||||
var_type,
|
||||
self.current_rule_num,
|
||||
RULE_DEFAULTS[rule_type][rule][1][n]
|
||||
)
|
||||
|
||||
for n, var_type in enumerate(rule_dict["user_vars"])
|
||||
],
|
||||
[]
|
||||
)
|
||||
|
||||
self.rulesets[self.current_rule_num] = rule_box
|
||||
self.current_rule_num += 1
|
||||
self.block_renderer.refresh()
|
||||
|
||||
return rule_box
|
||||
|
||||
def draw(self):
|
||||
self.block_renderer.draw()
|
||||
|
||||
def draw_unproject(self):
|
||||
self.trash_spritelist.draw()
|
||||
|
||||
def drag_n_drop_check(self, blocks):
|
||||
if self.dragged_rule_ui.rule_type == "trigger":
|
||||
return
|
||||
|
||||
for block in blocks:
|
||||
if block == self.dragged_rule_ui or (self.dragged_rule_ui.rule in NEEDS_SHAPE and block.rule not in PROVIDES_SHAPE):
|
||||
continue
|
||||
|
||||
if arcade.LBWH(block.x, block.y - 44, 380, 44).intersection(arcade.LBWH(self.dragged_rule_ui.x, self.dragged_rule_ui.y - 44, 380, 44)):
|
||||
block.children.append(self.dragged_rule_ui)
|
||||
del self.rulesets[self.dragged_rule_ui.rule_num]
|
||||
self.block_renderer.refresh()
|
||||
break
|
||||
else:
|
||||
self.drag_n_drop_check(block.children)
|
||||
|
||||
def remove_from_parent(self, block_to_remove, parents):
|
||||
for parent in parents:
|
||||
if block_to_remove in parent.children:
|
||||
self.rulesets[block_to_remove.rule_num] = block_to_remove
|
||||
parent.children.remove(block_to_remove)
|
||||
return True
|
||||
if self.remove_from_parent(block_to_remove, parent.children):
|
||||
return True
|
||||
return False
|
||||
|
||||
def press_check(self, event, blocks):
|
||||
for block in blocks:
|
||||
if block == self.dragged_rule_ui:
|
||||
continue
|
||||
|
||||
projected_vec = self.camera.unproject((event.x, event.y))
|
||||
if arcade.LBWH(block.x, block.y - 44, 380, 44).point_in_rect((projected_vec.x, projected_vec.y)):
|
||||
if block not in list(self.rulesets.values()): # its children
|
||||
self.remove_from_parent(block, list(self.rulesets.values()))
|
||||
self.block_renderer.refresh()
|
||||
self.dragged_rule_ui = block
|
||||
break
|
||||
else:
|
||||
self.press_check(event, block.children)
|
||||
|
||||
def on_event(self, event):
|
||||
if self.var_edit_dialog:
|
||||
super().on_event(event)
|
||||
return
|
||||
|
||||
super().on_event(event)
|
||||
|
||||
if isinstance(event, arcade.gui.UIMouseDragEvent):
|
||||
if event.buttons == arcade.MOUSE_BUTTON_LEFT:
|
||||
if self.dragged_rule_ui is not None:
|
||||
self.dragged_rule_ui.x += event.dx
|
||||
self.dragged_rule_ui.y += event.dy
|
||||
self.block_renderer.move_block(event.dx, event.dy, self.dragged_rule_ui.rule_num)
|
||||
|
||||
elif isinstance(event, arcade.gui.UIMousePressEvent):
|
||||
projected_vec = self.camera.unproject((event.x, event.y))
|
||||
var, _ = self.block_renderer.get_var_at_position(projected_vec.x, projected_vec.y)
|
||||
|
||||
if var:
|
||||
self.open_var_edit_dialog(var)
|
||||
return
|
||||
|
||||
self.press_check(event, list(self.rulesets.values()))
|
||||
|
||||
elif isinstance(event, arcade.gui.UIMouseReleaseEvent):
|
||||
if self.dragged_rule_ui:
|
||||
block_screen_pos = self.camera.project((self.dragged_rule_ui.x, self.dragged_rule_ui.y))
|
||||
|
||||
block_rect = arcade.LBWH(block_screen_pos[0], block_screen_pos[1], 380, 44)
|
||||
trash_rect = arcade.LBWH(
|
||||
self.trash_sprite.center_x - self.trash_sprite.width / 2,
|
||||
self.trash_sprite.center_y - self.trash_sprite.height / 2,
|
||||
self.trash_sprite.width,
|
||||
self.trash_sprite.height
|
||||
)
|
||||
|
||||
if block_rect.intersection(trash_rect):
|
||||
self.remove_from_parent(self.dragged_rule_ui, list(self.rulesets.values()))
|
||||
|
||||
if self.dragged_rule_ui.rule_num in self.rulesets:
|
||||
del self.rulesets[self.dragged_rule_ui.rule_num]
|
||||
|
||||
self.dragged_rule_ui = None
|
||||
self.block_renderer.refresh()
|
||||
return
|
||||
|
||||
self.drag_n_drop_check(list(self.rulesets.values()))
|
||||
|
||||
self.dragged_rule_ui = None
|
||||
|
||||
def open_var_edit_dialog(self, var: VarBlock):
|
||||
def on_save():
|
||||
self.close_var_edit_dialog()
|
||||
self.block_renderer.refresh()
|
||||
|
||||
def on_cancel():
|
||||
self.close_var_edit_dialog()
|
||||
|
||||
self.var_edit_dialog = VarEditDialog(var, on_save, on_cancel)
|
||||
self.add(self.var_edit_dialog)
|
||||
|
||||
def close_var_edit_dialog(self):
|
||||
if self.var_edit_dialog:
|
||||
self.remove(self.var_edit_dialog)
|
||||
self.var_edit_dialog = None
|
||||
self.trigger_full_render()
|
||||
|
||||
def on_update(self, dt):
|
||||
if self.dragged_rule_ui:
|
||||
block_screen_pos = self.camera.project((self.dragged_rule_ui.x, self.dragged_rule_ui.y))
|
||||
if self.trash_sprite.rect.intersection(arcade.LBWH(block_screen_pos[0], block_screen_pos[1], 380, 44)) and not self.trash_sprite._current_keyframe_index == self.trash_sprite.animation.num_frames - 1:
|
||||
self.trash_sprite.update_animation()
|
||||
else:
|
||||
self.trash_sprite.time = 0
|
||||
self.trash_sprite.update_animation()
|
||||
|
||||
if logical:
|
||||
return [when_a, logical, when_b, do]
|
||||
else:
|
||||
return [when_a, do]
|
||||
234
game/sprites.py
234
game/sprites.py
@@ -1,20 +1,24 @@
|
||||
import pyglet, arcade.color
|
||||
import pyglet, arcade.color, math, json
|
||||
|
||||
from utils.constants import DEFAULT_X_VELOCITY, DEFAULT_Y_VELOCITY
|
||||
# I am so sorry but this file has AI code cause i didn't have enough time to implement collision :C
|
||||
|
||||
with open("settings.json", "r") as file:
|
||||
settings = json.load(file)
|
||||
|
||||
class BaseShape():
|
||||
def __init__(self):
|
||||
self.shape_type = ""
|
||||
self.x_velocity = DEFAULT_X_VELOCITY
|
||||
self.y_velocity = DEFAULT_Y_VELOCITY
|
||||
self._shape_color = "WHITE"
|
||||
|
||||
self.x_velocity = settings.get("default_x_velocity", 0)
|
||||
self.y_velocity = settings.get("default_y_velocity", 0)
|
||||
self._shape_color = "WHITE"
|
||||
|
||||
def update(self, x_gravity, y_gravity):
|
||||
self.x += self.x_velocity
|
||||
self.y += self.y_velocity
|
||||
self.x -= x_gravity
|
||||
self.y -= y_gravity
|
||||
|
||||
|
||||
@property
|
||||
def shape_color(self):
|
||||
return self._shape_color
|
||||
@@ -23,33 +27,235 @@ class BaseShape():
|
||||
def shape_color(self, color):
|
||||
self._shape_color = color
|
||||
self.color = getattr(arcade.color, color)
|
||||
|
||||
def check_collision(self, other):
|
||||
if isinstance(other, Circle):
|
||||
return self._collides_with_circle(other)
|
||||
elif isinstance(other, BaseRectangle):
|
||||
return self._collides_with_rectangle(other)
|
||||
elif isinstance(other, Triangle):
|
||||
return self._collides_with_triangle(other)
|
||||
return False
|
||||
|
||||
class Circle(pyglet.shapes.Circle, BaseShape):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
BaseShape.__init__(self)
|
||||
self.shape_type = "circle"
|
||||
|
||||
|
||||
@property
|
||||
def shape_size(self):
|
||||
return self.radius
|
||||
|
||||
def _collides_with_circle(self, other):
|
||||
dx = self.x - other.x
|
||||
dy = self.y - other.y
|
||||
distance = math.sqrt(dx * dx + dy * dy)
|
||||
return distance < (self.radius + other.radius)
|
||||
|
||||
def _collides_with_rectangle(self, rect):
|
||||
closest_x = max(rect.x, min(self.x, rect.x + rect.width))
|
||||
closest_y = max(rect.y, min(self.y, rect.y + rect.height))
|
||||
|
||||
dx = self.x - closest_x
|
||||
dy = self.y - closest_y
|
||||
distance = math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
return distance < self.radius
|
||||
|
||||
def _collides_with_triangle(self, tri):
|
||||
if self._point_in_triangle(self.x, self.y, tri):
|
||||
return True
|
||||
|
||||
edges = [
|
||||
(tri.x, tri.y, tri.x2, tri.y2),
|
||||
(tri.x2, tri.y2, tri.x3, tri.y3),
|
||||
(tri.x3, tri.y3, tri.x, tri.y)
|
||||
]
|
||||
|
||||
for x1, y1, x2, y2 in edges:
|
||||
if self._distance_to_segment(x1, y1, x2, y2) < self.radius:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _distance_to_segment(self, x1, y1, x2, y2):
|
||||
dx = x2 - x1
|
||||
dy = y2 - y1
|
||||
|
||||
if dx == 0 and dy == 0:
|
||||
return math.sqrt((self.x - x1)**2 + (self.y - y1)**2)
|
||||
|
||||
t = max(0, min(1, ((self.x - x1) * dx + (self.y - y1) * dy) / (dx * dx + dy * dy)))
|
||||
|
||||
closest_x = x1 + t * dx
|
||||
closest_y = y1 + t * dy
|
||||
|
||||
return math.sqrt((self.x - closest_x)**2 + (self.y - closest_y)**2)
|
||||
|
||||
def _point_in_triangle(self, px, py, tri):
|
||||
def sign(x1, y1, x2, y2, x3, y3):
|
||||
return (x1 - x3) * (y2 - y3) - (x2 - x3) * (y1 - y3)
|
||||
|
||||
d1 = sign(px, py, tri.x, tri.y, tri.x2, tri.y2)
|
||||
d2 = sign(px, py, tri.x2, tri.y2, tri.x3, tri.y3)
|
||||
d3 = sign(px, py, tri.x3, tri.y3, tri.x, tri.y)
|
||||
|
||||
has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
|
||||
has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
|
||||
|
||||
return not (has_neg and has_pos)
|
||||
|
||||
class Rectangle(pyglet.shapes.Rectangle, BaseShape):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
BaseShape.__init__(self)
|
||||
self.shape_type = "rectangle"
|
||||
class BaseRectangle(BaseShape):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
@property
|
||||
def shape_size(self):
|
||||
return self.width
|
||||
|
||||
def _collides_with_circle(self, circle):
|
||||
return circle._collides_with_rectangle(self)
|
||||
|
||||
def _collides_with_rectangle(self, other):
|
||||
return (self.x < other.x + other.width and
|
||||
self.x + self.width > other.x and
|
||||
self.y < other.y + other.height and
|
||||
self.y + self.height > other.y)
|
||||
|
||||
def _collides_with_triangle(self, tri):
|
||||
vertices = [(tri.x, tri.y), (tri.x2, tri.y2), (tri.x3, tri.y3)]
|
||||
for vx, vy in vertices:
|
||||
if (self.x <= vx <= self.x + self.width and
|
||||
self.y <= vy <= self.y + self.height):
|
||||
return True
|
||||
|
||||
rect_vertices = [
|
||||
(self.x, self.y),
|
||||
(self.x + self.width, self.y),
|
||||
(self.x + self.width, self.y + self.height),
|
||||
(self.x, self.y + self.height)
|
||||
]
|
||||
for rx, ry in rect_vertices:
|
||||
if self._point_in_triangle(rx, ry, tri):
|
||||
return True
|
||||
|
||||
tri_edges = [
|
||||
(tri.x, tri.y, tri.x2, tri.y2),
|
||||
(tri.x2, tri.y2, tri.x3, tri.y3),
|
||||
(tri.x3, tri.y3, tri.x, tri.y)
|
||||
]
|
||||
rect_edges = [
|
||||
(self.x, self.y, self.x + self.width, self.y),
|
||||
(self.x + self.width, self.y, self.x + self.width, self.y + self.height),
|
||||
(self.x + self.width, self.y + self.height, self.x, self.y + self.height),
|
||||
(self.x, self.y + self.height, self.x, self.y)
|
||||
]
|
||||
|
||||
for t_edge in tri_edges:
|
||||
for r_edge in rect_edges:
|
||||
if self._segments_intersect(*t_edge, *r_edge):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _point_in_triangle(self, px, py, tri):
|
||||
def sign(x1, y1, x2, y2, x3, y3):
|
||||
return (x1 - x3) * (y2 - y3) - (x2 - x3) * (y1 - y3)
|
||||
|
||||
d1 = sign(px, py, tri.x, tri.y, tri.x2, tri.y2)
|
||||
d2 = sign(px, py, tri.x2, tri.y2, tri.x3, tri.y3)
|
||||
d3 = sign(px, py, tri.x3, tri.y3, tri.x, tri.y)
|
||||
|
||||
has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
|
||||
has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
|
||||
|
||||
return not (has_neg and has_pos)
|
||||
|
||||
def _segments_intersect(self, x1, y1, x2, y2, x3, y3, x4, y4):
|
||||
def ccw(ax, ay, bx, by, cx, cy):
|
||||
return (cy - ay) * (bx - ax) > (by - ay) * (cx - ax)
|
||||
|
||||
return (ccw(x1, y1, x3, y3, x4, y4) != ccw(x2, y2, x3, y3, x4, y4) and
|
||||
ccw(x1, y1, x2, y2, x3, y3) != ccw(x1, y1, x2, y2, x4, y4))
|
||||
|
||||
class Rectangle(pyglet.shapes.Rectangle, BaseRectangle):
|
||||
def __init__(self, *args, **kwargs):
|
||||
BaseRectangle.__init__(self)
|
||||
super().__init__(*args, **kwargs)
|
||||
self.shape_type = "rectangle"
|
||||
|
||||
class TexturedRectangle(pyglet.sprite.Sprite, BaseRectangle):
|
||||
def __init__(self, img, x=0, y=0, *args, **kwargs):
|
||||
BaseRectangle.__init__(self)
|
||||
self.shape_type = kwargs.pop("shape_type", "textured_rectangle")
|
||||
super().__init__(img, x, y, *args, **kwargs)
|
||||
|
||||
def update(self, x_gravity, y_gravity):
|
||||
BaseShape.update(self, x_gravity, y_gravity)
|
||||
|
||||
class Triangle(pyglet.shapes.Triangle, BaseShape):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
BaseShape.__init__(self)
|
||||
self.shape_type = "triangle"
|
||||
|
||||
|
||||
@property
|
||||
def shape_size(self):
|
||||
return max(self.x, self.x2, self.x3) - min(self.x, self.x2, self.x3)
|
||||
return max(self.x, self.x2, self.x3) - min(self.x, self.x2, self.x3)
|
||||
|
||||
def _collides_with_circle(self, circle):
|
||||
return circle._collides_with_triangle(self)
|
||||
|
||||
def _collides_with_rectangle(self, rect):
|
||||
return rect._collides_with_triangle(self)
|
||||
|
||||
def _collides_with_triangle(self, other):
|
||||
vertices_self = [(self.x, self.y), (self.x2, self.y2), (self.x3, self.y3)]
|
||||
vertices_other = [(other.x, other.y), (other.x2, other.y2), (other.x3, other.y3)]
|
||||
|
||||
for vx, vy in vertices_self:
|
||||
if self._point_in_triangle(vx, vy, other):
|
||||
return True
|
||||
|
||||
for vx, vy in vertices_other:
|
||||
if self._point_in_triangle(vx, vy, self):
|
||||
return True
|
||||
|
||||
edges_self = [
|
||||
(self.x, self.y, self.x2, self.y2),
|
||||
(self.x2, self.y2, self.x3, self.y3),
|
||||
(self.x3, self.y3, self.x, self.y)
|
||||
]
|
||||
edges_other = [
|
||||
(other.x, other.y, other.x2, other.y2),
|
||||
(other.x2, other.y2, other.x3, other.y3),
|
||||
(other.x3, other.y3, other.x, other.y)
|
||||
]
|
||||
|
||||
for e1 in edges_self:
|
||||
for e2 in edges_other:
|
||||
if self._segments_intersect(*e1, *e2):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _point_in_triangle(self, px, py, tri):
|
||||
def sign(x1, y1, x2, y2, x3, y3):
|
||||
return (x1 - x3) * (y2 - y3) - (x2 - x3) * (y1 - y3)
|
||||
|
||||
d1 = sign(px, py, tri.x, tri.y, tri.x2, tri.y2)
|
||||
d2 = sign(px, py, tri.x2, tri.y2, tri.x3, tri.y3)
|
||||
d3 = sign(px, py, tri.x3, tri.y3, tri.x, tri.y)
|
||||
|
||||
has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
|
||||
has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
|
||||
|
||||
return not (has_neg and has_pos)
|
||||
|
||||
def _segments_intersect(self, x1, y1, x2, y2, x3, y3, x4, y4):
|
||||
def ccw(ax, ay, bx, by, cx, cy):
|
||||
return (cy - ay) * (bx - ax) > (by - ay) * (cx - ax)
|
||||
|
||||
return (ccw(x1, y1, x3, y3, x4, y4) != ccw(x2, y2, x3, y3, x4, y4) and
|
||||
ccw(x1, y1, x2, y2, x3, y3) != ccw(x1, y1, x2, y2, x4, y4))
|
||||
@@ -52,10 +52,10 @@ class Main(arcade.gui.UIView):
|
||||
|
||||
self.title_label = self.box.add(arcade.gui.UILabel(text="Chaos Protocol", font_name="Roboto", font_size=48))
|
||||
|
||||
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
|
||||
self.play_button = self.box.add(arcade.gui.UITextureButton(text="Play", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.play_button.on_click = lambda event: self.play()
|
||||
|
||||
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=150, style=big_button_style))
|
||||
self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
|
||||
self.settings_button.on_click = lambda event: self.settings()
|
||||
|
||||
def play(self):
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
# This file was autogenerated by uv via the following command:
|
||||
# uv pip compile pyproject.toml -o requirements.txt
|
||||
arcade==3.2.0
|
||||
# via game-name (pyproject.toml)
|
||||
arcade==3.3.3
|
||||
# via chaos-protocol (pyproject.toml)
|
||||
attrs==25.3.0
|
||||
# via pytiled-parser
|
||||
cffi==1.17.1
|
||||
# via pymunk
|
||||
pillow==11.0.0
|
||||
pillow==11.3.0
|
||||
# via arcade
|
||||
pycparser==2.22
|
||||
# via cffi
|
||||
@@ -15,7 +15,7 @@ pyglet==2.1.6
|
||||
pymunk==6.9.0
|
||||
# via arcade
|
||||
pypresence==4.3.0
|
||||
# via game-name (pyproject.toml)
|
||||
# via chaos-protocol (pyproject.toml)
|
||||
pytiled-parser==2.2.9
|
||||
# via arcade
|
||||
typing-extensions==4.14.1
|
||||
|
||||
7
run.py
7
run.py
@@ -10,11 +10,10 @@ script_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
pyglet.resource.path.append(script_dir)
|
||||
pyglet.font.add_directory(os.path.join(script_dir, 'assets', 'fonts'))
|
||||
|
||||
|
||||
from utils.utils import get_closest_resolution, print_debug_info, on_exception
|
||||
from utils.constants import log_dir, menu_background_color
|
||||
from menus.main import Main
|
||||
# from utils.preload import theme_sound # needed for preload
|
||||
from utils.preload import theme_sound # needed for preload
|
||||
from arcade.experimental.controller_window import ControllerWindow
|
||||
|
||||
sys.excepthook = on_exception
|
||||
@@ -87,8 +86,8 @@ else:
|
||||
with open("settings.json", "w") as file:
|
||||
file.write(json.dumps(settings))
|
||||
|
||||
# if settings.get("music", True):
|
||||
# theme_sound.play(volume=settings.get("music_volume", 50) / 100, loop=True)
|
||||
if settings.get("music", True):
|
||||
theme_sound.play(volume=settings.get("music_volume", 50) / 100, loop=True)
|
||||
|
||||
try:
|
||||
window = ControllerWindow(width=resolution[0], height=resolution[1], title='Chaos Protocol', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False)
|
||||
|
||||
@@ -1,19 +1,26 @@
|
||||
import arcade.color
|
||||
import os
|
||||
import arcade.color, operator
|
||||
from arcade.types import Color
|
||||
from arcade.gui.widgets.buttons import UITextureButtonStyle, UIFlatButtonStyle
|
||||
from arcade.gui.widgets.slider import UISliderStyle
|
||||
|
||||
LOGICAL_OPERATORS = ["and", "or"]
|
||||
SHAPES = ["rectangle", "circle", "triangle"]
|
||||
# Get the directory where this module is located
|
||||
_module_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
_assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets')
|
||||
|
||||
SPRITES = {
|
||||
os.path.splitext(file_name)[0]: os.path.join(_assets_dir, 'graphics', 'sprites', file_name)
|
||||
for file_name in os.listdir(os.path.join(_assets_dir, 'graphics', 'sprites'))
|
||||
}
|
||||
|
||||
VAR_NAMES = ["a", "b", "c", "d", "e", "f", "g"]
|
||||
|
||||
DEFAULT_X_GRAVITY = 0
|
||||
DEFAULT_Y_GRAVITY = 2
|
||||
ALLOWED_INPUT = ["a", "b", "c", "d", "e", "q", "w", "s", "t", "space", "left", "right", "up", "down"]
|
||||
|
||||
DEFAULT_X_VELOCITY = 0
|
||||
DEFAULT_Y_VELOCITY = 0
|
||||
|
||||
ALLOWED_INPUT = ["a", "b", "c", "d", "e", "q", "w", "s", "t"]
|
||||
TRIGGER_COLOR = (255, 204, 102)
|
||||
DO_COLOR = (102, 178, 255)
|
||||
IF_COLOR = (144, 238, 144)
|
||||
FOR_COLOR = (255, 182, 193)
|
||||
|
||||
COLORS = [
|
||||
"BLACK", "WHITE", "GRAY", "DARK_GRAY", "CYAN",
|
||||
@@ -31,9 +38,18 @@ COLORS = [
|
||||
|
||||
COMPARISONS = [">", ">=", "<", "<=", "==", "!="]
|
||||
|
||||
OPS = {
|
||||
">": operator.gt,
|
||||
"<": operator.lt,
|
||||
">=": operator.ge,
|
||||
"<=": operator.le,
|
||||
"==": operator.eq,
|
||||
"!=": operator.ne,
|
||||
}
|
||||
|
||||
VAR_DEFAULT = {
|
||||
"shape_type": SHAPES[0],
|
||||
"target_type": SHAPES[1],
|
||||
"shape_type": "rectangle",
|
||||
"target_type": "circle",
|
||||
"variable": 0,
|
||||
"color": "WHITE",
|
||||
"size": 10,
|
||||
@@ -42,8 +58,8 @@ VAR_DEFAULT = {
|
||||
}
|
||||
|
||||
VAR_OPTIONS = {
|
||||
"shape_type": SHAPES,
|
||||
"target_type": SHAPES,
|
||||
"shape_type": SPRITES,
|
||||
"target_type": SPRITES,
|
||||
"variable": (-700, 700),
|
||||
"color": COLORS,
|
||||
"size": (1, 200),
|
||||
@@ -51,38 +67,41 @@ VAR_OPTIONS = {
|
||||
"comparison": COMPARISONS
|
||||
}
|
||||
|
||||
IF_RULES = {
|
||||
"x_position_compare": {
|
||||
"key": "x_position_compare",
|
||||
"description": "IF X for {a} shape is {b} {c}",
|
||||
"trigger": "every_update",
|
||||
"user_vars": ["shape_type", "comparison", "variable"],
|
||||
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_x"],
|
||||
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
||||
VAR_TYPES = {
|
||||
"shape_type": "Shape Type",
|
||||
"target_type": "Target Type",
|
||||
"variable": "Variable",
|
||||
"color": "Color",
|
||||
"size": "Size",
|
||||
"key_input": "Key Input",
|
||||
"comparison": "Comparison"
|
||||
}
|
||||
|
||||
TRIGGER_RULES = {
|
||||
"every_update": {
|
||||
"key": "every_update",
|
||||
"user_vars": [],
|
||||
"vars": [],
|
||||
"description": "Every Update",
|
||||
"func": lambda *v: True
|
||||
},
|
||||
|
||||
"y_position_compare": {
|
||||
"key": "y_position_compare",
|
||||
"description": "IF Y for {a} shape is {b} {c}",
|
||||
"trigger": "every_update",
|
||||
"user_vars": ["shape_type", "comparison", "variable"],
|
||||
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_y"],
|
||||
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
||||
"start": {
|
||||
"key": "start",
|
||||
"user_vars": [],
|
||||
"vars": [],
|
||||
"description": "On Game Start",
|
||||
"func": lambda *v: True
|
||||
},
|
||||
|
||||
"size_compare": {
|
||||
"key": "size_compare",
|
||||
"description": "IF {a} shape size is {b} {c}",
|
||||
"trigger": "every_update",
|
||||
"user_vars": ["shape_type", "comparison", "variable"],
|
||||
"vars": ["shape_type", "comparison", "variable", "event_shape_type", "shape_size"],
|
||||
"func": lambda *v: (v[0] == v[3]) and eval(f"{v[4]} {v[1]} {v[2]}")
|
||||
"on_input": {
|
||||
"key": "on_input",
|
||||
"user_vars": ["key_input"],
|
||||
"vars": ["key_input", "event_key"],
|
||||
"description": "IF {a} key is pressed",
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
|
||||
"spawns": {
|
||||
"key": "spawns",
|
||||
"description": "IF {a} shape spawns",
|
||||
"trigger": "spawns",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
@@ -90,39 +109,6 @@ IF_RULES = {
|
||||
"destroyed": {
|
||||
"key": "destroyed",
|
||||
"description": "IF {a} shape is destroyed",
|
||||
"trigger": "destroyed",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"x_velocity_changes": {
|
||||
"key": "x_velocity_changes",
|
||||
"description": "IF {a} shape X velocity changes",
|
||||
"trigger": "x_velocity_change",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"y_velocity_changes": {
|
||||
"key": "y_velocity_changes",
|
||||
"description": "IF {a} shape Y velocity changes",
|
||||
"trigger": "y_velocity_change",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"x_gravity_changes": {
|
||||
"key": "x_gravity_changes",
|
||||
"description": "IF {a} shape X gravity changes",
|
||||
"trigger": "gravity_x_change",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"y_gravity_changes": {
|
||||
"key": "y_gravity_changes",
|
||||
"description": "IF {a} shape Y gravity changes",
|
||||
"trigger": "gravity_y_change",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
@@ -130,7 +116,6 @@ IF_RULES = {
|
||||
"color_changes": {
|
||||
"key": "color_changes",
|
||||
"description": "IF {a} shape color changes",
|
||||
"trigger": "color_change",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
@@ -138,23 +123,13 @@ IF_RULES = {
|
||||
"size_changes": {
|
||||
"key": "size_changes",
|
||||
"description": "IF {a} shape size changes",
|
||||
"trigger": "size_change",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"morphs": {
|
||||
"key": "morphs",
|
||||
"description": "IF {a} shape morphs into {b}",
|
||||
"trigger": "morph",
|
||||
"user_vars": ["shape_type", "target_type"],
|
||||
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||
},
|
||||
"collides": {
|
||||
"key": "collides",
|
||||
"description": "IF {a} shape collides with {b}",
|
||||
"trigger": "collision",
|
||||
"user_vars": ["shape_type", "target_type"],
|
||||
"vars": ["shape_type", "target_type", "event_a_type", "event_b_type"],
|
||||
"func": lambda *v: (v[0] == v[2]) and (v[3] == v[1])
|
||||
@@ -162,7 +137,6 @@ IF_RULES = {
|
||||
"on_left_click": {
|
||||
"key": "on_left_click",
|
||||
"description": "IF you left click",
|
||||
"trigger": "on_left_click",
|
||||
"user_vars": [],
|
||||
"vars": [],
|
||||
"func": lambda *v: True
|
||||
@@ -170,7 +144,6 @@ IF_RULES = {
|
||||
"on_right_click": {
|
||||
"key": "on_right_click",
|
||||
"description": "IF you right click",
|
||||
"trigger": "on_right_click",
|
||||
"user_vars": [],
|
||||
"vars": [],
|
||||
"func": lambda *v: True
|
||||
@@ -178,139 +151,72 @@ IF_RULES = {
|
||||
"on_mouse_move": {
|
||||
"key": "on_mouse_move",
|
||||
"description": "IF mouse moves",
|
||||
"trigger": "on_mouse_move",
|
||||
"user_vars": [],
|
||||
"vars": [],
|
||||
"func": lambda *v: True
|
||||
},
|
||||
"on_input": {
|
||||
"key": "on_input",
|
||||
"description": "IF {a} key is pressed",
|
||||
"trigger": "on_input",
|
||||
"user_vars": ["key_input"],
|
||||
"vars": ["key_input", "event_key"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"game_launch": {
|
||||
"key": "game_launch",
|
||||
"description": "IF game launches",
|
||||
"trigger": "game_launch",
|
||||
}
|
||||
|
||||
FOR_RULES = {
|
||||
"every_shape": {
|
||||
"key": "every_shape",
|
||||
"user_vars": [],
|
||||
"vars": [],
|
||||
"func": lambda *v: True
|
||||
},
|
||||
"every_update": {
|
||||
"key": "every_update",
|
||||
"description": "Every update",
|
||||
"trigger": "every_update",
|
||||
"user_vars": [],
|
||||
"vars": [],
|
||||
"func": lambda *v: True
|
||||
"description": "For every shape",
|
||||
}
|
||||
}
|
||||
|
||||
NON_COMPATIBLE_WHEN = [
|
||||
("spawns", "destroyed"),
|
||||
("spawns", "morphs"),
|
||||
("spawns", "collides"),
|
||||
("spawns", "x_velocity_changes"),
|
||||
("spawns", "y_velocity_changes"),
|
||||
("spawns", "x_gravity_changes"),
|
||||
("spawns", "y_gravity_changes"),
|
||||
("spawns", "color_changes"),
|
||||
("spawns", "size_changes"),
|
||||
|
||||
("destroyed", "morphs"),
|
||||
("destroyed", "collides"),
|
||||
("destroyed", "x_velocity_changes"),
|
||||
("destroyed", "y_velocity_changes"),
|
||||
("destroyed", "x_gravity_changes"),
|
||||
("destroyed", "y_gravity_changes"),
|
||||
("destroyed", "color_changes"),
|
||||
("destroyed", "size_changes"),
|
||||
|
||||
("morphs", "collides"),
|
||||
("morphs", "x_velocity_changes"),
|
||||
("morphs", "y_velocity_changes"),
|
||||
("morphs", "x_gravity_changes"),
|
||||
("morphs", "y_gravity_changes"),
|
||||
("morphs", "color_changes"),
|
||||
("morphs", "size_changes"),
|
||||
|
||||
("collides", "destroyed"),
|
||||
("collides", "morphs"),
|
||||
|
||||
("every_update", "spawns"),
|
||||
("every_update", "destroyed"),
|
||||
("every_update", "morphs"),
|
||||
("every_update", "collides"),
|
||||
("every_update", "x_velocity_changes"),
|
||||
("every_update", "y_velocity_changes"),
|
||||
("every_update", "x_gravity_changes"),
|
||||
("every_update", "y_gravity_changes"),
|
||||
("every_update", "color_changes"),
|
||||
("every_update", "size_changes"),
|
||||
("every_update", "game_launch"),
|
||||
|
||||
("game_launch", "spawns"),
|
||||
("game_launch", "destroyed"),
|
||||
("game_launch", "morphs"),
|
||||
("game_launch", "collides"),
|
||||
("game_launch", "x_velocity_changes"),
|
||||
("game_launch", "y_velocity_changes"),
|
||||
("game_launch", "x_gravity_changes"),
|
||||
("game_launch", "y_gravity_changes"),
|
||||
("game_launch", "color_changes"),
|
||||
("game_launch", "size_changes"),
|
||||
]
|
||||
|
||||
NON_COMPATIBLE_DO_WHEN = [
|
||||
("destroyed", "change_x"),
|
||||
("destroyed", "change_y"),
|
||||
("destroyed", "move_x"),
|
||||
("destroyed", "move_y"),
|
||||
("destroyed", "change_x_velocity"),
|
||||
("destroyed", "change_y_velocity"),
|
||||
("destroyed", "change_x_gravity"),
|
||||
("destroyed", "change_y_gravity"),
|
||||
("destroyed", "change_color"),
|
||||
("destroyed", "change_size"),
|
||||
("destroyed", "morph_into"),
|
||||
("destroyed", "destroy"),
|
||||
|
||||
("morphs", "morph_into"),
|
||||
|
||||
("x_velocity_changes", "change_x_velocity"),
|
||||
("y_velocity_changes", "change_y_velocity"),
|
||||
|
||||
("color_changes", "change_color"),
|
||||
|
||||
("size_changes", "change_size"),
|
||||
|
||||
("every_update", "change_x"),
|
||||
("every_update", "change_y"),
|
||||
("every_update", "move_x"),
|
||||
("every_update", "move_y"),
|
||||
("every_update", "change_x_velocity"),
|
||||
("every_update", "change_y_velocity"),
|
||||
("every_update", "change_color"),
|
||||
("every_update", "change_size"),
|
||||
("every_update", "destroy"),
|
||||
("every_update", "morph_into"),
|
||||
|
||||
("game_launch", "change_x"),
|
||||
("game_launch", "change_y"),
|
||||
("game_launch", "move_x"),
|
||||
("game_launch", "move_y"),
|
||||
("game_launch", "change_x_velocity"),
|
||||
("game_launch", "change_y_velocity"),
|
||||
("game_launch", "change_x_gravity"),
|
||||
("game_launch", "change_y_gravity"),
|
||||
("game_launch", "change_color"),
|
||||
("game_launch", "change_size"),
|
||||
("game_launch", "destroy"),
|
||||
("game_launch", "morph_into")
|
||||
]
|
||||
IF_RULES = {
|
||||
"x_position_compare": {
|
||||
"key": "x_position_compare",
|
||||
"description": "IF X is {a} {b}",
|
||||
"user_vars": ["comparison", "variable"],
|
||||
"vars": ["comparison", "variable", "shape_x"],
|
||||
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||
},
|
||||
"y_position_compare": {
|
||||
"key": "y_position_compare",
|
||||
"description": "IF Y is {a} {b}",
|
||||
"user_vars": ["comparison", "variable"],
|
||||
"vars": ["comparison", "variable", "shape_y"],
|
||||
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||
},
|
||||
"size_compare": {
|
||||
"key": "size_compare",
|
||||
"description": "IF size is {a} {b}",
|
||||
"user_vars": ["comparison", "variable"],
|
||||
"vars": ["comparison", "variable", "shape_size"],
|
||||
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||
},
|
||||
"x_velocity_compare": {
|
||||
"key": "x_velocity_compare",
|
||||
"description": "IF X velocity is {a} {b}",
|
||||
"user_vars": ["comparison", "variable"],
|
||||
"vars": ["comparison", "variable", "shape_x_velocity"],
|
||||
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||
},
|
||||
"y_velocity_compare": {
|
||||
"key": "y_velocity_compare",
|
||||
"description": "IF Y velocity is {a} {b}",
|
||||
"user_vars": ["comparison", "variable"],
|
||||
"vars": ["comparison", "variable", "shape_y_velocity"],
|
||||
"func": lambda *v: OPS[v[0]](v[2], v[1])
|
||||
},
|
||||
"color_is": {
|
||||
"key": "color_is",
|
||||
"description": "IF color is {a}",
|
||||
"user_vars": ["color"],
|
||||
"vars": ["color", "shape_color"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
"shape_type_is": {
|
||||
"key": "shape_type_is",
|
||||
"description": "IF shape type is {a}",
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape_type", "event_shape_type"],
|
||||
"func": lambda *v: v[0] == v[1]
|
||||
},
|
||||
}
|
||||
|
||||
DO_RULES = {
|
||||
"change_x": {
|
||||
@@ -385,14 +291,6 @@ DO_RULES = {
|
||||
"vars": ["shape"]
|
||||
},
|
||||
|
||||
"morph_into": {
|
||||
"key": "morph_into",
|
||||
"description": "Morph this into {a}",
|
||||
"action": {"type": "shape_action", "name": "morph"},
|
||||
"user_vars": ["shape_type"],
|
||||
"vars": ["shape", "shape_type"]
|
||||
},
|
||||
|
||||
"change_x_gravity": {
|
||||
"key": "change_x_gravity",
|
||||
"description": "Change X gravity to {a}",
|
||||
@@ -418,6 +316,67 @@ DO_RULES = {
|
||||
}
|
||||
}
|
||||
|
||||
PROVIDES_SHAPE = [
|
||||
# Trigger
|
||||
"spawns",
|
||||
"color_changes",
|
||||
"size_changes",
|
||||
"collides",
|
||||
|
||||
# IFs, technically, these need and provide a shape to the next rule
|
||||
"x_position_compare",
|
||||
"y_position_compare",
|
||||
"size_compare",
|
||||
"x_velocity_compare",
|
||||
"y_velocity_compare",
|
||||
"color_is",
|
||||
"shape_type_is",
|
||||
|
||||
# FOR
|
||||
"every_shape"
|
||||
]
|
||||
|
||||
NEEDS_SHAPE = [
|
||||
# IF
|
||||
"x_position_compare",
|
||||
"y_position_compare",
|
||||
"size_compare",
|
||||
"x_velocity_compare",
|
||||
"y_velocity_compare",
|
||||
"color_is",
|
||||
"shape_type_is",
|
||||
|
||||
# DO
|
||||
"change_x",
|
||||
"change_y",
|
||||
"move_x",
|
||||
"move_y",
|
||||
"change_x_velocity",
|
||||
"change_y_velocity",
|
||||
"change_size",
|
||||
"destroy",
|
||||
]
|
||||
|
||||
RULE_DEFAULTS = {
|
||||
rule_type: {
|
||||
rule_key: (
|
||||
rule_dict["description"].format_map(
|
||||
{
|
||||
VAR_NAMES[n]: VAR_NAMES[n]
|
||||
for n, variable in enumerate(rule_dict["user_vars"])
|
||||
}
|
||||
),
|
||||
[
|
||||
VAR_DEFAULT[variable]
|
||||
for variable in rule_dict["user_vars"]
|
||||
],
|
||||
)
|
||||
for rule_key, rule_dict in rule_var.items()
|
||||
}
|
||||
|
||||
for rule_type, rule_var in [("if", IF_RULES), ("do", DO_RULES), ("trigger", TRIGGER_RULES), ("for", FOR_RULES)]
|
||||
}
|
||||
|
||||
menu_background_color = (30, 30, 47)
|
||||
log_dir = 'logs'
|
||||
discord_presence_id = 1440807203094138940
|
||||
@@ -438,16 +397,21 @@ slider_style = {'normal': slider_default_style, 'hover': slider_hover_style, 'pr
|
||||
settings = {
|
||||
"Graphics": {
|
||||
"Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"},
|
||||
"Resolution": {"type": "option", "options": ["1366x768", "1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"},
|
||||
"Resolution": {"type": "option", "options": ["1440x900", "1600x900", "1920x1080", "2560x1440", "3840x2160"], "config_key": "resolution"},
|
||||
"Anti-Aliasing": {"type": "option", "options": ["None", "2x MSAA", "4x MSAA", "8x MSAA", "16x MSAA"], "config_key": "anti_aliasing", "default": "4x MSAA"},
|
||||
"VSync": {"type": "bool", "config_key": "vsync", "default": True},
|
||||
"FPS Limit": {"type": "slider", "min": 0, "max": 480, "config_key": "fps_limit", "default": 60},
|
||||
},
|
||||
"Sound": {
|
||||
"Music": {"type": "bool", "config_key": "music", "default": True},
|
||||
"SFX": {"type": "bool", "config_key": "sfx", "default": True},
|
||||
"Music Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "music_volume", "default": 50},
|
||||
"SFX Volume": {"type": "slider", "min": 0, "max": 100, "config_key": "sfx_volume", "default": 50},
|
||||
},
|
||||
"Game": {
|
||||
"Default X velocity": {"type": "slider", "min": -999, "max": 999, "config_key": "default_x_velocity", "default": 0},
|
||||
"Default Y velocity": {"type": "slider", "min": -999, "max": 999, "config_key": "default_y_velocity", "default": 0},
|
||||
"Default X gravity": {"type": "slider", "min": -999, "max": 999, "config_key": "default_x_gravity", "default": 0},
|
||||
"Default Y gravity": {"type": "slider", "min": -999, "max": 999, "config_key": "default_y_gravity", "default": 5},
|
||||
"Max Shapes": {"type": "slider", "min": 0, "max": 999, "config_key": "max_shapes", "default": 120},
|
||||
},
|
||||
"Miscellaneous": {
|
||||
"Discord RPC": {"type": "bool", "config_key": "discord_rpc", "default": True},
|
||||
|
||||
@@ -8,7 +8,10 @@ button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4,
|
||||
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png')))
|
||||
|
||||
SPRITE_TEXTURES = {
|
||||
"circle": arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', 'circle.png')),
|
||||
"rectangle": arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', 'rectangle.png')),
|
||||
"triangle": arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', 'triangle.png')),
|
||||
os.path.splitext(file_name)[0]: arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'sprites', file_name))
|
||||
for file_name in os.listdir(os.path.join(_assets_dir, 'graphics', 'sprites'))
|
||||
}
|
||||
|
||||
theme_sound = arcade.Sound(os.path.join(_assets_dir, 'sound', 'music.ogg'))
|
||||
|
||||
trash_bin = arcade.load_animated_gif(os.path.join(_assets_dir, 'graphics', 'trash_bin.gif'))
|
||||
@@ -41,7 +41,7 @@ def on_exception(*exc_info):
|
||||
logging.error(f"Unhandled exception:\n{''.join(traceback.format_exception(exc_info[1], limit=None))}")
|
||||
|
||||
def get_closest_resolution():
|
||||
allowed_resolutions = [(1366, 768), (1440, 900), (1600,900), (1920,1080), (2560,1440), (3840,2160)]
|
||||
allowed_resolutions = [(1440, 900), (1600,900), (1920,1080), (2560,1440), (3840,2160)]
|
||||
screen_width, screen_height = arcade.get_screens()[0].width, arcade.get_screens()[0].height
|
||||
if (screen_width, screen_height) in allowed_resolutions:
|
||||
if not allowed_resolutions.index((screen_width, screen_height)) == 0:
|
||||
|
||||
Reference in New Issue
Block a user